DNA Animation
#1
Well, I decided to fill in the circles in this animation because I came at a crossroads in trying to use the CIRCLE command with a black fill. The problem was that I could make the top 2 and the bottom 2 overlap in the right places, but not the 2nd and the 3rd. I have a Star Trek screen saver that shows something like this with a black fill (or no fill) and they overlap perfectly. I think I would have to try to use SIN and COS to make the circles instead of using the CIRCLE command and with that and possibly using POINT or another way to detect the math coordinates. 

So anyway lol, here is my DNA animation with blue filled circles. I've never made this before because I'm still brand new with 3D stuff, but I thought I would have some fun with it. 

Code: (Select All)
_Title "DNA Animation by SierraKen"
Screen _NewImage(800, 600, 32)
Dim c As Long
t = 180
tt = 45
c = _RGB32(0, 127, 255)
Do
    _Limit 50
    x = (Sin(t) * 180) + 400
    y = (Cos(t) * 180) / _Pi / 10 + 100
    r = (Cos(t) * 180) / _Pi / 10 + 40

    x2 = (Sin(t + .7) * 180) + 400
    y2 = (Cos(t + .7) * 180) / _Pi / 10 + 165
    r2 = (Cos(t + .7) * 180) / _Pi / 10 + 40

    x3 = (Sin(t + 1.4) * 180) + 400
    y3 = (Cos(t + 1.4) * 180) / _Pi / 10 + 230
    r3 = (Cos(t + 1.4) * 180) / _Pi / 10 + 40

    x4 = (Sin(t + 2.1) * 180) + 400
    y4 = (Cos(t + 2.1) * 180) / _Pi / 10 + 295
    r4 = (Cos(t + 2.1) * 180) / _Pi / 10 + 40

    x5 = (Sin(t + 2.8) * 180) + 400
    y5 = (Cos(t + 2.8) * 180) / _Pi / 10 + 360
    r5 = (Cos(t + 2.8) * 180) / _Pi / 10 + 40

    x6 = (Sin(t + 3.5) * 180) + 400
    y6 = (Cos(t + 3.5) * 180) / _Pi / 10 + 425
    r6 = (Cos(t + 3.5) * 180) / _Pi / 10 + 40

    xx = (Sin(tt) * 180) + 400
    yy = (Cos(tt) * 180) / _Pi / 10 + 100
    rr = (Cos(tt) * 180) / _Pi / 10 + 40

    xx2 = (Sin(tt + .7) * 180) + 400
    yy2 = (Cos(tt + .7) * 180) / _Pi / 10 + 165
    rr2 = (Cos(tt + .7) * 180) / _Pi / 10 + 40

    xx3 = (Sin(tt + 1.4) * 180) + 400
    yy3 = (Cos(tt + 1.4) * 180) / _Pi / 10 + 230
    rr3 = (Cos(tt + 1.4) * 180) / _Pi / 10 + 40

    xx4 = (Sin(tt + 2.1) * 180) + 400
    yy4 = (Cos(tt + 2.1) * 180) / _Pi / 10 + 295
    rr4 = (Cos(tt + 2.1) * 180) / _Pi / 10 + 40

    xx5 = (Sin(tt + 2.8) * 180) + 400
    yy5 = (Cos(tt + 2.8) * 180) / _Pi / 10 + 360
    rr5 = (Cos(tt + 2.8) * 180) / _Pi / 10 + 40

    xx6 = (Sin(tt + 3.5) * 180) + 400
    yy6 = (Cos(tt + 3.5) * 180) / _Pi / 10 + 425
    rr6 = (Cos(tt + 3.5) * 180) / _Pi / 10 + 40


    t = t - .05
    tt = tt - .05

    cx = x: cy = y
    fillCircle cx, cy, r, c

    cx = x2: cy = y2
    fillCircle cx, cy, r2, c

    cx = x3: cy = y3
    fillCircle cx, cy, r3, c

    cx = x4: cy = y4
    fillCircle cx, cy, r4, c

    cx = x5: cy = y5
    fillCircle cx, cy, r5, c

    cx = x6: cy = y6
    fillCircle cx, cy, r6, c

    cx = xx: cy = yy
    fillCircle cx, cy, rr, c

    cx = xx2: cy = yy2
    fillCircle cx, cy, rr2, c

    cx = xx3: cy = yy3
    fillCircle cx, cy, rr3, c

    cx = xx4: cy = yy4
    fillCircle cx, cy, rr4, c

    cx = xx5: cy = yy5
    fillCircle cx, cy, rr5, c

    cx = xx6: cy = yy6
    fillCircle cx, cy, rr6, c



    _Display
    Cls
Loop Until InKey$ = Chr$(27)


'from Steve Gold standard
Sub fillCircle (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
    Dim Radius As Integer, RadiusError As Integer
    Dim X As Integer, Y As Integer
    Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    Line (CX - X, CY)-(CX + X, CY), C, BF
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
    Wend
End Sub
Reply


Messages In This Thread
DNA Animation - by SierraKen - 07-31-2022, 01:28 AM
RE: DNA Animation - by bplus - 07-31-2022, 03:05 AM
RE: DNA Animation - by SierraKen - 07-31-2022, 03:13 AM
RE: DNA Animation - by OldMoses - 07-31-2022, 01:01 PM
RE: DNA Animation - by bplus - 07-31-2022, 02:51 PM
RE: DNA Animation - by SierraKen - 07-31-2022, 03:43 PM
RE: DNA Animation - by OldMoses - 07-31-2022, 04:12 PM
RE: DNA Animation - by SierraKen - 07-31-2022, 04:21 PM
RE: DNA Animation - by OldMoses - 07-31-2022, 04:47 PM
RE: DNA Animation - by Kernelpanic - 07-31-2022, 04:50 PM
RE: DNA Animation - by bplus - 07-31-2022, 05:05 PM
RE: DNA Animation - by OldMoses - 07-31-2022, 05:24 PM
RE: DNA Animation - by Kernelpanic - 07-31-2022, 06:07 PM
RE: DNA Animation - by SierraKen - 07-31-2022, 07:49 PM
RE: DNA Animation - by OldMoses - 07-31-2022, 08:42 PM
RE: DNA Animation - by SierraKen - 07-31-2022, 07:52 PM
RE: DNA Animation - by SierraKen - 07-31-2022, 09:51 PM
RE: DNA Animation - by OldMoses - 07-31-2022, 10:38 PM
RE: DNA Animation - by bplus - 07-31-2022, 11:10 PM
RE: DNA Animation - by OldMoses - 08-02-2022, 11:39 AM
RE: DNA Animation - by SierraKen - 08-01-2022, 01:03 AM
RE: DNA Animation - by OldMoses - 08-01-2022, 02:11 AM
RE: DNA Animation - by Kernelpanic - 08-01-2022, 12:09 PM
RE: DNA Animation - by James D Jarvis - 08-02-2022, 12:25 PM
RE: DNA Animation - by bplus - 08-02-2022, 03:21 PM
RE: DNA Animation - by SierraKen - 08-02-2022, 08:07 PM
RE: DNA Animation - by OldMoses - 08-02-2022, 09:53 PM



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