09-30-2022, 05:58 PM
Just calculate the frames per second of the old game and add the appropriate _LIMIT statement to the loop.
Anyway, in most cases old programs, of any consequence, require some conversion but absolutely nothing comes as close to QBasic products compatibility as QB64.
Pete
Anyway, in most cases old programs, of any consequence, require some conversion but absolutely nothing comes as close to QBasic products compatibility as QB64.
Pete