08-17-2023, 09:50 PM
(08-17-2023, 09:37 PM)Dav Wrote: I played with _SCREENEXISTS, but on my machine it didn't seem to always prevent to problem, so I went back to using _DELAY. In Terry's code using it didn't work for me either. Perhaps I'm calling it wrong. Here's how I was calling it:
DO: LOOP UNTIL _SCREENEXISTS
- Dav
And when you combine both as shown in the SCREENEXISTS wiki example?
I mean it might be hard for the GL thread to set up the screen, if the main program does use all CPU power in a tight busy loop.
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