Trying to figure algorithm to draw and paint polygons
#11
Okay, this floats my boat something silly.  Macro-programming to generate standard BASIC code for polygon generation.

Although the BAM source code is useless for QB64PE, the exported program is post-processing: so the end result is a BASIC program that will work A-1 with QB64PE.

Well, EXCEPTION: I've got an instance of IFF in the generated code.

Regardless, I think anybody will find in there what they need to create proper QB64PE code.

Details: Testing: POLYGON macro and support library

Well, proof will be in the pudding.  I've got to test everything for various polygons to see if the code breaks.
Reply


Messages In This Thread
RE: Trying to figure algorithm to draw and paint polygons - by CharlieJV - 08-18-2023, 11:08 PM



Users browsing this thread: 9 Guest(s)