How to fill-in a diamond without PAINT
#19
And a completely different way to do this:

Code: (Select All)
$Color:32
Screen _NewImage(640, 480, 32)

Diamond = _NewImage(200, 200, 32)
_Dest Diamond
Cls , SkyBlue
_Dest 0

angle = 45
Do
    Cls
    DisplayImage Diamond, 320, 240, 1, 1, angle, 0
    angle = angle + 10
    Sleep
    _Display
Loop Until _KeyDown(27)


Sub DisplayImage (Image As Long, x As Integer, y As Integer, xscale As Single, yscale As Single, angle As Single, mode As _Byte)
    'Image is the image handle which we use to reference our image.
    'x,y is the X/Y coordinates where we want the image to be at on the screen.
    'angle is the angle which we wish to rotate the image.
    'mode determines HOW we place the image at point X,Y.
    'Mode 0 we center the image at point X,Y
    'Mode 1 we place the Top Left corner of oour image at point X,Y
    'Mode 2 is Bottom Left
    'Mode 3 is Top Right
    'Mode 4 is Bottom Right


    Dim px(3) As Integer, py(3) As Integer, w As Integer, h As Integer
    Dim sinr As Single, cosr As Single, i As _Byte
    w = _Width(Image): h = _Height(Image)
    Select Case mode
        Case 0 'center
            px(0) = -w \ 2: py(0) = -h \ 2: px(3) = w \ 2: py(3) = -h \ 2
            px(1) = -w \ 2: py(1) = h \ 2: px(2) = w \ 2: py(2) = h \ 2
        Case 1 'top left
            px(0) = 0: py(0) = 0: px(3) = w: py(3) = 0
            px(1) = 0: py(1) = h: px(2) = w: py(2) = h
        Case 2 'bottom left
            px(0) = 0: py(0) = -h: px(3) = w: py(3) = -h
            px(1) = 0: py(1) = 0: px(2) = w: py(2) = 0
        Case 3 'top right
            px(0) = -w: py(0) = 0: px(3) = 0: py(3) = 0
            px(1) = -w: py(1) = h: px(2) = 0: py(2) = h
        Case 4 'bottom right
            px(0) = -w: py(0) = -h: px(3) = 0: py(3) = -h
            px(1) = -w: py(1) = 0: px(2) = 0: py(2) = 0
    End Select
    sinr = Sin(angle / 57.2957795131): cosr = Cos(angle / 57.2957795131)
    For i = 0 To 3
        x2 = xscale * (px(i) * cosr + sinr * py(i)) + x: y2 = yscale * (py(i) * cosr - px(i) * sinr) + y
        px(i) = x2: py(i) = y2
    Next
    _MapTriangle (0, 0)-(0, h - 1)-(w - 1, h - 1), Image To(px(0), py(0))-(px(1), py(1))-(px(2), py(2))
    _MapTriangle (0, 0)-(w - 1, 0)-(w - 1, h - 1), Image To(px(0), py(0))-(px(3), py(3))-(px(2), py(2))
End Sub
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Messages In This Thread
RE: How to fill-in a diamond without PAINT - by SMcNeill - 08-16-2022, 05:09 PM



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