I guess it is a blur, @triggered. I'm new at this filter stuff so I'm just learning what is what. The first website I was learning filter code from called that antialias so it stuck in my mind, but blur is what it is called. I was reading up on gaussian blur this morninng, gonna try to do that, and a 'median' filter too.
This program is the perfect chance for me to learn about filters. Here's the beginning of a filter list, if anything looks wrong I'd appreciate you pointing it out...
This program is the perfect chance for me to learn about filters. Here's the beginning of a filter list, if anything looks wrong I'd appreciate you pointing it out...
Code: (Select All)
SUB Negative
_TITLE "Negative..."
_DISPLAY
FOR x = 0 TO _WIDTH - 200
FOR y = 0 TO _HEIGHT
p~& = POINT(x, y)
PSET (x, y), _RGB(255 - _RED32(p~&), 255 - _GREEN32(p~&), 255 - _BLUE32(p~&))
NEXT
NEXT
END SUB
SUB Darken
_TITLE "Darken..."
_DISPLAY
FOR x = 0 TO _WIDTH - 200
FOR y = 0 TO _HEIGHT
p~& = POINT(x, y)
PSET (x, y), _RGB(_RED32(p~&) - 2, _GREEN32(p~&) - 2, _BLUE32(p~&) - 2)
NEXT
NEXT
END SUB
SUB Greyscale
_TITLE "Greyscale..."
_DISPLAY
FOR x = 0 TO _WIDTH - 200
FOR y = 0 TO _HEIGHT
p~& = POINT(x, y)
g = (_RED32(p~&) + _BLUE32(p~&) + _GREEN(p~&)) / 3
PSET (x, y), _RGB(g, g, g)
NEXT
NEXT
END SUB
SUB Smooth
_TITLE "Antialiasing...*cough* ... I mean blur...."
_DISPLAY
LINE (_WIDTH - 200, 0)-(_WIDTH - 200, _HEIGHT), _RGB(255, 255, 255), B
FOR x = 0 TO _WIDTH - 201
FOR y = 0 TO _HEIGHT - 1
p1~& = POINT(x, y)
p2~& = POINT(x + 1, y)
p3~& = POINT(x, y + 1)
p4~& = POINT(x + 1, y + 1)
p5~& = POINT(x - 1, y)
p6~& = POINT(x, y - 1)
p7~& = POINT(x - 1, y - 1)
p8~& = POINT(x - 1, y + 1)
p9~& = POINT(x + 1, y - 1)
r = _RED32(p1~&) + _RED32(p2~&) + _RED32(p3~&) + _RED32(p4~&) + _RED32(p5~&) + _RED32(p6~&) + _RED32(p7~&) + _RED32(p8~&) + _RED32(p9~&)
g = _GREEN32(p1~&) + _GREEN32(p2~&) + _GREEN32(p3~&) + _GREEN32(p4~&) + _GREEN32(p5~&) + _GREEN32(p6~&) + _GREEN32(p7~&) + _GREEN32(p8~&) + _GREEN32(p9~&)
b = _BLUE32(p1~&) + _BLUE32(p2~&) + _BLUE32(p3~&) + _BLUE32(p4~&) + _BLUE32(p5~&) + _BLUE32(p6~&) + _BLUE32(p7~&) + _BLUE32(p8~&) + _BLUE32(p9~&)
PSET (x, y), _RGB(r / 9, g / 9, b / 9)
NEXT
NEXT
END SUB
SUB Noise
_TITLE "Noise..."
_DISPLAY
FOR s = 0 TO _WIDTH * 10
x = RND * (_WIDTH - 199)
y = RND * _HEIGHT
PSET (x, y), _RGB(RND * 255, RND * 255, RND * 255)
NEXT
END SUB