Trapping two keys
#17
(10-02-2022, 05:20 PM)bplus Wrote: "I liked the "simple" version better"
If you used "_WIDTH" and "_HEIGHT" to limit where the player's hero moves, why not use them as well to place him/her on the screen at the beginning? What if the "SCREEN 0" dimensions were changed to 100 by 60 or something else?

Also those four "IF" statements could be enrolled into a single "IF" block featuring "ELSEIF" to make sure only one key is processed to move the player's hero. Unless of course the developer allows the player to move in diagonals...
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Messages In This Thread
Trapping two keys - by PhilOfPerth - 10-01-2022, 01:52 AM
RE: Trapping two keys - by bplus - 10-01-2022, 01:59 AM
RE: Trapping two keys - by PhilOfPerth - 10-01-2022, 02:08 AM
RE: Trapping two keys - by bplus - 10-01-2022, 02:26 AM
RE: Trapping two keys - by Pete - 10-01-2022, 02:38 AM
RE: Trapping two keys - by PhilOfPerth - 10-01-2022, 08:05 AM
RE: Trapping two keys - by Pete - 10-01-2022, 01:07 PM
RE: Trapping two keys - by bplus - 10-01-2022, 03:33 PM
RE: Trapping two keys - by Pete - 10-01-2022, 04:19 PM
RE: Trapping two keys - by PhilOfPerth - 10-01-2022, 11:24 PM
RE: Trapping two keys - by PhilOfPerth - 10-02-2022, 12:04 AM
RE: Trapping two keys - by bplus - 10-02-2022, 01:41 AM
RE: Trapping two keys - by Pete - 10-02-2022, 02:00 AM
RE: Trapping two keys - by PhilOfPerth - 10-02-2022, 02:34 AM
RE: Trapping two keys - by bplus - 10-02-2022, 05:20 PM
RE: Trapping two keys - by mnrvovrfc - 10-02-2022, 07:51 PM
RE: Trapping two keys - by Pete - 10-02-2022, 05:51 PM
RE: Trapping two keys - by James D Jarvis - 10-02-2022, 07:56 PM
RE: Trapping two keys - by bplus - 10-02-2022, 07:58 PM



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