04-23-2022, 12:41 PM
I had fun with this yesterday. Made variant sub called NoisyCircle.
Code: (Select All)
sc& = _NewImage(800, 500, 256)
Screen sc&
'this would probably look better if you fill the screen with it
Randomize Timer
kk = Int(Rnd * 255)
CircleFill 250, 250, 10, kk
For z = 1 To 10
_Limit 10
Next z
Locate 1, 1: Print "Let's take a look at that star"
For z = 10 To 100
_Limit 60
CircleFill 250, 250, z, kk
Next z
reps = Int(Rnd * 600) + 90
For reps = 1 To reps
_Limit 60
If reps < reps / 2 Then NF = NF / 10 + 5
If reps > reps / 2 - 1 Then NF = 35 - kk / 10
NoisyCircle 250, 250, 100, kk, Int(Rnd * NF)
_Display
Next reps
kk = 0
For boom = 1 To 100
_Limit 60
'this part bogs down a bit , proabbaly should have swirtched to random points instead of
'still using the noisycircle but it helps to see how things work
NoisyCircle 250, 250, 100 + boom * 5, kk, 100 - boom
If boom > 50 Then
NoisyCircle 250, 250, (boom - 50) * (boom - 50), kk, 100 - boom
End If
_Display
Next boom
Sub CircleFill (CX As Long, CY As Long, R As Long, C As Long)
Dim Radius As Long, RadiusError As Long
Dim X As Long, Y As Long
Radius = Abs(R)
RadiusError = -Radius
X = Radius
Y = 0
If Radius = 0 Then PSet (CX, CY), C: Exit Sub
' Draw the middle span here so we don't draw it twice in the main loop,
' which would be a problem with blending turned on.
Line (CX - X, CY)-(CX + X, CY), C, BF
While X > Y
RadiusError = RadiusError + Y * 2 + 1
If RadiusError >= 0 Then
If X <> Y + 1 Then
Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
End If
X = X - 1
RadiusError = RadiusError - X * 2
End If
Y = Y + 1
Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
Wend
End Sub
Sub NoisyCircle (CX As Long, CY As Long, R As Long, C As Long, CHNC)
'CX and CY are ti plot of the circle center R is the radius, c is the primary color, CHNC is the chance for noise to vary from from primary color
Dim Radius As Long, RadiusError As Long
Dim X As Long, Y As Long
Radius = Abs(R)
RadiusError = -Radius
X = Radius
Y = 0
If Radius = 0 Then PSet (CX, CY), C: Exit Sub
'checking to see if we should use the base color of the circle or slap down some random noise
For tx = CX - X To CX + X
chance = Rnd * 100
If chance < CHNC Then
dotc = Int(Rnd * 256)
Else
dotc = C
End If
PSet (tx, CY), dotc 'drawing each point in the line because color can change from pixel to pixel
Next tx
While X > Y
RadiusError = RadiusError + Y * 2 + 1
If RadiusError >= 0 Then
If X <> Y + 1 Then
For tx = CX - Y To CX + Y
chance = Rnd * 100
If chance < CHNC Then
dotc = Int(Rnd * 256)
Else
dotc = C
End If
PSet (tx, CY - X), dotc
Next tx
For tx = CX - Y To CX + Y
chance = Rnd * 100
If chance < CHNC Then
dotc = Int(Rnd * 256)
Else
dotc = C
End If
PSet (tx, CY + X), dotc
Next tx
End If
X = X - 1
RadiusError = RadiusError - X * 2
End If
Y = Y + 1
For tx = CX - X To CX + X
chance = Rnd * 100
If chance < CHNC Then
dotc = Int(Rnd * 256)
Else
dotc = C
End If
PSet (tx, CY - Y), dotc
Next tx
For tx = CX - X To CX + X
chance = Rnd * 100
If chance < CHNC Then
dotc = Int(Rnd * 256)
Else
dotc = C
End If
PSet (tx, CY + Y), dotc
Next tx
Wend
End Sub