05-14-2022, 02:35 AM
Major overhaul of this code because it did not work well on my dinosaur laptop in Linux:
Plus a copy of arial.ttf can be found in Sudoku Game App, bplus corner.
Code: (Select All)
_Title "Click Away Balls" ' 2022-05-13 needs arial.ttf font
' new: speed increases, added timer by Dav, DEC/2020
' 2022-05-13 fix so that lowest balls are drawn, overhaul code b+
' ===========================================================================================================
' Click on balls in order, starting at 1 until all gone, before the timer runs out.
' Hints: the lower the ball # the slower it moves, click into place ball is moving
' ===========================================================================================================
Randomize Timer
Screen _NewImage(800, 600, 32)
_Delay .25
_ScreenMove _Middle
f = _LoadFont("arial.ttf", 30)
_Font f
_PrintMode _KeepBackground
balls = 15: size = 40: speed = 3
Dim BallX(balls), BallY(balls), BallDx(balls), BallDy(balls), BallSize(balls), BallShow(balls), BallC(balls) As _Unsigned Long
w = _Width: h = _Height: w2 = _Width / 2: h2 = _Height / 2
restart:
'Generate random ball data
For B = balls To 1 Step -1
BallSize(B) = 40 + (Rnd * 30)
BallX(B) = BallSize(B) + Rnd * (w - 2 * BallSize(B))
BallY(B) = BallSize(B) + Rnd * (h - 2 * BallSize(B))
a = Rnd * _Pi(2): Ballspeed = 2 + B
BallDx(B) = Ballspeed * Cos(a)
BallDy(B) = Ballspeed * Sin(a)
BallShow(B) = 1
BallC(B) = _RGB32(55 + Rnd * 200, 55 + Rnd * 200, 55 + Rnd * 200)
Next
' initialize
curBall = 1: gametime = Timer: timelimit = 35
Do
Cls
'compute ball movement
For t = balls To 1 Step -1
BallX(t) = BallX(t) + BallDx(t) 'move ball then make sure in bounds
BallY(t) = BallY(t) + BallDy(t)
If BallX(t) > w - BallSize(t) Then BallDx(t) = -BallDx(t): BallX(t) = w - BallSize(t)
If BallX(t) < BallSize(t) Then BallDx(t) = -BallDx(t): BallX(t) = BallSize(t)
If BallY(t) > h - BallSize(t) Then BallDy(t) = -BallDy(t): BallY(t) = h - BallSize(t)
If BallY(t) < BallSize(t) Then BallDy(t) = -BallDy(t): BallY(t) = BallSize(t)
Next
' curBall clicked
While _MouseInput: Wend
mb = _MouseButton(1): mx = _MouseX: my = _MouseY
If mb Then
If Sqr((mx - BallX(curBall)) ^ 2 + (my - BallY(curBall)) ^ 2) < BallSize(curBall) Then
BallShow(curBall) = 0
Play "mbl32o2ceg"
curBall = curBall + 1
End If
End If
'draw all stuff
For x = 0 To w Step 4
For y = 0 To h Step 4
r = Sin(1.1 * t) * h2 - y + h2
Line (x, y)-Step(3, 3), _RGB(r, r - y, -r), BF
Next
Next
For i = balls To 1 Step -1
If BallShow(i) = 1 Then
drawBall BallX(i), BallY(i), BallSize(i), BallC(i)
_PrintString (BallX(i) - 15, BallY(i) - 15), Right$("0" + _Trim$(Str$(i)), 2)
End If
Next
Locate 1, 1: Print "Click ball.."; curBall;
Locate 2, 1: Print timelimit - Int(Timer - gametime);
_Display
_Limit 30
' game over ?
If curBall > 15 Then ' success
Play "o2l16cegagfefgabgc3l4"
_Delay 2
GoTo restart
ElseIf Timer - gametime > timelimit Then ' fail
Play "mbo1l4dl8ddl4dl8feeddc#l2d"
_Delay 2
GoTo restart
End If
Loop
Sub drawBall (x, y, r, c As _Unsigned Long)
Dim rred As Long, grn As Long, blu As Long, rr As Long, f
rred = _Red32(c): grn = _Green32(c): blu = _Blue32(c)
For rr = r To 0 Step -1
f = 1 - rr / r
fcirc x, y, rr, _RGB32(rred * f, grn * f, blu * f)
Next
End Sub
Sub fcirc (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
Dim Radius As Integer, RadiusError As Integer
Dim X As Integer, Y As Integer
Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
If Radius = 0 Then PSet (CX, CY), C: Exit Sub
Line (CX - X, CY)-(CX + X, CY), C, BF
While X > Y
RadiusError = RadiusError + Y * 2 + 1
If RadiusError >= 0 Then
If X <> Y + 1 Then
Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
End If
X = X - 1
RadiusError = RadiusError - X * 2
End If
Y = Y + 1
Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
Wend
End Sub
Plus a copy of arial.ttf can be found in Sudoku Game App, bplus corner.
b = b + ...