09-09-2022, 12:39 AM
First off, greetings! Nice to see some familiar names on here after the whole QB64 nuking fiasco.
Still working on my game (Scrapship) and just recently started learning about sprite sheets.
I have a program that can create sprite sheets (Texturepacker), but now that I have a sprite sheet, I'm not sure how I would implement it in QB64/PE.
Below is little pic of the sprite sheet I currently have.
Has anyone done any work with sprite sheets in QB64 before or am I walking into uncharted territory?
Side note: I am not using any libraries or game engines, strictly QB64 code.
exclude duplicates
Still working on my game (Scrapship) and just recently started learning about sprite sheets.
I have a program that can create sprite sheets (Texturepacker), but now that I have a sprite sheet, I'm not sure how I would implement it in QB64/PE.
Below is little pic of the sprite sheet I currently have.
Has anyone done any work with sprite sheets in QB64 before or am I walking into uncharted territory?
Side note: I am not using any libraries or game engines, strictly QB64 code.
exclude duplicates