08-06-2023, 04:55 AM
(08-05-2023, 11:08 PM)commandvom Wrote: Yeah! In the early days of openGL you could already see the power of the new era, but I stayed with SDL since it had many project mechanics that did not need openGL. In the near future, I will analyze the option of migrating to openGL.
You said you don't have time to migrate to a later version of QB64, because switching to OpenGL is part of that. But that's better for compatibility with Linux. The SDL v1 has been obsoleted for a while, which is what the old QB64 had. Programs which still support that library are expected to be 32-bit. However there are new coding hurdles it seems with SDL v2. This was demonstrated best by the author of SDLBASIC. The port to 64-bit SDL v2 has been stalled for at least a decade.
It doesn't get any easier with OpenGL with a new learning curve you might not like. But the benefits are good. Such as hardware rendering.
https://qb64phoenix.com/qb64wiki/index.p...are_images
https://staging.qb64phoenix.com/showthread.php?tid=1399