how do you stop a sequence of sounds created with the Sound command?
#8
I had a conversation about this at the old forum once, and if I remember right the answer is that once sound data is sent to the buffer with PLAY, SOUND, _SNDRAW then it has to play out, can’t stop it. I was asking at the time if there’s a way to detect when a PLAY statement was finished playing, and there wasn’t a way, in pure QB64 that is.

- Dav

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RE: how do you stop a sequence of sounds created with the Sound command? - by Dav - 08-05-2022, 01:03 PM



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