07-24-2023, 11:03 PM
(This post was last modified: 07-24-2023, 11:07 PM by bplus.
Edit Reason: edit: slow down the blades a bit from 30 to 10
)
Blades are drawn much faster! Here is Bolts Star Burst using Blades:
Code: (Select All)
Option _Explicit
_Title "Bolts Star Burst Blades" ' b+ 2023-07-15 started as Bloom.bas
' 2023-07-16 rename to Bolt from Bloom and comment better and make more generic
' 2023-07-17 Bolts 2: move the bolt down the BoltLine by speed like a bullet.
' 2023-07-18 Bolts 2 tweaks: tweak numbers for more transparency and then more solid little rays.
' But Mark how do we detect hits from lasers, OK added x, y, r to track the current location
' and radius of the laser bolt.
' BoltLine: Imagine a line with a thickness at one end and a different thickness at then other.
' Colored like I imagine a Laser beam yellowish white core with bluish tinge around the edges.
' Now draw sections of that BoltLine according to the frames of display in main loop.
' This is a demo of that!
' Bolts 3 Colorized
' 2023-07-20 Bolts Star Burst
' 2023-07-21 Bolts - Star Burst 2 with more appropriate coloring and background
Const NBolts = 200 ' max number of Bolt slots available, just like bullet science
Const PulseLength = 140 ' length of light pulses as they travel down BoltLine
Type BoltType 'see NewBolt for description of these variables
As Single x1, y1, r1, dx, dy, dr, d, ang, frames, frame, active, speedX, speedY, x, y, r
As _Unsigned Long k
End Type
Dim Shared Bolts(1 To NBolts) As BoltType
Dim Shared As Long bk, xmax, ymax
Dim i, minR, d, cx, cy, ang
Randomize Timer
Screen _NewImage(1200, 700, 32)
_ScreenMove 50, 20
xmax = _Width: ymax = _Height
makeBackground
'_PutImage , bk, 0
'End
cx = .5 * _Width: cy = .5 * _Height ' center
minR = _Hypot(cx, cy)
Do
Cls
_PutImage , bk, 0
For i = 1 To NBolts
If Bolts(i).active Then
DrawBolt (i) ' draws the bolts still active
Else
d = Rnd * minR + 10: ang = Rnd * _Pi(2)
NewBolt cx, cy, 30, cx + d * Cos(ang), cy + d * Sin(ang), 1, 10, _RGB32(Rnd * 55 + 200, Rnd * 160 + 95, 200, Rnd * 50)
End If
Next ' according to what frame they are on
_Display
_Limit 60
Loop Until _KeyDown(27)
Sub NewBolt (x1, y1, r1, x2, y2, r2, ppfSpeed, k~&) ' sets up for the DrawBolt Sub
'x1, y1, r1 = location and radius at start of beam
'x2, y2, r2 = target location and radius at beam end
'ppfSpeed = how many pixels per frame in main loop to transverse
Dim i
For i = 1 To NBolts
If Bolts(i).active = 0 Then
Bolts(i).x1 = x1 ' start x, y, radius
Bolts(i).y1 = y1
Bolts(i).r1 = r1
Bolts(i).active = 1 ' bolt is activated
Bolts(i).dx = x2 - x1 ' drawing the bolt line and thickness
Bolts(i).dy = y2 - y1 ' as it changes from x1, y1, r1 to x2, y2, r2
Bolts(i).dr = r2 - r1
Bolts(i).d = _Hypot(Bolts(i).dx, Bolts(i).dy) ' distance of the bolt line
Bolts(i).frames = Int(Bolts(i).d / ppfSpeed) + 1 ' divide that distance by pulse = PulseLength
Bolts(i).frame = 1 ' set the frame you are on to locate the pulse in drawing
Bolts(i).ang = _Atan2(y2 - y1, x2 - x1)
Bolts(i).speedX = ppfSpeed * Cos(Bolts(i).ang)
Bolts(i).speedY = ppfSpeed * Sin(Bolts(i).ang)
Bolts(i).x = x1 ' track leading x, y, r of current bolt for collision detection
Bolts(i).y = y1
Bolts(i).r = r1
Bolts(i).k = k~&
Exit Sub
End If
Next
End Sub
Sub DrawBolt (idx) ' needs FCirc (Fill Circle) routine
' This sub draw a pulse of light on the BoltLine from .x1, .y1 on the way to .x2, .y2
' The start radius is .r1 and the end radius is .r2 and the pulse is thinned or thickened
' as it proceeds down the boltLine.
'All this is setup in the NewBolt Sub and uses DIM Shared Bolts() as BoltType and Constants
' NBolts = max amount of activated Bolt "slots" available and PulseLength the length of
' BoltLine sections to draw in each frame.
Dim d, d2, stepper, oldX, oldY, r2
' new lead position for tracking location for collision detection
Bolts(idx).x = Bolts(idx).x1 + Bolts(idx).speedX * Bolts(idx).frame
Bolts(idx).y = Bolts(idx).y1 + Bolts(idx).speedY * Bolts(idx).frame
d = _Hypot(Bolts(idx).x1 - Bolts(idx).x, Bolts(idx).y1 - Bolts(idx).y)
If Abs(Bolts(idx).dr / PulseLength) < .2 Then stepper = .5 Else stepper = 2
Bolts(idx).r = Bolts(idx).r1 + d * Bolts(idx).dr / Bolts(idx).d
If d < PulseLength Then
Blade Bolts(idx).x1, Bolts(idx).y1, Bolts(idx).r1 + d2 * Bolts(idx).dr / Bolts(idx).d, Bolts(idx).x, Bolts(idx).y, Bolts(idx).r, Bolts(idx).k
Blade Bolts(idx).x1, Bolts(idx).y1, .4 * Bolts(idx).r1 + d2 * Bolts(idx).dr / Bolts(idx).d, Bolts(idx).x, Bolts(idx).y, .4 * Bolts(idx).r, &H80FFFFFF
Else
oldX = Bolts(idx).x + PulseLength * Cos(Bolts(idx).ang - _Pi)
oldY = Bolts(idx).y + PulseLength * Sin(Bolts(idx).ang - _Pi)
d2 = _Hypot(Bolts(idx).x1 - oldX, Bolts(idx).y1 - oldY)
r2 = Bolts(idx).r1 + d2 * Bolts(idx).dr / Bolts(idx).d
Blade oldX, oldY, r2, Bolts(idx).x, Bolts(idx).y, Bolts(idx).r, Bolts(idx).k
Blade oldX, oldY, .4 * r2, Bolts(idx).x, Bolts(idx).y, .4 * Bolts(idx).r, &H80FFFFFF
End If
Bolts(idx).frame = Bolts(idx).frame + 1 ' update frame number
If Bolts(idx).frame > Bolts(idx).frames Then Bolts(idx).active = 0 ' job done!
End Sub
Sub Blade (x1, y1, r1, x2, y2, r2, K As _Unsigned Long)
Dim PD2 As Double
Dim As Single a, x3, y3, x4, y4, x5, y5, x6, y6, r1d2, r2d2
PD2 = 1.570796326794897 ' pi/2
a = _Atan2(y2 - y1, x2 - x1)
r1d2 = r1 / 2: r2d2 = r2 / 2
x3 = x1 + r1d2 * Cos(a + PD2)
y3 = y1 + r1d2 * Sin(a + PD2)
x4 = x1 + r1d2 * Cos(a - PD2)
y4 = y1 + r1d2 * Sin(a - PD2)
x5 = x2 + r2d2 * Cos(a + PD2)
y5 = y2 + r2d2 * Sin(a + PD2)
x6 = x2 + r2d2 * Cos(a - PD2)
y6 = y2 + r2d2 * Sin(a - PD2)
ftri x6, y6, x4, y4, x3, y3, K
ftri x3, y3, x5, y5, x6, y6, K
End Sub
'2019-12-16 fix by Steve saves some time with STATIC and saves and restores last dest
Sub ftri (x1, y1, x2, y2, x3, y3, K As _Unsigned Long)
Dim D As Long
Static a&
D = _Dest
If a& = 0 Then a& = _NewImage(1, 1, 32)
_Dest a&
_DontBlend a& ' '<<<< new 2019-12-16 fix
PSet (0, 0), K
_Blend a& '<<<< new 2019-12-16 fix
_Dest D
_MapTriangle _Seamless(0, 0)-(0, 0)-(0, 0), a& To(x1, y1)-(x2, y2)-(x3, y3)
End Sub
Function Plasma~& (r, g, b, cN)
Plasma~& = _RGB32(223 + 32 * Sin(r * cN), 223 + 32 * Sin(g * cN), 190, 20)
End Function
Sub makeBackground
bk = _NewImage(xmax, ymax, 32)
_Dest bk
Dim As Long i, stars, horizon
For i = 0 To ymax
Line (0, i)-(xmax, i), _RGB32(70, 60, i / ymax * 160)
Next
stars = xmax * ymax * 10 ^ -4
For i = 1 To stars 'stars in sky
PSet (Rnd * xmax, Rnd * ymax), _RGB32(175 + Rnd * 80, 175 + Rnd * 80, 175 + Rnd * 80)
Next
stars = stars / 2
For i = 1 To stars
FCirc Rnd * xmax, Rnd * ymax, 1, _RGB32(175 + Rnd * 80, 175 + Rnd * 80, 175 + Rnd * 80)
Next
stars = stars / 2
For i = 1 To stars
FCirc Rnd * xmax, Rnd * horizon, 2, _RGB32(175 + Rnd * 80, 175 + Rnd * 80, 175 + Rnd * 80)
Next
_PutImage , 0, bk
_Dest 0
End Sub
Sub FCirc (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
Dim Radius As Integer, RadiusError As Integer
Dim X As Integer, Y As Integer
Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
If Radius = 0 Then PSet (CX, CY), C: Exit Sub
Line (CX - X, CY)-(CX + X, CY), C, BF
While X > Y
RadiusError = RadiusError + Y * 2 + 1
If RadiusError >= 0 Then
If X <> Y + 1 Then
Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
End If
X = X - 1
RadiusError = RadiusError - X * 2
End If
Y = Y + 1
Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
Wend
End Sub
b = b + ...