raylib-64
#9
Quote:I adapted my barebonesfzxNGN demo to your raylib library and It went well.
I just saw the barebonesfzxNGN demo and it is awesome. I was quickly able to overwhelm my system, but I guess that is expected. physac also behaves the same way.

Quote:I'm sure raylib has its own camera functions.
Yes. raylib has its own camera functions. I've not played with it yet though.

Quote:Since you already have a physac in the works, I wont do a PR.
This is done! I just put the physac bindings on GitHub. It's not pretty. But it works. I also ported over the physac demo.

Quote:A lot of the functions and types are generic, and it might be a good idea to put some hints in the function name.
Yeah. That is true. My goal is to leave as much of the raylib API untouched as possible so that porting raylib compatible code from other languages becomes somewhat bearable.

Quote:I ended up passing a UDT as an argument to a SUB and then modifying the UDT since it is passed by reference.
I am doing the same as well.


Quote:Let me know what you need help with.
Since you are using this thing, please feel free to open PR and issues on GitHub. Porting over more official raylib examples would be nice. I caught a lot of binding issues while porting stuff over.
Reply


Messages In This Thread
raylib-64 - by a740g - 06-23-2023, 02:02 PM
RE: raylib-64 - by bplus - 06-23-2023, 02:20 PM
RE: raylib-64 - by a740g - 06-23-2023, 02:46 PM
RE: raylib-64 - by bplus - 06-23-2023, 02:54 PM
RE: raylib-64 - by TerryRitchie - 06-23-2023, 02:46 PM
RE: raylib-64 - by justsomeguy - 07-22-2023, 05:19 AM
RE: raylib-64 - by a740g - 07-22-2023, 07:21 AM
RE: raylib-64 - by justsomeguy - 07-22-2023, 08:33 PM
RE: raylib-64 - by a740g - 07-22-2023, 11:31 PM
RE: raylib-64 - by justsomeguy - 07-23-2023, 02:07 AM
RE: raylib-64 - by a740g - 07-26-2023, 10:51 PM



Users browsing this thread: 11 Guest(s)