06-05-2022, 03:23 PM
I THINK a quick-and-dirty antialiasing routine can be made like this:
1) Whatever the resolution of your screen is, imagine a finer-grain screen that has (at minimum) 4 times as many pixels as your original.
2) Write your graphics to that finer-grain layer like everything is normal.
3) Blur *that* layer like everything is normal.
4) When that layer is flattened back to your original resolution, the result might be AA'd, not just blurred.
God knows I cant find them now but the guys doing ray tracing on the previous sites were doing antialiasing, not sure if that'll help.
1) Whatever the resolution of your screen is, imagine a finer-grain screen that has (at minimum) 4 times as many pixels as your original.
2) Write your graphics to that finer-grain layer like everything is normal.
3) Blur *that* layer like everything is normal.
4) When that layer is flattened back to your original resolution, the result might be AA'd, not just blurred.
God knows I cant find them now but the guys doing ray tracing on the previous sites were doing antialiasing, not sure if that'll help.