Building sounds with _SNDPLAYCOPY?
#8
(10-13-2022, 04:46 AM)mnrvovrfc Wrote:
(10-12-2022, 09:29 PM)Pete Wrote: I haven't looked into this new addition yet. Old school would be to use the Windows Voice Recorder to capture it via the mic as either  a .wav or mp3 file and then go to some online site to convert it to .ogg format. Then you'd have a sound file you could call with QB64.

Pete
I haven't tested it, but the "new" audio-sound library could play FLAC. The "flac" program is rather easy to get for Windows. But this is if the user has plenty of disk space and MP3 or OGG isn't acceptable.

Yep. The new library now supports WAV, FLAC, OGG, MP3, MID, IT, XM, S3M, MOD or RAD (v2 only). _SNDOPEN - QB64 Phoenix Edition Wiki
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Messages In This Thread
Building sounds with _SNDPLAYCOPY? - by james2464 - 10-12-2022, 09:04 PM
RE: Building sounds with _SNDPLAYCOPY? - by Pete - 10-12-2022, 09:29 PM
RE: Building sounds with _SNDPLAYCOPY? - by a740g - 10-13-2022, 03:06 PM
RE: Building sounds with _SNDPLAYCOPY? - by a740g - 10-12-2022, 09:54 PM
RE: Building sounds with _SNDPLAYCOPY? - by Pete - 10-12-2022, 10:08 PM
RE: Building sounds with _SNDPLAYCOPY? - by a740g - 10-13-2022, 03:09 PM
RE: Building sounds with _SNDPLAYCOPY? - by Pete - 10-13-2022, 03:41 PM
RE: Building sounds with _SNDPLAYCOPY? - by Pete - 10-13-2022, 03:50 PM
RE: Building sounds with _SNDPLAYCOPY? - by Pete - 10-13-2022, 05:56 PM
RE: Building sounds with _SNDPLAYCOPY? - by Pete - 10-14-2022, 07:51 PM



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