Overlapping Circles
#17
OK here is the 100% fixed version (I hope!). I also fixed an orbital tilt issue I just found as well. 

Code: (Select All)
'3D Earth Orbit and Moon by SierraKen
'Made on July 6, 2022.
Dim starx(1000), stary(1000)
Dim dx(1000), dy(1000)
Dim sz(1000)
Dim speed(1000)
Dim cx As Integer, cy As Integer, ra As Integer, cl As _Unsigned Long

_Title "3D Earth Orbit and Moon by SierraKen"
Screen _NewImage(800, 600, 32)
t = 1800
x = 400: y = 300: r = 50
t2 = 1800
cc4 = 100
cc5 = 100
Do
    _Limit 20
    'Starfield
    fillCircle cx, cy, 5, cl
    If sp < .0005 Then sp = .0005
    If sp > .1 Then sp = .1
    warp = (sp * 100) + 1
    If warp > 10 Then warp = 10
    warp = Int(warp)
    stars = Int(Rnd * 100) + 1
    If stars > 25 Then
        ss = ss + 1
        If ss > 950 Then ss = 1
        'Set starting position.
        startx = Rnd * 490
        starty = Rnd * 390
        st = Int(Rnd * 360)
        xx = (Sin(st) * startx) + 400
        yy = (Cos(st) * starty) + 300
        starx(s) = xx
        stary(s) = yy
        'Set direction to move.
        dx(s) = ((xx - 400) / 30)
        dy(s) = ((yy - 300) / 30)
        'Set size.
        sz(s) = Rnd
        'Set speed
        speed(s) = .1
    End If
    If yy > 640 Then yy = 0
    For tt = 1 To 950
        speed(tt) = speed(tt) * (1.05 + sp)
        stary(tt) = stary(tt) + dy(tt) * speed(tt)
        starx(tt) = starx(tt) + dx(tt) * speed(tt)
        cx = starx(tt): cy = stary(tt)
        ra = sz(tt) + .5
        cl = _RGB32(255, 255, 255)
        fillCircle cx, cy, ra, cl
        'skip:
    Next tt

    If t < 90 Then t = 1800
    If t2 < 90 Then t2 = 1800
    oldx3 = x3
    x2 = (Sin(t) * 360) + 400
    y2 = (Cos(t) * 180) / _Pi / 1.5 + 300
    r2 = (Cos(t) * 180) / _Pi / 1.5 + 50
    x3 = (Sin(t2) * r2 * (y3 / y2) * _Pi) + x2
    y3 = (Cos(t2) * 80) / _Pi / 2 + y2
    r3 = (Cos(t2) * 20) / _Pi / 1.5 + r2 / 5
    t = t - .025
    t2 = t2 - .3
    If y2 < 290 Then
        'Earth
        For s = .25 To r2 Step .25
            cc = cc + .5
            Circle (x2, y2), s, _RGB32(100 - cc, 100 - cc, 200 - cc)
        Next s
        cc = 0
        'Moon
        cc4 = 200
        For s = .25 To r3 Step .25
            cc4 = cc4 - 2
            Circle (x3, y3), s, _RGB32(cc4, cc4, cc4)
        Next s
        cc4 = 0
    End If
    'Sun
    For sun = .25 To 35 Step .25
        cc2 = cc2 + 1
        Circle (x, y), sun, _RGB32(255 - cc2, 255 - cc2, 128 - cc2)
    Next sun
    cc2 = 0
    If y2 >= 290 Then
        'Earth
        For s = .25 To r2 Step .25
            cc3 = cc3 + .5
            Circle (x2, y2), s, _RGB32(100 - cc3, 100 - cc3, 200 - cc3)
        Next s
        cc3 = 0
        'Moon
        cc5 = 200
        For s = .25 To r3 Step .25
            cc5 = cc5 - 2
            Circle (x3, y3), s, _RGB32(cc5, cc5, cc5)
        Next s
        cc5 = 0
        If y3 < y2 Then
            'Earth
            For s = .25 To r2 Step .25
                cc3 = cc3 + .5
                Circle (x2, y2), s, _RGB32(100 - cc3, 100 - cc3, 200 - cc3)
            Next s
            cc3 = 0
        End If
    End If
    If x3 > oldx3 And y2 < 290 And (Point(x3 + r3 + 1, y3) <> _RGB32(0, 0, 0) Or Point(x3 + r3 + 1, y3)) <> _RGB32(255, 255, 255) Then
        'Earth
        For s = .25 To r2 Step .25
            cc3 = cc3 + .5
            Circle (x2, y2), s, _RGB32(100 - cc3, 100 - cc3, 200 - cc3)
        Next s
        cc3 = 0
        'Sun
        For sun = .25 To 35 Step .25
            cc2 = cc2 + 1
            Circle (x, y), sun, _RGB32(255 - cc2, 255 - cc2, 128 - cc2)
        Next sun
        cc2 = 0
    End If
    _Delay .05
    _Display
    Cls
Loop Until InKey$ = Chr$(27)

'from Steve Gold standard
Sub fillCircle (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
    Dim Radius As Integer, RadiusError As Integer
    Dim X As Integer, Y As Integer
    Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    Line (CX - X, CY)-(CX + X, CY), C, BF
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
    Wend
End Sub
Reply


Messages In This Thread
Overlapping Circles - by SierraKen - 07-04-2022, 12:27 AM
RE: Overlapping Circles - by bplus - 07-04-2022, 05:41 AM
RE: Overlapping Circles - by SierraKen - 07-04-2022, 03:21 PM
RE: Overlapping Circles - by James D Jarvis - 07-04-2022, 08:15 PM
RE: Overlapping Circles - by SierraKen - 07-05-2022, 06:57 PM
RE: Overlapping Circles - by SierraKen - 07-05-2022, 08:10 PM
RE: Overlapping Circles - by OldMoses - 07-06-2022, 01:51 AM
RE: Overlapping Circles - by SierraKen - 07-06-2022, 05:57 AM
RE: Overlapping Circles - by SierraKen - 07-06-2022, 06:10 AM
RE: Overlapping Circles - by SierraKen - 07-06-2022, 07:05 AM
RE: Overlapping Circles - by SierraKen - 07-06-2022, 05:27 PM
RE: Overlapping Circles - by bplus - 07-06-2022, 05:59 PM
RE: Overlapping Circles - by bplus - 07-06-2022, 06:03 PM
RE: Overlapping Circles - by James D Jarvis - 07-06-2022, 06:46 PM
RE: Overlapping Circles - by SierraKen - 07-06-2022, 07:03 PM
RE: Overlapping Circles - by dbox - 07-08-2022, 04:28 PM
RE: Overlapping Circles - by SierraKen - 07-06-2022, 08:46 PM
RE: Overlapping Circles - by SierraKen - 07-06-2022, 09:08 PM
RE: Overlapping Circles - by SierraKen - 07-06-2022, 11:10 PM
RE: Overlapping Circles - by DANILIN - 07-08-2022, 01:21 PM
RE: Overlapping Circles - by SierraKen - 07-08-2022, 05:15 PM



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