Here is another update. This one puts random colors on all the buildings (except the roofs, windows, and doors). I also made the lakes random shapes. Plus now if you run into a building, you are randomly warped a little bit away from the building. B+ I did use the arrayed variables on the houses instead of POINT. So in the future we can make certain houses do certain things, as well as the lakes and cave and anything else we want to add. Oh plus I added in the Title Bar your X and Y coordinates (which are actually player.x and player.y). When you are warped, the Title Bar says to click the mouse to continue. It says it also when you click the mouse to stop. After you click it the notify goes away and you start walking again.
Code: (Select All)
'Scrolling Map Example by SierraKen - August 10, 2022
'This is a demonstration scrolling map I made to use with games someday.
'Thank you to Felippe, James D. Jarvis, mdijkens, Petr, and B+ for the help and inspiration!
Cls
Print " Random Large Map Maker"
Print
Print " by SierraKen"
Print: Print
Print
Print " This is an example to make something with a moving background."
Print " Use the mouse to move and Esc to quit."
Print " Press the left mouse button to stop and start moving again."
Print: Print
Print " Click the Screen With Your Mouse To Start."
Do
While _MouseInput: Wend
mouseLeftButton = _MouseButton(1)
If mouseLeftButton Then
Clear_MB 1
GoTo begin:
End If
Loop
begin:
Randomize Timer
Screen _NewImage(800, 600, 32)
Type object
x As Single
y As Single
End Type
Dim Shared player As object
Dim Shared camera As object
Dim Shared map As Long
Dim playerSpeed As Single
Dim housex(30)
Dim housey(30)
Dim housex2(30)
Dim housey2(30)
Dim lx(30)
Dim ly(30)
_Title "Loading....."
start:
player.x = _Width / 2
player.y = _Height / 2
If map <> 0 Then _FreeImage (map)
map = _NewImage(_Width * 5, _Height * 5, 32)
_Dest map
Cls
'--------------------------------------------------------------------------------------
'Graphics Here
'Grass
Line (0, 0)-(4000, 3000), _RGB32(127, 255, 127), BF
'Texture
For texture = 1 To 200000
tx = Rnd * 4000
ty = Rnd * 3000
Circle (tx, ty), 1, _RGB32(155, 166, 127)
Next texture
'Houses
For h = 1 To 30
again:
housex(h) = Rnd * 3500
housey(h) = Rnd * 2500
For check = 0 To h - 1
If housex(check) > housex(h) - 150 And housex(check) < housex(h) + 150 And housey(check) > housey(h) - 225 And housey(check) < housey(h) + 225 Then GoTo again:
Next check
housex2(h) = (Rnd * 100) + 50
housey2(h) = (Rnd * 100) + 50
'House
Line (housex(h), housey(h))-(housex(h) + housex2(h), housey(h) + housey2(h)), _RGB32(Rnd * 255, Rnd * 255, Rnd * 255), BF
'Roof
For sz = .25 To (housex2(h) / 2) Step .1
Circle (housex(h) + (housex2(h) / 2), housey(h)), sz, _RGB32(150, 75, 50), 2 * _Pi, _Pi, 1
Next sz
Line (housex(h) + (housex2(h) / 2) - 10, housey(h) + (housey2(h) - 20))-(housex(h) + (housex2(h) / 2) + 10, housey(h) + housey2(h)), _RGB32(128, 116, 128), BF
'Windows
For w = 0 To housey2(h) - 45 Step 15
Line (housex(h) + (housex2(h) / 2) - housex2(h) / 4, housey(h) + (housey2(h) - 35 - w))-(housex(h) + (housex2(h) / 2) - ((housex2(h) / 4) + 10), housey(h) + housey2(h) - 25 - w), _RGB32(128, 116, 128), BF
Line (housex(h) + (housex2(h) / 2) + housex2(h) / 4, housey(h) + (housey2(h) - 35 - w))-(housex(h) + (housex2(h) / 2) + ((housex2(h) / 4) + 10), housey(h) + housey2(h) - 25 - w), _RGB32(128, 116, 128), BF
Next w
Next h
'Lakes
For rr = 1 To 30
again2:
lx(rr) = Rnd * 4000
ly(rr) = Rnd * 3000
For check = 0 To 30
If housex(check) > lx(rr) - 250 And housex(check) < lx(rr) + 250 And housey(check) > ly(rr) - 250 And housey(check) < ly(rr) + 250 Then GoTo again2:
Next check
size = Int(Rnd * 150) + 20
shape = Rnd + .2
cl = 50
For sz = size To .25 Step -.25
cl = cl + .25
Circle (lx(rr), ly(rr)), sz, _RGB32(0, 0, cl + 50), , , shape
Next sz
cl = 0
Next rr
'Cave
again3:
cavex = Rnd * 3800
cavey = (Rnd * 2200) + 300
If chk = 1 Then GoTo again4:
For check = 0 To 30
If housex(check) > cavex - 400 And housex(check) < cavex + 400 And housey(check) > cavey - 400 And housey(check) < cavey + 400 Then GoTo again3:
Next check
again4:
For check2 = 0 To 30
If lx(check2) > cavex - 450 And lx(check2) < cavex + 450 And ly(check2) > cavey - 450 And ly(check2) < cavey + 450 Then chk = 1: GoTo again3:
Next check2
chk = 0
For sz = 1 To 100 Step .25
cl = cl + .25
Circle (cavex, cavey), sz, _RGB32(220 - cl, 100 - cl, 100 - cl), 2 * _Pi, _Pi, 1
Next sz
cl = 0
For sz = 1 To 30 Step .25
Circle (cavex, cavey), sz, _RGB32(0, 0, 0), 2 * _Pi, _Pi, 1
Next sz
_Dest 0
_Source map
playerSpeed = 6
Const ESC = 27
_Title "Map Explorer - by SierraKen"
_Dest 0
_Source map
t = 1
Do
Cls
_PutImage (camera.x, camera.y), map
While _MouseInput: Wend
mousex = _MouseX
mousey = _MouseY
mouseLeftButton = _MouseButton(1)
If mouseLeftButton Then
Clear_MB 1
st = st + 1
If st > 1 Then st = 0
End If
dy = 0
dx = 0
If mousey < player.y + camera.y - 5 Then dy = -1
If mousey > player.y + camera.y + 5 Then dy = 1
If mousex < player.x + camera.x - 5 Then dx = -1
If mousex > player.x + camera.x + 5 Then dx = 1
For ch = 1 To 30
If player.x > housex(ch) And player.x < housex(ch) + housex2(ch) And player.y > housey(ch) - (housex2(ch) / 2) And player.y < housey(ch) + housey2(ch) Then
location:
player.x = (player.x) + (Rnd * 150)
player.y = (player.y) + (Rnd * 150)
st = 1
For check = 0 To 30
If housex(check) > player.x - 250 And housex(check) < player.x + 250 And housey(check) > player.y - 250 And housey(check) < player.y + 250 Then GoTo location:
Next check
End If
Next ch
more2:
If dy = -1 And st = 0 Then player.y = player.y - (playerSpeed / 2): t = t + 1
If dy = 1 And st = 0 Then player.y = player.y + (playerSpeed / 2): t = t + 1
If dx = -1 And st = 0 Then player.x = player.x - (playerSpeed / 2): t = t + 1
If dx = 1 And st = 0 Then player.x = player.x + (playerSpeed / 2): t = t + 1
If st = 0 Then _Title "X = " + Str$(Int(player.x)) + " Y = " + Str$(Int(player.y))
If st = 1 Then _Title "X = " + Str$(Int(player.x)) + " Y = " + Str$(Int(player.y)) + " Click Mouse To Continue!"
If _KeyDown(ESC) Then End
If player.x < 0 Then player.x = 0
If player.x > _Width(map) Then player.x = _Width(map)
If player.y < 0 Then player.y = 0
If player.y > _Height(map) Then player.y = _Height(map)
adjustCamera
'Draw Head
For sz = .25 To 10 Step .25
Circle (player.x + camera.x, player.y + camera.y), sz, _RGB32(255, 166, 127)
Next sz
'Draw Smile
Circle (player.x + camera.x, player.y + camera.y + 2), 7, _RGB32(255, 0, 0), _Pi, 2 * _Pi, .5
'Draw Eyes
Circle (player.x + camera.x - 4, player.y + camera.y - 2), 1, _RGB32(0, 0, 255)
Circle (player.x + camera.x + 4, player.y + camera.y - 2), 1, _RGB32(0, 0, 255)
'hat
Line (player.x + camera.x - 10, player.y + camera.y - 10)-(player.x + camera.x + 10, player.y + camera.y - 9), _RGB32(155, 0, 0), BF
Line (player.x + camera.x - 5, player.y + camera.y - 9)-(player.x + camera.x + 5, player.y + camera.y - 15), _RGB32(155, 0, 0), BF
'Body
Line (player.x + camera.x - 10, player.y + camera.y + 10)-(player.x + camera.x + 10, player.y + camera.y + 40), _RGB32(155, 0, 0), BF
If t > 12 Then t = 1
If t > 0 And t < 6 Then
'Left Arm
For wid2 = .1 To 3 Step .1
Line (player.x + camera.x - 10 - wid2, player.y + camera.y + 10)-(player.x + camera.x - 20 - wid2, player.y + camera.y + 30), _RGB32(255, 166, 127)
Next wid2
'Right Arm
For wid1 = .1 To 3 Step .1
Line (player.x + camera.x + 10 + wid1, player.y + camera.y + 10)-(player.x + camera.x + 20 + wid1, player.y + camera.y + 30), _RGB32(255, 166, 127)
Next wid1
'Left leg
For wid2 = .1 To 3 Step .1
Line (player.x + camera.x - 10 + wid2, player.y + camera.y + 40)-(player.x + camera.x - 10 + wid2, player.y + camera.y + 60), _RGB32(255, 166, 127)
Next wid2
'Right leg
For wid1 = .1 To 3 Step .1
Line (player.x + camera.x + 10 - wid1, player.y + camera.y + 40)-(player.x + camera.x + 10 - wid1, player.y + camera.y + 60), _RGB32(255, 166, 127)
Next wid1
End If
If t > 5 And t < 13 Then
'Left Arm
For wid2 = .1 To 3 Step .1
Line (player.x + camera.x - 10 - wid2, player.y + camera.y + 10)-(player.x + camera.x - 30 - wid2, player.y + camera.y + 30), _RGB32(255, 166, 127)
Next wid2
'Right Arm
For wid1 = .1 To 3 Step .1
Line (player.x + camera.x + 10 + wid1, player.y + camera.y + 10)-(player.x + camera.x + 30 + wid1, player.y + camera.y + 30), _RGB32(255, 166, 127)
Next wid1
'Left leg
For wid2 = .1 To 3 Step .1
Line (player.x + camera.x - 10 + wid2, player.y + camera.y + 40)-(player.x + camera.x - 15 + wid2, player.y + camera.y + 60), _RGB32(255, 166, 127)
Next wid2
'Right leg
For wid1 = .1 To 3 Step .1
Line (player.x + camera.x + 10 - wid1, player.y + camera.y + 40)-(player.x + camera.x + 15 - wid1, player.y + camera.y + 60), _RGB32(255, 166, 127)
Next wid1
End If
_Display
_Limit 60
Loop
Sub adjustCamera
If player.x + camera.x > _Width / 2 Or player.x + camera.x < _Width / 2 Then
camera.x = _Width / 2 - player.x
End If
If camera.x > 0 Then camera.x = 0
If camera.x < -(_Width(map) - _Width) Then camera.x = -(_Width(map) - _Width)
If player.y + camera.y > _Height / 2 Or player.y + camera.y < _Height / 2 Then
camera.y = _Height / 2 - player.y
End If
If camera.y > 0 Then camera.y = 0
If camera.y < -(_Height(map) - _Height) Then camera.y = -(_Height(map) - _Height)
End Sub
Sub Clear_MB (var As Integer)
Do Until Not _MouseButton(var)
While _MouseInput: Wend
Loop
End Sub 'Clear_MB