Guidelines for Contributing to QB64
#8
Hi there,
So, it's now my understanding that the devs team is composed only of few persons.
May I guess: SMcNeill, RhoSigma, DSMan195276 and mnrvovrfc? May be few others?
In any event, congratulation for your excellent work and fabulous effort to bring QB64 back to life again.
Now, from what I read above, I suppose it would be better to restart from scratch than to try to modify the current code to create an unicode application.
From my part, even after reading the QB64PE code several times, I still can't figure the architecture of the project itself due to the lack of comment.
And if I had to start such a project with some friends, I guess I would do it in 4 different multi threaded parts communicating together, one thread for the IDE, a second for the Debugger, a third for the WiKi and the fourth for the compiler and my language of choice should surely be the pure ANSI C.
BTW, in the Options/language menu, what code page should I select to have the following complete string correctly displayed in the IDE and in any source: "à â ä é ê ë è ç ù û ü €" (French character set) that I need for programs used by the vast majority of froggies who don't speak a word of English?
TIA.
Cheers.
Fifi
Before to send the arrow of truth, dip the head in a honey pot (Cheyenne saying).
Don't tell my Mom I'm on iMac with macOS, she thinks I work on PC with Windows. Tongue
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Messages In This Thread
Guidelines for Contributing to QB64 - by SMcNeill - 05-13-2022, 07:46 PM
RE: Guidelines for Contributing to QB64 - by Fifi - 09-13-2022, 04:47 PM
RE: Guidelines for Contributing to QB64 - by Fifi - 09-14-2022, 05:30 PM
RE: Guidelines for Contributing to QB64 - by Jack - 01-10-2023, 02:48 AM



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