09-02-2022, 05:11 PM
You will have to manage them yourself on a single "SCREEN _NEWIMAGE()". Each "panel" is the LONG return value of "_NEWIMAGE" and then you could manage each one hidden from the user by using "_SOURCE" and "_DEST" statements to assign which screen. "_DEST" is to assign which screen to use for drawing, and "_SOURCE" is usually to use "POINT()" to read colors off the screen. You use "_PUTIMAGE" to put the "panels" into the "main" screen. It sounds complicated but it really isn't, imagine trying to do it all with interpreted QBasic.
P.S. Are you able to use sdlBasic? How?! I'm trying to get it going even on 32-bit "Precise Pangolin" and can't! I only wanted to check out the games. This appeared as package for Mageia 8, couldn't believe it...
P.S. Are you able to use sdlBasic? How?! I'm trying to get it going even on 32-bit "Precise Pangolin" and can't! I only wanted to check out the games. This appeared as package for Mageia 8, couldn't believe it...