raylib-64
#8
I adapted my barebonesfzxNGN demo to your raylib library and It went well.  I had to do some modifications to the engine, but its good to see what scenarios will break it. Raylib was not happy with my camera code, so I had to remove cameras, and just use the screen space. I'm sure raylib has its own camera functions.

Since you already have a physac in the works, I wont do a PR.

A lot of the functions and types are generic, and it might be a good idea to put some hints in the function name. For example, "Vector2" to "rylbVector2". I know that's a lot work, but it will keep different libraries from conflicting with each other.   

I saw that you were having issues with the fact that QB64 can't return UDT's. I ran into this issue with fzxNGN. I ended up passing a UDT as an argument to a SUB and then modifying the UDT since it is passed by reference. It is far from an elegant solution and there are some gotchas, but I made it work. 

Let me know what you need help with.
 

[Image: output.gif]


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Messages In This Thread
raylib-64 - by a740g - 06-23-2023, 02:02 PM
RE: raylib-64 - by bplus - 06-23-2023, 02:20 PM
RE: raylib-64 - by a740g - 06-23-2023, 02:46 PM
RE: raylib-64 - by bplus - 06-23-2023, 02:54 PM
RE: raylib-64 - by TerryRitchie - 06-23-2023, 02:46 PM
RE: raylib-64 - by justsomeguy - 07-22-2023, 05:19 AM
RE: raylib-64 - by a740g - 07-22-2023, 07:21 AM
RE: raylib-64 - by justsomeguy - 07-22-2023, 08:33 PM
RE: raylib-64 - by a740g - 07-22-2023, 11:31 PM
RE: raylib-64 - by justsomeguy - 07-23-2023, 02:07 AM
RE: raylib-64 - by a740g - 07-26-2023, 10:51 PM



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