MazeRogue
#3
I'll be slapping in a help screen or an intro screen eventually. the diamonds are gems, the hearts are health potions , and the starbursts are power runes. the monsters are ants, spiders, and orklins. probably changing the whole input scheme so it's more properly "roguelike" whit one turn per key press. 1st test of my monster code and most run into a corner or even worse tunnel off the screen in about a second. Already killed the ant tunnelling code. If I can squeeze some time in this weekend I hope to get the monsters working.
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Messages In This Thread
MazeRogue - by James D Jarvis - 10-28-2022, 12:12 AM
RE: MazeRogue - by bplus - 10-28-2022, 12:54 AM
RE: MazeRogue - by James D Jarvis - 10-28-2022, 03:36 PM
RE: MazeRogue - by bplus - 10-28-2022, 05:42 PM
RE: MazeRogue - by James D Jarvis - 10-28-2022, 07:43 PM
RE: MazeRogue - by James D Jarvis - 10-29-2022, 01:32 PM
RE: MazeRogue - by James D Jarvis - 10-30-2022, 03:27 PM



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