The "SFX" thing could require the talents of Mr. Serious, a.k.a. a740g around these parts...
But that's only to set it into _SNDRAW and other joint of QB64 Phoenix Edition.
Otherwise it deserves some time to check it out. The Atari2600 version of the game only did crushing white noise most of the time. Sort of a bass sound when the player's ship was hit by an alien missile or when the aliens landed. The sounds are better done by an analog than an FM synthesizer.
I loaded the SFX file into Schism Tracker but it does a "constant" complex tone. If the format is known for the "chip set" then it could be loaded into Furnace. It might not be the default "chip set" which is close to that found in Sound Blaster. One good thing about being able to load like this is that it could be exported to WAV and then this WAV could be chopped into individual sounds to play back with _SNDPLAY.
But that's only to set it into _SNDRAW and other joint of QB64 Phoenix Edition.
Otherwise it deserves some time to check it out. The Atari2600 version of the game only did crushing white noise most of the time. Sort of a bass sound when the player's ship was hit by an alien missile or when the aliens landed. The sounds are better done by an analog than an FM synthesizer.
I loaded the SFX file into Schism Tracker but it does a "constant" complex tone. If the format is known for the "chip set" then it could be loaded into Furnace. It might not be the default "chip set" which is close to that found in Sound Blaster. One good thing about being able to load like this is that it could be exported to WAV and then this WAV could be chopped into individual sounds to play back with _SNDPLAY.