09-06-2022, 08:35 PM
(09-05-2022, 11:25 PM)SMcNeill Wrote:(09-05-2022, 07:23 PM)Kernelpanic Wrote: Good job again! Nullo problemo!
The bit rotations are similar to the shift operators, where is the concrete difference?
Rotate vs Shift (qb64phoenix.com) -- See if this helps explain the difference.
Very well explained! And graphically too!
It was already clear to me that ROR/ROL works like a kind of endless chain - but both shift and rotate of them should work the same way up to the end of the chain, right?
It's still easy with 8 bits, but what about 64 bits? A normal computer can no longer reach this limit, unless I can set this limit. So, eight bits is the limit. Anything beyond that will crash or disappear in a game.