07-06-2022, 05:59 PM
Hi Ken,
I reversed the coloring so spheres get darker as you approach the outer edge, not lighter, looks more like sheres instead of vacuum holes (have you seen any? LOL )
I reversed the coloring so spheres get darker as you approach the outer edge, not lighter, looks more like sheres instead of vacuum holes (have you seen any? LOL )
Code: (Select All)
'3D Earth Orbit and Moon by SierraKen
'Made on July 6, 2022.
_Title "3D Earth Orbit and Moon by SierraKen"
Screen _NewImage(800, 600, 32)
t = 1800
x = 400: y = 300: r = 50
t2 = 1800
cc4 = 100
cc5 = 100
Do
_Limit 20
If t < 90 Then t = 1800
If t2 < 90 Then t2 = 1800
x2 = (Sin(t) * 360) + 400
y2 = (Cos(t) * 180) / _Pi / 1.5 + 300
r2 = (Cos(t) * 180) / _Pi / 1.5 + 50
x3 = (Sin(t2) * r2 * (y3 / y2) * _Pi) + x2
y3 = (Cos(t2) * 120) / _Pi / 1.5 + y2
r3 = (Cos(t2) * 20) / _Pi / 1.5 + r2 / 5
t = t - .025
t2 = t2 - .3
If y2 < 300 Then
'Earth
cc = 0
For S = .25 To r2 Step .25
cc = cc + .25
Circle (x2, y2), S, _RGB32(100 - cc, 100 - cc, 200 - cc)
Next S
cc = 0
'Moon
cc4 = 200
For S = .25 To r3 Step .25
cc4 = cc4 - 2
Circle (x3, y3), S, _RGB32(cc4, cc4, cc4)
Next S
cc4 = 0
End If
'Sun
For sun = .25 To 35 Step .25
cc2 = cc2 + 1
Circle (x, y), sun, _RGB32(255 - cc2, 255 - cc2, 128 - cc2)
Next sun
cc2 = 0
If y2 > 300 Then
'Earth
cc3 = 0
For S = .25 To r2 Step .25
cc3 = cc3 + .25
Circle (x2, y2), S, _RGB32(100 - cc3, 100 - cc3, 200 - cc3)
Next S
cc3 = 0
'Moon
cc5 = 200
For S = .25 To r3 Step .25
cc5 = cc5 - 2
Circle (x3, y3), S, _RGB32(cc5, cc5, cc5)
Next S
cc3 = 0
If y3 < y2 Then
'Earth
cc3 = 0
For S = .25 To r2 Step .25
cc3 = cc3 + .25
Circle (x2, y2), S, _RGB32(100 - cc3, 100 - cc3, 200 - cc3)
Next S
cc3 = 0
End If
End If
_Delay .05
_Display
Cls
Loop Until InKey$ = Chr$(27)
b = b + ...