Map Explorer
#3
Hi Sierra Ken. I took the liberty of modifying your program so that you don't have to save or delete anything from your hard drive. The reason why the graphics are generated so slowly is the use of the slow PAINT command and also the small step in some loops. Just an information, the same thing as DEL does the KILL command, so you don't need to use SHELL (it's not needed at all in the mentioned modification anyway).

Code: (Select All)
'Scrolling Map Example by SierraKen - August 9, 2022

Cls
Print "                     Random Large Map Maker"
Print: Print
Print "                         by SierraKen"
Print: Print
Print "This will create a large explorer-map.bmp file (currently around 30 mb in size)."
Print "After it loads the randomly made map picture, it will delete it off your"
Print "computer. Then you can use the arrow keys to walk around the map."
Print
Print "This is just an example to make something with a moving background."
Print "At first it will show a very large map graphic, just wait until around"
Print "20 seconds when it finishes the loading and calculation."
Print "The countdown timer will be in the topic bar above."
Print
Print "Currently the map only has randomly placed houses, but feel free to add anything"
Print "you wish. I placed notes in the QB64 code."
Print: Print
Input "Press Enter to start."; a$
Cls

Randomize Timer

Type object
    x As Single
    y As Single
End Type

Const keyUP = 18432
Const keyDOWN = 20480
Const keyLEFT = 19200
Const keyRIGHT = 19712
Const Esc = 27

Dim Shared player As object
Dim Shared camera As object
Dim Shared map As Long
Dim Shared map2 As Long
Dim playerSpeed As Single
Dim housex(30)
Dim housey(30)
Dim rx(250)
Dim ry(250)


start:
_Limit 2000
playerSpeed = 5

'------------------------------------------------------------------------------------------------------------
'Creates large "explorer-map.bmp" file to work off of. It will delete it after it is done loading and calculating.
'The Title Bar will show you how long of time it will take to load and calculate, which is around 20 seconds.

map2& = _NewImage(3000, 3000, 32)
'Screen map2&
_Dest map2&
_Source map2&
'------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
'Feel free to add any graphics between these 2 lines:


For h = 1 To 30
    ' _Limit 2000
    again:
    housex(h) = Rnd * 2500
    housey(h) = Rnd * 2500
    For check = 0 To h - 1
        '      _Limit 2000
        If housex(check) > housex(h) - 150 And housex(check) < housex(h) + 150 And housey(check) > housey(h) - 225 And housey(check) < housey(h) + 225 Then GoTo again:
    Next check
    housex2 = (Rnd * 100) + 50
    housey2 = (Rnd * 100) + 50
    Line (housex(h), housey(h))-(housex(h) + housex2, housey(h) + housey2), _RGB32(255, 255, 255), B
    Paint (housex(h) + 5, housey(h) + 5), _RGB32(216, 127, 78), _RGB32(255, 255, 255)

    For sz = .25 To (housex2 / 2) Step .1
        Circle (housex(h) + (housex2 / 2), housey(h)), sz, _RGB32(255, 255, 255), 2 * _Pi, _Pi, 1
    Next sz
    tt = 0
    Paint (housex(h) + 2, housey(h) - (housey2 / 2) + 2), _RGB32(216, 127, 78), _RGB32(255, 255, 255)
    Line (housex(h) + (housex2 / 2) - 10, housey(h) + (housey2 - 20))-(housex(h) + (housex2 / 2) + 10, housey(h) + housey2), _RGB32(255, 255, 255), B
Next h

For r = 1 To 250
    '   _Limit 2000
    again2:
    rx(r) = Rnd * 3000
    ry(r) = Rnd * 3000
    For check = 0 To 30
        '    _Limit 2000
        If housex(check) > rx(r) - 150 And housex(check) < rx(r) + 150 And housey(check) > ry(r) - 225 And housey(check) < ry(r) + 225 Then GoTo again2:
    Next check
    size = Rnd * 20
    Circle (rx(r), ry(r)), size, _RGB32(255, 255, 255)
Next r

Paint (2999, 2999), _RGB32(127, 172, 127), _RGB32(255, 255, 255)

'------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

'SaveImage map2&, "explorer-map" 'The 20 second wait time is in the modified BMP SaveImage SUB.

'------------------------------------------------------------------------------------------------------------

'map2& = 0
'Cls

_Title "Map Explorer - by SierraKen"
Screen _NewImage(800, 600, 32)

player.x = _Width / 2
player.y = _Height / 2

'map = _LoadImage("explorer-map.bmp", 32)

'_Dest map
'_Dest 0
'_Source 0

'Shell _DontWait _Hide "DEL explorer-map.bmp" 'Deletes big "explorer-map.bmp" file that it creates first, which is around 30 MB.
' KILL statement can do the same as DEL

t = 1
Do
    Cls

    _PutImage (camera.x, camera.y), map2& 'upgraded

    If _KeyDown(keyUP) Then player.y = player.y - playerSpeed: t = t + 1
    If _KeyDown(keyDOWN) Then player.y = player.y + playerSpeed: t = t + 1
    If _KeyDown(keyLEFT) Then player.x = player.x - playerSpeed: t = t + 1
    If _KeyDown(keyRIGHT) Then player.x = player.x + playerSpeed: t = t + 1
    If _KeyDown(Esc) Then
        Screen 0
        _FreeImage map2&
        System
    End If
    If player.x < 0 Then player.x = 0
    If player.x > _Width(map) Then player.x = _Width(map)
    If player.y < 0 Then player.y = 0
    If player.y > _Height(map) Then player.y = _Height(map)

    adjustCamera

    'Draw Head
    For sz = .25 To 10 Step .25
        Circle (player.x + camera.x, player.y + camera.y), sz, _RGB32(255, 166, 127)
    Next sz
    'Draw Smile
    Circle (player.x + camera.x, player.y + camera.y + 2), 7, _RGB32(255, 0, 0), _Pi, 2 * _Pi, .5
    'Draw Eyes
    Circle (player.x + camera.x - 4, player.y + camera.y - 2), 1, _RGB32(0, 0, 255)
    Circle (player.x + camera.x + 4, player.y + camera.y - 2), 1, _RGB32(0, 0, 255)
    'hat
    Line (player.x + camera.x - 10, player.y + camera.y - 10)-(player.x + camera.x + 10, player.y + camera.y - 9), _RGB32(155, 0, 0), BF
    Line (player.x + camera.x - 5, player.y + camera.y - 9)-(player.x + camera.x + 5, player.y + camera.y - 15), _RGB32(155, 0, 0), BF
    'Body
    Line (player.x + camera.x - 10, player.y + camera.y + 10)-(player.x + camera.x + 10, player.y + camera.y + 40), _RGB32(155, 0, 0), BF


    If t > 12 Then t = 1
    If t > 0 And t < 6 Then
        'Left Arm
        For wid2 = .1 To 3 Step .1
            Line (player.x + camera.x - 10 - wid2, player.y + camera.y + 10)-(player.x + camera.x - 20 - wid2, player.y + camera.y + 30), _RGB32(255, 166, 127)
        Next wid2
        'Right Arm
        For wid1 = .1 To 3 Step .1
            Line (player.x + camera.x + 10 + wid1, player.y + camera.y + 10)-(player.x + camera.x + 20 + wid1, player.y + camera.y + 30), _RGB32(255, 166, 127)
        Next wid1
        'Left leg
        For wid2 = .1 To 3 Step .1
            Line (player.x + camera.x - 10 + wid2, player.y + camera.y + 40)-(player.x + camera.x - 10 + wid2, player.y + camera.y + 60), _RGB32(255, 166, 127)
        Next wid2
        'Right leg
        For wid1 = .1 To 3 Step .1
            Line (player.x + camera.x + 10 - wid1, player.y + camera.y + 40)-(player.x + camera.x + 10 - wid1, player.y + camera.y + 60), _RGB32(255, 166, 127)
        Next wid1
    End If
    If t > 5 And t < 13 Then
        'Left Arm
        For wid2 = .1 To 3 Step .1
            Line (player.x + camera.x - 10 - wid2, player.y + camera.y + 10)-(player.x + camera.x - 30 - wid2, player.y + camera.y + 30), _RGB32(255, 166, 127)
        Next wid2
        'Right Arm
        For wid1 = .1 To 3 Step .1
            Line (player.x + camera.x + 10 + wid1, player.y + camera.y + 10)-(player.x + camera.x + 30 + wid1, player.y + camera.y + 30), _RGB32(255, 166, 127)
        Next wid1
        'Left leg
        For wid2 = .1 To 3 Step .1
            Line (player.x + camera.x - 10 + wid2, player.y + camera.y + 40)-(player.x + camera.x - 15 + wid2, player.y + camera.y + 60), _RGB32(255, 166, 127)
        Next wid2
        'Right leg
        For wid1 = .1 To 3 Step .1
            Line (player.x + camera.x + 10 - wid1, player.y + camera.y + 40)-(player.x + camera.x + 15 - wid1, player.y + camera.y + 60), _RGB32(255, 166, 127)
        Next wid1
    End If

    _Display
    _Limit 60
Loop

Sub adjustCamera
    If player.x + camera.x > _Width / 2 Or player.x + camera.x < _Width / 2 Then
        camera.x = _Width / 2 - player.x
    End If
    If camera.x > 0 Then camera.x = 0
    If camera.x < -(_Width(map2&) - _Width) Then camera.x = -(_Width(map2&) - _Width)

    If player.y + camera.y > _Height / 2 Or player.y + camera.y < _Height / 2 Then
        camera.y = _Height / 2 - player.y
    End If
    If camera.y > 0 Then camera.y = 0
    If camera.y < -(_Height(map2&) - _Height) Then camera.y = -(_Height(map2&) - _Height)
End Sub

' next is not need
Sub SaveImage (image As Long, filename As String)
    bytesperpixel& = _PixelSize(image&)
    If bytesperpixel& = 0 Then Print "Text modes unsupported!": End
    If bytesperpixel& = 1 Then bpp& = 8 Else bpp& = 24
    x& = _Width(image&)
    y& = _Height(image&)
    b$ = "BM????QB64????" + MKL$(40) + MKL$(x&) + MKL$(y&) + MKI$(1) + MKI$(bpp&) + MKL$(0) + "????" + String$(16, 0) 'partial BMP header info(???? to be filled later)
    If bytesperpixel& = 1 Then
        For c& = 0 To 255 ' read BGR color settings from JPG image + 1 byte spacer(CHR$(0))
            cv& = _PaletteColor(c&, image&) ' color attribute to read.
            b$ = b$ + Chr$(_Blue32(cv&)) + Chr$(_Green32(cv&)) + Chr$(_Red32(cv&)) + Chr$(0) 'spacer byte
        Next
    End If
    Mid$(b$, 11, 4) = MKL$(Len(b$)) ' image pixel data offset(BMP header)
    lastsource& = _Source
    _Source image&
    If ((x& * 3) Mod 4) Then padder$ = String$(4 - ((x& * 3) Mod 4), 0)
    timeleft = 3000 'Mod by SierraKen
    For py& = y& - 1 To 0 Step -1 ' read JPG image pixel color data
        r$ = ""
        timeleft = timeleft - 1 'Mod by SierraKen for giant map maker.
        timeleft2 = timeleft / 100 'Mod by SierraKen to make an easier countdown in the topic bar.
        _Title "Calculating Map Time Left: " + Str$(timeleft2) 'Mod by SierraKen for giant map maker.
        For px& = 0 To x& - 1
            c& = Point(px&, py&) 'POINT 32 bit values are large LONG values
            If bytesperpixel& = 1 Then r$ = r$ + Chr$(c&) Else r$ = r$ + Left$(MKL$(c&), 3)
        Next px&
        d$ = d$ + r$ + padder$
    Next py&
    _Source lastsource&
    Mid$(b$, 35, 4) = MKL$(Len(d$)) ' image size(BMP header)
    b$ = b$ + d$ ' total file data bytes to create file
    Mid$(b$, 3, 4) = MKL$(Len(b$)) ' size of data file(BMP header)
    If LCase$(Right$(filename$, 4)) <> ".bmp" Then ext$ = ".bmp"
    f& = FreeFile
    Open filename$ + ext$ For Output As #f&: Close #f& ' erases an existing file
    Open filename$ + ext$ For Binary As #f&
    Put #f&, , b$
    Close #f&
End Sub


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Messages In This Thread
Map Explorer - by SierraKen - 08-10-2022, 12:22 AM
RE: Map Explorer - by mdijkens - 08-10-2022, 01:56 PM
RE: Map Explorer - by Petr - 08-10-2022, 02:54 PM
RE: Map Explorer - by James D Jarvis - 08-10-2022, 02:55 PM
RE: Map Explorer - by James D Jarvis - 08-10-2022, 03:03 PM
RE: Map Explorer - by SierraKen - 08-10-2022, 04:17 PM
RE: Map Explorer - by SierraKen - 08-10-2022, 04:25 PM
RE: Map Explorer - by James D Jarvis - 08-10-2022, 06:38 PM
RE: Map Explorer - by SierraKen - 08-10-2022, 06:41 PM
RE: Map Explorer - by James D Jarvis - 08-10-2022, 06:50 PM
RE: Map Explorer - by SierraKen - 08-10-2022, 04:37 PM
RE: Map Explorer - by Petr - 08-10-2022, 04:56 PM
RE: Map Explorer - by SierraKen - 08-10-2022, 05:24 PM
RE: Map Explorer - by SierraKen - 08-10-2022, 05:28 PM
RE: Map Explorer - by SierraKen - 08-10-2022, 07:22 PM
RE: Map Explorer - by SierraKen - 08-10-2022, 07:37 PM
RE: Map Explorer - by James D Jarvis - 08-10-2022, 08:13 PM
RE: Map Explorer - by bplus - 08-10-2022, 08:29 PM
RE: Map Explorer - by bplus - 08-10-2022, 08:32 PM
RE: Map Explorer - by James D Jarvis - 08-10-2022, 08:44 PM
RE: Map Explorer - by SierraKen - 08-10-2022, 11:17 PM
RE: Map Explorer - by James D Jarvis - 08-10-2022, 11:57 PM
RE: Map Explorer - by James D Jarvis - 08-11-2022, 12:19 AM
RE: Map Explorer - by bplus - 08-11-2022, 01:41 AM
RE: Map Explorer - by SierraKen - 08-11-2022, 05:44 AM
RE: Map Explorer - by James D Jarvis - 08-11-2022, 01:26 PM
RE: Map Explorer - by bplus - 08-11-2022, 03:19 PM
RE: Map Explorer - by SierraKen - 08-11-2022, 05:07 PM
RE: Map Explorer - by SierraKen - 08-11-2022, 11:59 PM
RE: Map Explorer - by vince - 08-12-2022, 06:33 AM
RE: Map Explorer - by SierraKen - 08-12-2022, 07:39 PM
RE: Map Explorer - by James D Jarvis - 08-12-2022, 02:37 PM
RE: Map Explorer - by SierraKen - 08-12-2022, 07:41 PM
RE: Map Explorer - by James D Jarvis - 08-12-2022, 11:39 PM



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