DeathTestvDungeon
#6
This is a modification and expansion of the original programs level generation, really just a test so I'm including it here in this thread.   
The fungus can be harvested with "h"  and eaten with "e".
The monsters are just for show currently and don't do much beyond jumping into lava.
The file "DTDtiles.bi" in this thread is required to be in the folder to compile.

Code: (Select All)
'ruingen
'By James D. Jarvis
'testing combination indoor/outdoor roguelike level generation.
'need to have the file 'DTDtiles.bi' in the same folder to compile
'$dynamic
Screen _NewImage(800, 500, 32)
_Title "ruinedcity v0.0"
_Define K As _UNSIGNED LONG
Dim Shared dmap As _Unsigned Long
Dim Shared ms As _Unsigned Long
Dim Shared Kblack, Kwhite, Kdgrey, Klgrey, kredm, kwater, kslime, klava, krubble, kcrystal, kexit, kfungus, kwaste
Dim Shared kfloor2, kfloor3, kfloor4, cornerrubblechance, kgrass, ktree1, ktree2, ktree3, ktree4, kcactus1, kcactus2
Dim Shared mp(1000, 1000) As Integer
Dim Shared tiles&
Dim Shared rect_count As Integer
Type rect_type
    xx As Integer
    yy As Integer
    ww As Integer
    hh As Integer
    lk As _Unsigned Long
    fk As _Unsigned Long
    notes As String
End Type
Type monster_type
    tile As Integer
    mx As Integer
    my As Integer
End Type
Dim Shared monst(300) As monster_type
Dim Shared tilespot(0 To 528, 2) As Integer
Dim Shared rect(0) As rect_type
Dim Shared min_rectd
Dim Shared fillcell, openwallchance, pillarchance, puddleno, slimechance, lavachance, cactuschance, funcguschance
Dim Shared phealth, pstamina, pwounds, ptemp, ppx, ppy, lastx, lasty, prads, rwid, rht, pshrooms
Randomize Timer
Kblack = _RGB32(0, 0, 0) 'this is visible black as 0,0,0 will be "nothing is here" eventually
Kwhite = _RGB32(250, 250, 250) 'this is cooled paper white
kwaste = _RGB32(240, 200, 100)
kcactus1 = _RGB32(240, 201, 101): kcactus2 = _RGB32(240, 201, 102)
Kdgrey = _RGB32(40, 40, 40)
Klgrey = _RGB32(150, 150, 150)
kgrass = _RGB32(170, 200, 50): ktree1 = _RGB32(170, 201, 50): ktree2 = _RGB32(170, 202, 50): ktree3 = _RGB32(170, 203, 50): ktree4 = _RGB32(170, 204, 50)
kfloor2 = _RGB32(151, 151, 151): kfloor3 = _RGB32(152, 152, 152): kfloor4 = _RGB32(153, 153, 153)
kred = _RGB32(250, 0, 0)
kwater = _RGB32(10, 30, 240): kslime = _RGB32(20, 240, 100): klava = _RGB32(200, 5, 5)
krubble = _RGB32(120, 120, 120): kcrystal = _RGB32(250, 250, 0): kexit = _RGB32(255, 0, 255)
kfungus = _RGB32(200, 50, 150)
dmap = _NewImage(1000, 1000, 32)
ms = _NewImage(800, 500, 32)
tiles& = Loadtileset1& 'loads the tileset in the file DTDtiles.bi
Const tilemaxx = 48
Const tilemaxy = 11
t = 0
For y = 0 To tilemaxy - 1
    For x = 0 To tilemaxx - 1
        tilespot(t, 1) = x * 16
        tilespot(t, 2) = y * 16
        t = t + 1
    Next x
Next y
maxtiles = t - 1
fh = _FontHeight
fw = _FontWidth

restartdungeon:
walltile = getwalltile

Screen dmap
_Dest dmap
_Source dmap
_PrintMode _KeepBackground
Color Kdgrey, Kdgrey
rwid = 980
rht = 980

Do
    ReDim rect(0) As rect_type
    makemonsters
    rect_count = 0
    Cls
    newrect 10, 10, rwid, rht, Kdgrey, kwaste
    min_rectd = 40
    'If min_rectd < 4 Then min_rectd = 4
    fillcell = 85
    cornerrubblechance = Int(10 + Rnd * 35)
    puddleno = Int(Rnd * 30)
    slimechance = Int(2 + Rnd * 28)
    lavachance = Int(Rnd * 25)
    funguschance = Int(Rnd * 15)
    cactuschance = Int(10 + Rnd * 30)

    drawrect 1
    bisectrect 1
    n = 0
    min_rectd = Int(1 + Rnd * 30)
    If min_rectd < 10 Then min_rectd = 10

    Do
        'Cls
        For r = 1 To rect_count
            bisectrect r
        Next r
        For r = 1 To rect_count
            drawrect r
        Next r

        _Limit 5
        kk$ = InKey$
        n = n + Int(1 + Rnd * 8)
    Loop Until kk$ <> "" Or n > 90
    kk$ = Chr$(27)
Loop Until kk$ = Chr$(27)
For r = 1 To rect_count
    If Int(1 + Rnd * 100) < fillcell Then
        rect(r).fk = kwaste
        rect(r).lk = kwaste
    Else
        rect(r).fk = Klgrey
    End If
    drawrect r
Next r
For treps = 2 To 4
    current_rect = rect_count

    For r = 1 To current_rect
        min_rectd = 10
        If rect(r).fk = Klgrey Then bisectrect r
    Next r
Next treps
For r = 1 To rect_count 'if there's an open space across a wall open a space in the wall
    If rect(r).fk <> Kdgrey Then
        mx = rect(r).xx + Int(rect(r).ww / 2)
        my = rect(r).yy + Int(rect(r).hh / 2)
        If Point(mx, my + Int(rect(r).hh / 2) + 2) = Klgrey Then
            Line (mx, my)-(mx, my + Int(rect(r).hh / 2) + 2), Klgrey
        End If

        If Point(mx, my - Int(rect(r).hh / 2) - 2) = Klgrey Then
            Line (mx, my)-(mx, my - Int(rect(r).hh / 2) - 2), Klgrey
        End If

        If Point(mx - Int(rect(r).ww / 2) - 2, my) = Klgrey Then
            Line (mx - Int(rect(r).ww / 2) - 2, my)-(mx, my), Klgrey
        End If

        If Point(mx + Int(rect(r).ww / 2) + 2, my) = Klgrey Then
            Line (mx + Int(rect(r).ww / 2) + 2, my)-(mx, my), Klgrey
        End If
    End If
Next r
For y = 11 To rht - 1
    For x = 11 To rwid - 2
        If Point(x, y) = Klgrey And Point(x + 1, y) = Kdgrey And Point(x + 2, y) = Klgrey Then
            PSet (x + 1, y), kred
        End If
        If Point(x, y) = Klgrey And Point(x + 1, y) = kred And Point(x + 2, y) = Kdgrey And Point(x + 3, y) = Klgrey Then
            PSet (x + 2, y), kred
        End If
        If Point(x, y) = kdrgey And Point(x + 1, y) = Klgrey And Point(x + 2, y) = Kdgrey And Point(x + 3, y) = Kdgrey And Point(x + 4, y) = Klgrey And Point(x + 5, y) = Kdgrey Then
            PSet (x + 2, y), Klgrey
            PSet (x + 3, y), Klgrey
        End If
    Next x
Next y

For x = 11 To rwid - 2
    For y = 11 To rht - 2
        If Point(x, y) = Klgrey And Point(x, y + 1) = Kdgrey And Point(x, y + 2) = Klgrey Then
            PSet (x, y + 1), kred
        End If
        If Point(x, y) = Klgrey And Point(x, y + 1) = kred And Point(x, y + 2) = Kdgrey And Point(x, y + 3) = Klgrey Then
            PSet (x, y + 2), kred
        End If
        If Point(x, y) = kdrgey And Point(x, y + 1) = Klgrey And Point(x, y + 2) = Kdgrey And Point(x, y + 3) = Kdgrey And Point(x, y + 4) = Klgrey And Point(x, y + 5) = Kdgrey Then
            PSet (x, y + 2), Klgrey
            PSet (x, y + 3), Klgrey
        End If
    Next
Next
aa$ = Input$(1)
For y = 10 To rht
    For x = 10 To rwid
        If Point(x, y) = kred Then PSet (x, y), Klgrey
    Next
Next
Color Kblack, Kwhite
'check to open walls
For r = 1 To rect_count
    If rect(r).fk <> Kdgrey And Int(1 + Rnd * 100) <= openwallchance Then
        Select Case Int(1 + Rnd * 4)
            Case 1
                rect(r).xx = rect(r).xx - 2
                rect(r).ww = rect(r).ww + 2
            Case 2
                rect(r).xx = rect(r).xx + 2
                rect(r).ww = rect(r).ww + 2

            Case 3
                rect(r).yy = rect(r).yy - 2
                rect(r).hh = rect(r).hh + 2
            Case 4
                rect(r).yy = rect(r).yy + 2
                rect(r).hh = rect(r).hh + 2
        End Select
        Line (rect(r).xx, rect(r).yy)-(rect(r).xx + rect(r).ww, rect(r).yy + rect(r).hh), Klgrey, BF
    End If
Next r

'straysspaces
sp = Int(Rnd * 12)
For ss = 1 To sp
    sx = Int(10 + Rnd * rwid - 30)
    sy = Int(10 + Rnd * rht - 30)
    sw = 10 + Int(Rnd * 20)
    sh = 10 + Int(Rnd * 20)
    Line (sx, sy)-(sx + sw, sy + sh), Klgrey, BF
Next
'add wanderingpaths
nwt = Int(Rnd * (12 + fillcell))
For ww = 1 To nwt
    wsx = Int(20 + Rnd * rwid - 50)
    wsy = Int(20 + Rnd * rht - 50)
    wtx = Int(20 + Rnd * rwid - 50)
    wty = Int(20 + Rnd * rht - 50)
    If wsx < wtx Then xtrend = 1
    If wsx > wtx Then xtrend = -1
    If wsy < wty Then ytrend = 1
    If wsy > wty Then ytrend = -1
    sx = wsx
    sy = wsy
    rl = 0
    Do
        nx = sx + Int(xtrend + Rnd * 2 - Rnd * 2)
        ny = sy + Int(ytrend + Rnd * 2 - Rnd * 2)
        If nx < 11 Then
            nx = 11
            xtrend = xtrend * -1
        End If
        If ny < 11 Then
            ny = 11
            ytrend = ytrend * -1
        End If
        If nx > rwid Then
            nx = rwid
            xtrend = xtrend * -1
        End If
        If ny > rht Then
            ny = rht
            ytrend = ytrend * -1
        End If
        dx = Abs(nx - wtx)
        dy = Abs(ny - wty)
        Line (sx, sy)-(nx, ny), Klgrey
        sx = nx
        sy = ny
        rl = rl + 1
    Loop Until dx < 5 And dy < 5 Or rl > rwid + 40
    Line (sx, sy)-(wtx, wty), Klgrey
Next ww

For r = 1 To rect_count 'add pillars
    pillarspread = 2 + Int(Rnd * 7)
    If rect(r).fk <> Kdgrey And Int(1 + Rnd * 100) <= pillarchance Then
        For y = rect(r).yy + pillarspread To rect(r).yy + rect(r).hh - pillarspread Step pillarspread
            For x = rect(r).xx + pillarspread To rect(r).xx + rect(r).ww - pillarspread Step pillarspread
                PSet (x, y), Kdgrey
            Next
        Next
    End If
Next

For pr = 1 To rect_count
    If Int(1 + Rnd * 100) < 35 Then addgrass pr, Int(rect(pr).xx + 1 + Rnd * (rect(pr).ww - 2)), Int(rect(pr).yy + 1 + Rnd * (rect(pr).hh - 2)), Int(1 + Rnd * 3)
    If rect(pr).fk <> Kdgrey And Int(1 + Rnd * 100) <= cornerrubblechance Then
        addcornerrubble pr
    End If
    If rect(pr).fk <> Kdgrey And Int(1 + Rnd * 100) <= puddleno Then
        addwater pr, Int(rect(pr).xx + 1 + Rnd * (rect(pr).ww - 2)), Int(rect(pr).yy + 1 + Rnd * (rect(pr).hh - 2)), Int(1 + Rnd * 3)
    End If
    If rect(pr).fk <> Kdgrey And Int(1 + Rnd * 100) <= slimechance Then
        addslime pr, Int(rect(pr).xx + 1 + Rnd * (rect(pr).ww - 2)), Int(rect(pr).yy + 1 + Rnd * (rect(pr).hh - 2)), Int(1 + Rnd * 3)
    End If
    If rect(pr).fk <> Kdgrey And Int(1 + Rnd * 100) <= lavachance Then
        addlava pr, Int(rect(pr).xx + 1 + Rnd * (rect(pr).ww - 2)), Int(rect(pr).yy + 1 + Rnd * (rect(pr).hh - 2)), Int(1 + Rnd * 3)
    End If
    If rect(pr).fk <> Kdgrey And Int(1 + Rnd * 100) <= funguschance Then
        addfungus pr, Int(rect(pr).xx + 1 + Rnd * (rect(pr).ww - 2)), Int(rect(pr).yy + 1 + Rnd * (rect(pr).hh - 2)), Int(1 + Rnd * 3)
    End If
    If Int(1 + Rnd * 100) < 65 Then addtrees pr, Int(rect(pr).xx + 1 + Rnd * (rect(pr).ww - 2)), Int(rect(pr).yy + 1 + Rnd * (rect(pr).hh - 2)), Int(1 + Rnd * 3)
    If Int(1 + Rnd * 100) < cactuschance Then addcactus pr, Int(rect(pr).xx + 1 + Rnd * (rect(pr).ww - 2)), Int(rect(pr).yy + 1 + Rnd * (rect(pr).hh - 2)), Int(1 + Rnd * 3)


Next pr
'dress floor to make it more interesting
For y = 1 To rht
    For x = 1 To rwid
        kpp = Point(x, y)

        If kpp = kgrass Then
            Select Case Int(1 + Rnd * 100)
                Case 1, 2
                    PSet (x, y), _RGB32(171, 200, 50)
                Case 3, 4
                    PSet (x, y), _RGB32(172, 200, 50)
                Case 5
                    PSet (x, y), _RGB32(173, 200, 50)
            End Select

        End If

        If kpp = Klgrey Then
            Select Case Int(1 + Rnd * 100)
                Case 1, 2
                    PSet (x, y), kfloor2
                Case 3
                    PSet (x, y), kfloor3
                Case 4
                    PSet (x, y), kfloor4
            End Select
        End If
        If kpp = Kdgrey Then 'convert some wall near lava inot rubble
            If Point(x - 1, y) = klava And Int(1 + Rnd * 100) < 30 Then PSet (x, y), krubble
            If Point(x + 1, y) = klava And Int(1 + Rnd * 100) < 30 Then PSet (x, y), krubble
            If Point(x, y + 1) = klava And Int(1 + Rnd * 100) < 30 Then PSet (x, y), krubble
            If Point(x, y - 1) = klava And Int(1 + Rnd * 100) < 30 Then PSet (x, y), krubble
            If Point(x - 2, y) = klava And Int(1 + Rnd * 100) < 10 Then PSet (x, y), krubble
            If Point(x + 2, y) = klava And Int(1 + Rnd * 100) < 10 Then PSet (x, y), krubble
            If Point(x, y + 2) = klava And Int(1 + Rnd * 100) < 10 Then PSet (x, y), krubble
            If Point(x, y - 2) = klava And Int(1 + Rnd * 100) < 10 Then PSet (x, y), krubble
        End If
        If kpp = kwaste Then
            whl = Int(1 + Rnd * 10)
            Select Case whl
                Case 1
                    PSet (x, y), _RGB32(250, 200, 100)
                Case 2
                    PSet (x, y), _RGB32(245, 205, 100)
                Case 3
                    PSet (x, y), _RGB32(245, 200, 105)
                Case 4
                    PSet (x, y), _RGB32(240, 205, 105)
            End Select


        End If


    Next
Next

For e = 0 To 9 'clean edge
    Line (e, e)-(_Width - e, e), Kdgrey: Line (e, e)-(e, _Height - e), Kdgrey: Line (_Width - e, e)-(_Width - e, _Height - e), Kdgrey
Next e
Screen ms
_Source dmap
pick = 0
Do
    pick = pick + 1
    ppx = rect(pick).xx + Int(rect(pick).ww / 2): ppy = rect(pick).yy + Int(rect(pick).hh / 2)
    kk = Point(ppx, ppy)
Loop Until kk <> Kdgrey

lightradius = 10: pstamina = 100: phealth = 100: pwounds = 0: ptemp = 98: prads = 0: pshrooms = 0
turn = 0

Do
    If rec_count > 12 Then
        exitspot = Int(6 + Rnd * (rect_count - 7))
    Else
        exitspot = Int(1 + Rnd * rect_count)
    End If
    exitX = rect(exitspot).xx + Int(rect(exitspot).ww / 2)
    exitY = rect(exitspot).yy + Int(rect(exitspot).hh / 2)
    startX = Abs(exitX - ppx)
    startY = Abs(exitY - ppy)
    start_dx = Sqr(startX * startX + startY * startY)
Loop Until Point(exitX, exitY) <> Kdgrey And exitspot <> pick
_Dest dmap
PSet (exitX, exitY), kexit
_Dest ms
_PrintMode _KeepBackground
View Print 25 To 30
Cls
Do
    'draw location
    rsqrd = (lightradius + .4) * (lightradius + .4)
    y = -lightradius
    While y <= lightradius
        x = Int(Sqr(rsqrd - y * y))
        For x2 = ppx - x To ppx + x
            vx = x2 - ppx + 12
            kk = Point(x2, ppy + y)
            Line (vx * 16, (y + 12) * 16)-(vx * 16 + 15, (y + 12) * 16 + 15), kk, BF
            If kk = ktree1 Then
                coltileat 48, _RGB32(10, 100, 10), vx * 16, (y + 12) * 16
            End If
            If kk = ktree2 Then
                coltileat 49, _RGB32(10, 105, 10), vx * 16, (y + 12) * 16
            End If
            If kk = ktree3 Then
                coltileat 50, _RGB32(15, 105, 10), vx * 16, (y + 12) * 16
            End If
            If kk = ktree4 Then
                coltileat 51, _RGB32(20, 110, 10), vx * 16, (y + 12) * 16
            End If

            If kk = _RGB32(171, 200, 50) Then
                coltileat 5, _RGB32(100, 80, 80), vx * 16, (y + 12) * 16
            End If
            If kk = _RGB32(172, 200, 50) Then
                coltileat 5, _RGB32(90, 110, 80), vx * 16, (y + 12) * 16
            End If
            If kk = _RGB32(173, 200, 50) Then
                coltileat 6, _RGB32(200, 0, 150), vx * 16, (y + 12) * 16
            End If




            If kk = _RGB32(250, 200, 100) Then
                coltileat 2, _RGB32(200, 180, 80), vx * 16, (y + 12) * 16
            End If
            If kk = _RGB32(245, 205, 100) Then
                coltileat 5, _RGB32(140, 150, 10), vx * 16, (y + 12) * 16
            End If
            If kk = _RGB32(245, 200, 105) Then
                coltileat 7, _RGB32(120, 150, 80), vx * 16, (y + 12) * 16
            End If
            If kk = _RGB32(240, 205, 105) Then
                coltileat 3, _RGB32(180, 180, 180), vx * 16, (y + 12) * 16
            End If
            If kk = kcactus1 Then
                coltileat 54, _RGB32(15, 105, 10), vx * 16, (y + 12) * 16
            End If

            If kk = kcactus2 Then
                coltileat 55, _RGB32(15, 105, 10), vx * 16, (y + 12) * 16
            End If

            If kk = Kdgrey Then
                coltileat walltile, _RGB32(100, 100, 100), vx * 16, (y + 12) * 16
            End If
            If kk = kfloor2 Then
                coltileat 2, _RGB32(160, 160, 160), vx * 16, (y + 12) * 16
            End If
            If kk = kfloor3 Then
                coltileat 3, _RGB32(165, 165, 170), vx * 16, (y + 12) * 16
            End If
            If kk = kfloor4 Then
                coltileat 4, _RGB32(175, 165, 165), vx * 16, (y + 12) * 16
            End If

            If kk = kexit Then
                coltileat 24, _RGB32(40, 40, 40), vx * 16, (y + 12) * 16
            End If

            If kk = kfungus Then
                Color _RGB32(250, 100, 200)
                ' _PrintString (vx * 16, (y + 12) * 16), Chr$(234)
                coltileat 57, _RGB32(250, 100, 200), vx * 16, (y + 12) * 16
                Color _RGB32(255, 255, 255)
            End If
            If kk = kcrystal Then
                '_PrintString (vx * 16, (y + 12) * 16), Chr$(127)
                coltileat 433, _RGB32(10, 0, 10), vx * 16, (y + 12) * 16
            End If
            If kk = krubble Then
                Color _RGB32(150, 150, 150)
                '_PrintString (vx * 16, (y + 12) * 16), Chr$(177)
                '61
                coltileat 119, _RGB32(220, 200, 180), vx * 16, (y + 12) * 16
                Color _RGB32(255, 255, 255)
            End If
            If kk = kslime Then
                Color _RGB32(250, 250, 150)
                sb = Int(Rnd * 4)
                'If sb = 1 Then _PrintString (vx * 16, (y + 12) * 16), Chr$(247)
                If sb = 1 Then coltileat 61, _RGB32(250, 250, 150), vx * 16, (y + 12) * 16
                ' If sb = 2 Then _PrintString (vx * 16, (y + 12) * 16), Chr$(126)
                If sb = 2 Then coltileat 61, _RGB32(150, 250, 150), vx * 16, (y + 12) * 16
                Color _RGB32(255, 255, 255)
            End If
            If kk = klava Then
                Color _RGB32(250, 250, 150)
                lb = Int(Rnd * 7)
                'If lb = 1 Then _PrintString (vx * 16, (y + 12) * 16), Chr$(249)
                If lb = 1 Then coltileat 61, _RGB32(250, 250, 150), vx * 16, (y + 12) * 16
                'If lb = 2 Then _PrintString (vx * 16, (y + 12) * 16), Chr$(9)
                If lb = 2 Then coltileat 468, _RGB32(250, 250, 150), vx * 16, (y + 12) * 16
                'If lb = 3 Then _PrintString (vx * 16, (y + 12) * 16), Chr$(176)
                If lb = 3 Then coltileat 461, _RGB32(250, 250, 150), vx * 16, (y + 12) * 16
                'If lb = 4 Then _PrintString (vx * 16, (y + 12) * 16), Chr$(248)
                If lb = 4 Then coltileat 61, _RGB32(250, 0, 0), vx * 16, (y + 12) * 16

                'If lb = 5 Then _PrintString (vx * 16, (y + 12) * 16), Chr$(46)
                If lb = 5 Then coltileat 468, _RGB32(250, 100, 0), vx * 16, (y + 12) * 16
                Color _RGB32(255, 255, 255)
            End If
            If kk = kwater Then
                Color _RGB32(40, 120, 250)
                wb = Int(Rnd * 6)
                'If wb = 1 Then _PrintString (vx * 16, (y + 12) * 16), Chr$(45)
                If wb = 1 Then coltileat 136, _RGB32(40, 120, 250), vx * 16, (y + 12) * 16
                If wb = 2 Then coltileat 136, _RGB32(40, 120, 250), vx * 16, (y + 12) * 16
                If wb = 3 Then _PrintString (vx * 16 + 4, (y + 12) * 16), Chr$(240)
                Color _RGB32(255, 255, 255)
            End If
            If mp(x2, ppy + y) >= 1 Then
                coltileat monst(mp(x2, ppy + y)).tile, _RGB32(10, 10, 10), (vx) * 16, (y + 12) * 16
            End If
        Next

        y = y + 1
    Wend
    Line (598, 18)-(795, 144), Kdgrey, BF
    '_PrintString ((12) * 8, (12) * 16), "@"
    If ptemp > 199 Then coltileat 470, _RGB32(40, 0, 0), (12) * 16, (12) * 16
    coltileat 304, _RGB32(250, 250, 250), (12) * 16, (12) * 16
    o$ = "Stamina " + Str$(pstamina)
    _PrintString (600, 20), o$
    o$ = "Health " + Str$(phealth)
    _PrintString (600, 40), o$
    o$ = "Wounds " + Str$(pwounds)
    _PrintString (600, 60), o$
    dptemp = 0.1 * (Int(ptemp * 10))
    o$ = "Temperature " + Str$(dptemp)
    _PrintString (600, 80), o$
    o$ = "Radiation " + Str$(prads)
    _PrintString (600, 100), o$

    edd = Int(Sqr((ppx - exitX) * (ppx - exitX) + (ppy - exitY) * (ppy - exitY)))
    o$ = "Distance to Exit " + Str$(edd)
    _PrintString (600, 120), o$
    Print "Turn", turn
    handlemonsters
    minimap
    Do
        _Limit 60
        kk$ = InKey$
    Loop Until kk$ <> ""
    turn = turn + 1
    lastx = ppx
    lasty = ppy
    Select Case kk$
        Case "e", "E"
            eatshrooms
        Case "h", "H"
            pshrooms = pshrooms + harvestfungus

        Case "w", "8"
            If pstamina > 0 And Point(ppx, ppy - 1) <> Kdgrey Then ppy = ppy - 1
        Case "s", "2"
            If pstamina > 0 And Point(ppx, ppy + 1) <> Kdgrey Then ppy = ppy + 1
        Case "a", "4"
            If pstamina > 0 And Point(ppx - 1, ppy) <> Kdgrey Then ppx = ppx - 1
        Case "d", "6"
            If pstamina > 0 And Point(ppx + 1, ppy) <> Kdgrey Then ppx = ppx + 1
        Case "7"
            If pstamina > 0 And Point(ppx - 1, ppy - 1) <> Kdgrey Then
                ppy = ppy - 1
                ppx = ppx - 1
            End If
        Case "9"
            If pstamina > 0 And Point(ppx + 1, ppy - 1) <> Kdgrey Then
                ppy = ppy - 1
                ppx = ppx + 1
            End If
        Case "1"
            If pstamina > 0 And Point(ppx - 1, ppy + 1) <> Kdgrey Then
                ppy = ppy + 1
                ppx = ppx - 1
            End If
        Case "3"
            If pstamina > 0 And Point(ppx + 1, ppy + 1) <> Kdgrey Then
                ppy = ppy + 1
                ppx = ppx + 1
            End If
        Case "5", "."
            If Int(1 + Rnd * 50) < phealth And pstamina < 100 Then pstamina = pstamina + Int(1.5 + Rnd * (phealth / 25))
    End Select
    If Point(ppx, ppy) = krubble Then pwounds = pwounds + checkrubble(ppx, ppy)
    If Point(ppx, ppy) = kcrystal Then pwounds = pwounds + checkcrystal(ppx, ppy)
    If Point(ppx, ppy) = ktree1 Then
        ppx = lastx: ppy = lasty
    End If
    If Point(ppx, ppy) = ktree2 Then
        ppx = lastx: ppy = lasty
    End If
    If Point(ppx, ppy) = ktree3 Then
        ppx = lastx: ppy = lasty
    End If
    If Point(ppx, ppy) = ktree4 Then
        ppx = lastx: ppy = lasty
    End If
    If Point(ppx, ppy) = kcactus1 Or Point(ppx, ppy) = kcactus2 Then
        Print "Ouch... that hurts.."
        dmg = Int(Rnd * 5) - 2: If dmg < 0 Then dmg = 0
        If dmg > 1 Then Print "You got poked for "; dmg; " pt(s) of damage"
        pwounds = pwounds + dmg
        ppx = lastx: ppy = lasty
    End If
    If Point(ppx, ppy) = kwaste And Int(1 + Rnd * 102) > phealth Then
        tinc = (Int(1 + Rnd * 5) - 2) / 20: If tinc < .05 Then tinc = 0
        ptemp = ptemp + tinc
    End If


    If Int(1 + Rnd * 80 + pwounds) > phealth Then pstamina = pstamina - 1
    If Point(ppx, ppy) = kslime Then
        Print "The slime is nauseating...";
        If Int(Rnd * 120) > phealth Then phealth = phealth - Int(Rnd * 4)
        If Int(Rnd * 120) > phealth Then
            Select Case Int(1 + Rnd * 6)
                Case 1, 2, 3
                    Print " it's making you itch."
                Case 4, 5, 6
                    Print " it's feel's like it is burning you."
                    wounds = wounds + Abs(Int(Rnd * 2 - Rnd * 2))
                    pexpo = Int(Rnd * 5) - 2: If pexpo < 1 Then pexpo = 0
                    prads = prads + pexpo
                    If pexpo > 0 Then phealth = phealth - 1
            End Select
        End If
    End If
    If Point(ppx, ppy) = kwater Then ptemp = ptemp - Int(Abs(Rnd * 2 - Rnd * 2))
    If Point(ppx, ppy) = klava Then
        ptemp = ptemp + 100
        dmg = 10 + Int(Rnd * 20)
        pwounds = pwounds + dmg
        Print "YOU ARE STANDING IN LAVA !!!"
        Print "....suffering "; dmg; " points of damage !"
    End If
    If ptemp < 0 Then
        Print "You are dangerously COLD .... brrrrr"
        pstamina = pstamina - Int(Rnd * 2)
        If Int(1 + Rnd * (50 + Abs(ptemp))) > pstamina Then
            pwounds = pwounds + Int(1 + Rnd * 2)
            phealth = phealth - Int(Rnd * 2)
        End If
    End If
    tcheck = ptemp + Rnd * 10
    If tcheck > 108 Then
        pstamina = pstamina - 1
        Print "You are dangerously warm!"
        If Int(1 + Rnd * ptemp) > pstamina Then
            pwounds = pwounds + 1
            phealth = phealth - Int(Rnd * 2)
        End If
    End If

    If ptemp < 98 Then ptemp = ptemp + 1
    If ptemp > 107 Then ptemp = Int((ptemp + 107) / 2)
    If Point(ppx, ppy) = Klgrey Then
        If ptemp > 98 Then ptemp = ptemp - 0.1
    End If
    If Int(1 + Rnd * (100 + prads)) > phealth * 1.5 Then
        phealth = phealth - 1
        pstamina = pstamina - 1
        dmg = Int(Rnd * 5) - 2: If dmg < 1 Then dmg = 0
        If Int(1 + Rnd * 100) > phealth Then pwounds = pwounds + dmg
    End If
    If pstamina < 20 Then
        Print "You are ";
        If pstamina < 1 Then
            Print "exhausted."
        Else
            Print "fatigued."
        End If
    End If
    If wounds > phealth Then
        Print "You are in intense pain !"
        pstamina = pstamina - Int(Rnd * 2)
    End If
    If pstamina < 1 Then pstamina = 0
    If Point(ppx, ppy) = kexit Then
        Print
        Print "YOU HAVE FOUND THE EXIT"
        Print
        Print "it took you "; turn; " turns after starting "; start_dx; " spaces away from the exit."
        Print
        kk$ = Chr$(27)
    End If
    If phealth < 1 Or pwounds > 99 Then
        Print "YOU HAVE PERISHED DUE TO YOUR POOR CONDITION."
        Print
        Print "(press any key to continue)"
        any$ = Input$(1)
        kk$ = Chr$(27)
    End If
Loop Until kk$ = Chr$(27)
Print "GAME OVER"
Print "play again?"
Print "Y or N?"
Do
    ask$ = Input$(1)
    ask$ = UCase$(ask$)
Loop Until ask$ = "Y" Or ask$ = "N"
If ask$ = "Y" Then
    Screen cmap
    GoTo restartdungeon
End If
System
'SUBS======================================================================
'$INCLUDE: 'DTDtiles.bi'
'==========================================================================
Sub bisectrect (r)
    If r > 0 Or r < rect_count + 1 Then
        Select Case Int(1 + Rnd * 6)
            Case 1, 2, 3 'vertical split
                tries = 0
                Do
                    tries = tries + 1
                    vpercent = (Int(1 + Rnd * 4) + Int(1 + Rnd * 4)) * .1
                Loop Until vpercent * rect(r).ww >= min_rectd And vpercent * rect(r).hh >= min_rectd Or tries > 7
                If tries < 8 Then
                    oldWW = Int(rect(r).ww * vpercent)
                    newX = rect(r).xx + oldWW
                    newWW = rect(r).ww - oldWW
                    If oldWW >= min_rectd And newWW >= min_rectd Then
                        rect(r).ww = oldWW
                        newrect newX, rect(r).yy, newWW, rect(r).hh, rect(r).lk, rect(r).fk
                    End If
                End If
            Case 4, 5, 6 'horizontal split
                tries = 0
                Do
                    tries = tries + 1
                    vpercent = (Int(1 + Rnd * 4) + Int(1 + Rnd * 4)) * .1
                Loop Until vpercent * rect(r).ww >= min_rectd And vpercent * rect(r).hh >= min_rectd Or tries > 7
                If tries < 8 Then
                    oldHH = Int(rect(r).hh * vpercent)
                    newYY = (rect(r).yy + oldHH)
                    newHH = rect(r).hh - oldHH
                    If oldHH >= min_rectd And newHH >= min_rectd Then
                        rect(r).hh = oldHH
                        newrect rect(r).xx, newYY, rect(r).ww, newHH, rect(r).lk, rect(r).fk
                    End If
                End If

        End Select
    End If
End Sub


Sub wrect (rx, ry, ww, hh, line_klr As _Unsigned Long, fill_klr As _Unsigned Long)
    If fill_klr > 0 Then Line (rx, ry)-(rx + ww - 1, ry + hh - 1), fill_klr, BF
    If line_klr > 0 Then Line (rx, ry)-(rx + ww - 1, ry + hh - 1), line_klr, B
End Sub

Sub drawrect (r)
    wrect rect(r).xx, rect(r).yy, rect(r).ww, rect(r).hh, rect(r).lk, rect(r).fk
End Sub

Sub newrect (XX, YY, WW, HH, klk, kfl)
    rect_count = rect_count + 1
    ReDim _Preserve rect(rect_count) As rect_type
    rect(rect_count).xx = XX
    rect(rect_count).yy = YY
    rect(rect_count).ww = WW
    rect(rect_count).hh = HH
    rect(rect_count).lk = klk
    rect(rect_count).fk = kfl
    rect(rect_count).notes = "newrect"
End Sub
Sub addwater (rno, pcx, pcy, scale)
    prr = Int(6 + Rnd * (12 * scale))
    preps = (3 + Int(Rnd * prr))
    For wr = 1 To preps
        pcxx = pcx + Int(Rnd * (prr / 2)) - Int(Rnd * (prr / 2))
        pcyy = pcy + Int(Rnd * (prr / 2)) - Int(Rnd * (prr / 2))
        rsqrd = prr * prr
        y = -prr
        While y <= prr
            x = Int(Sqr(rsqrd - y * y))
            For x2 = pcxx - x To pcxx + x
                If x2 >= rect(rno).xx And x2 <= rect(rno).xx + rect(rno).ww Then
                    If pcyy + y >= rect(rno).yy And pcyy + y <= rect(rno).yy + rect(rno).hh Then
                        kk = Point(x2, pcyy + y)
                        If kk = kwaste Or kk = kgrass Or kk = Klgrey Then
                            PSet (x2, pcyy + y), kwater
                        End If
                    End If
                End If
            Next
            y = y + 1
        Wend
        prr = Int((prr + Int(6 + Rnd * (12 * scale))) / 2)
    Next
End Sub
Sub addgrass (rno, pcx, pcy, scale)
    prr = Int(6 + Rnd * (12 * scale))
    preps = (3 + Int(Rnd * prr))
    For wr = 1 To preps
        pcxx = pcx + Int(Rnd * (prr / 2)) - Int(Rnd * (prr / 2))
        pcyy = pcy + Int(Rnd * (prr / 2)) - Int(Rnd * (prr / 2))
        rsqrd = prr * prr
        y = -prr
        While y <= prr
            x = Int(Sqr(rsqrd - y * y))
            For x2 = pcxx - x To pcxx + x
                If x2 >= rect(rno).xx And x2 <= rect(rno).xx + rect(rno).ww Then
                    If pcyy + y >= rect(rno).yy And pcyy + y <= rect(rno).yy + rect(rno).hh Then
                        kk = Point(x2, pcyy + y)
                        If kk = kwaste Then
                            PSet (x2, pcyy + y), kgrass
                        End If
                    End If
                End If
            Next
            y = y + 1
        Wend
        prr = Int((prr + Int(6 + Rnd * (12 * scale))) / 2)
    Next
End Sub

Sub addtrees (rno, pcx, pcy, scale)
    prr = Int(6 + Rnd * (12 * scale))
    preps = (3 + Int(Rnd * prr))
    For wr = 1 To preps
        pcxx = pcx + Int(Rnd * (prr / 2)) - Int(Rnd * (prr / 2))
        pcyy = pcy + Int(Rnd * (prr / 2)) - Int(Rnd * (prr / 2))
        rsqrd = prr * prr
        y = -prr
        While y <= prr
            x = Int(Sqr(rsqrd - y * y))
            For x2 = pcxx - x To pcxx + x
                If x2 >= rect(rno).xx And x2 <= rect(rno).xx + rect(rno).ww Then
                    If pcyy + y >= rect(rno).yy And pcyy + y <= rect(rno).yy + rect(rno).hh Then
                        kk = Point(x2, pcyy + y)
                        If kk = kgrass Then
                            If Int(1 + Rnd * 100) < 20 Then
                                tc = Int(1 + Rnd * 4)
                                Select Case tc
                                    Case 1
                                        PSet (x2, pcyy + y), ktree1
                                    Case 2
                                        PSet (x2, pcyy + y), ktree2
                                    Case 3
                                        PSet (x2, pcyy + y), ktree3
                                    Case 4
                                        PSet (x2, pcyy + y), ktree4
                                End Select
                            End If
                        End If

                    End If
                End If
            Next
            y = y + 1
        Wend
        prr = Int((prr + Int(6 + Rnd * (12 * scale))) / 2)
    Next
End Sub

Sub addcactus (rno, pcx, pcy, scale)
    prr = Int(6 + Rnd * (12 * scale))
    preps = (3 + Int(Rnd * prr))
    For wr = 1 To preps
        pcxx = pcx + Int(Rnd * (prr / 2)) - Int(Rnd * (prr / 2))
        pcyy = pcy + Int(Rnd * (prr / 2)) - Int(Rnd * (prr / 2))
        rsqrd = prr * prr
        y = -prr
        While y <= prr
            x = Int(Sqr(rsqrd - y * y))
            For x2 = pcxx - x To pcxx + x
                If x2 >= rect(rno).xx And x2 <= rect(rno).xx + rect(rno).ww Then
                    If pcyy + y >= rect(rno).yy And pcyy + y <= rect(rno).yy + rect(rno).hh Then
                        kk = Point(x2, pcyy + y)
                        If kk = kwaste Then
                            If Int(1 + Rnd * 100) < 15 Then
                                tc = Int(1 + Rnd * 2)
                                Select Case tc
                                    Case 1
                                        PSet (x2, pcyy + y), kcactus1
                                    Case 2
                                        PSet (x2, pcyy + y), kcactus2
                                End Select
                            End If
                        End If

                    End If
                End If
            Next
            y = y + 1
        Wend
        prr = Int((prr + Int(6 + Rnd * (12 * scale))) / 2)
    Next
End Sub






Sub addslime (rno, pcx, pcy, scale)
    prr = Int(5 + Rnd * (10 * scale))
    preps = (3 + Int(Rnd * prr))
    For wr = 1 To preps
        pcxx = pcx + Int(Rnd * (prr / 2)) - Int(Rnd * (prr / 2))
        pcyy = pcy + Int(Rnd * (prr / 2)) - Int(Rnd * (prr / 2))
        rsqrd = prr * prr
        y = -prr
        While y <= prr
            x = Int(Sqr(rsqrd - y * y))
            For x2 = pcxx - x To pcxx + x
                If x2 >= rect(rno).xx And x2 <= rect(rno).xx + rect(rno).ww Then
                    If pcyy + y >= rect(rno).yy And pcyy + y <= rect(rno).yy + rect(rno).hh Then
                        kk = Point(x2, pcyy + y)
                        If kk = Klgrey Or kk = kwater Or kk = kgrass Then
                            PSet (x2, pcyy + y), kslime
                        End If
                        If kk = kwaste And Int(Rnd * 100) < 75 Then
                            PSet (x2, pcyy + y), kslime
                        End If

                    End If
                End If
            Next
            y = y + 1
        Wend
        prr = Int((prr + Int(6 + Rnd * (12 * scale))) / 2)
    Next
End Sub
Sub addlava (rno, pcx, pcy, scale)
    prr = Int(5 + Rnd * (10 * scale))
    preps = (3 + Int(Rnd * prr))
    For wr = 1 To preps
        pcxx = pcx + Int(Rnd * (prr / 2)) - Int(Rnd * (prr / 2))
        pcyy = pcy + Int(Rnd * (prr / 2)) - Int(Rnd * (prr / 2))
        rsqrd = prr * prr
        y = -prr
        While y <= prr
            x = Int(Sqr(rsqrd - y * y))
            For x2 = pcxx - x To pcxx + x
                If x2 >= rect(rno).xx And x2 <= rect(rno).xx + rect(rno).ww Then
                    If pcyy + y >= rect(rno).yy And pcyy + y <= rect(rno).yy + rect(rno).hh Then
                        kk = Point(x2, pcyy + y)
                        If kk = Klgrey Or kk = kwater Or kk = kslime Or kk = kgrass Or kk = kwaste Then
                            If kk = kwater Then
                                If Abs(y) < prr / 2 Then
                                    PSet (x2, pcyy + y), klava
                                Else
                                    Select Case Int(1 + Rnd * 12)
                                        Case 1, 2, 3, 4, 5
                                            PSet (x2, pcyy + y), klava
                                        Case 6, 7, 8
                                            PSet (x2, pcyy + y), krubble
                                        Case 9, 10
                                            PSet (x2, pcyy + y), Klgrey
                                        Case 11
                                            PSet (x2, pcyy + y), Kdgrey
                                        Case 12
                                            PSet (x2, pcyy + y), kcrystal
                                    End Select
                                End If
                            Else
                                PSet (x2, pcyy + y), klava
                            End If
                        End If
                    End If
                End If
            Next
            y = y + 1
        Wend
        prr = Int((prr + Int(6 + Rnd * (12 * scale))) / 2)
    Next
End Sub

Sub addfungus (rno, pcx, pcy, scale)
    prr = Int(2 + Rnd * (2 * scale))
    preps = (3 + Int(Rnd * prr))
    For wr = 1 To preps
        pcxx = pcx + Int(Rnd * (prr / 2)) - Int(Rnd * (prr / 2))
        pcyy = pcy + Int(Rnd * (prr / 2)) - Int(Rnd * (prr / 2))
        rsqrd = prr * prr
        y = -prr
        While y <= prr
            x = Int(Sqr(rsqrd - y * y))
            For x2 = pcxx - x To pcxx + x
                If x2 >= rect(rno).xx And x2 <= rect(rno).xx + rect(rno).ww Then
                    If pcyy + y >= rect(rno).yy And pcyy + y <= rect(rno).yy + rect(rno).hh Then
                        kk = Point(x2, pcyy + y)
                        If kk = Klgrey Or kk = kwater Then
                            If Int(1 + Rnd * 100) <= 30 Then PSet (x2, pcyy + y), kfungus
                        End If
                        If kk = kgrass Then
                            If Int(1 + Rnd * 100) <= 65 Then PSet (x2, pcyy + y), kfungus
                        End If
                        If kk = kwaste Then
                            If Int(1 + Rnd * 100) <= 15 Then PSet (x2, pcyy + y), kfungus
                        End If

                    End If
                End If
            Next
            y = y + 1
        Wend
        prr = Int((prr + Int(6 + Rnd * (12 * scale))) / 2)
    Next
End Sub
Function checkrubble (xx, yy)
    stumblecheck = Int(1 + Rnd * 120)
    dmg = 0
    If stumblecheck > health Then
        Print "whooops.... you stumbled on the rubble...";
        Select Case Int(1 + Rnd * 20)
            Case 1
                If Point(ppx - 1, ppy - 1) <> Kdgrey Then
                    ppx = ppx - 1: ppy = ppy - 1
                End If
            Case 2
                If Point(ppx, ppy - 1) <> Kdgrey Then
                    ppy = ppy - 1
                End If
            Case 3
                If Point(ppx + 1, ppy + 1) <> Kdgrey Then
                    ppx = ppx + 1: ppy = ppy + 1
                End If
            Case 4
                If Point(ppx - 1, ppy) <> Kdgrey Then
                    ppx = ppx - 1
                End If
            Case 6
                If Point(ppx + 1, ppy) <> Kdgrey Then
                    ppx = ppx + 1
                End If
            Case 7
                If Point(ppx - 1, ppy + 1) <> Kdgrey Then
                    ppx = ppx - 1: ppy = ppy + 1
                End If
            Case 8
                If Point(ppx, ppy + 1) <> Kdgrey Then
                    ppy = ppy + 1
                End If
            Case 9
                If Point(ppx + 1, ppy + 1) <> Kdgrey Then
                    ppy = ppy + 1: ppx = ppx + 1
                End If
            Case 10, 11, 12, 13, 14
                Print " knocking the wind out of you... ";
                pstamina = Int(pstamina / 4)
            Case 15, 16, 17, 18, 19, 20
                ppx = lastx: ppy = lasty
                Print "you tumble back...";
        End Select
        dmg = Abs(Int((Rnd * 3) - (Rnd * 3)))
        If dmg > 0 Then
            Print "you suffer "; dmg; " points of damage!"
        Else
            Print "."
        End If
    End If
    checkrubble = dmg
End Function
Sub addcornerrubble (rno)
    numcorn = Int(1 + Rnd * 4)
    For crr = 1 To numcorn
        Select Case Int(Rnd * 5)
            Case 1
                crx = rect(rno).xx + 1
                cry = rect(rno).yy + 1
            Case 2
                crx = rect(rno).xx + 1
                cry = rect(rno).yy + rect(rno).hh - 2
            Case 3
                crx = rect(rno).xx + rect(rno).ww - 2
                cry = rect(rno).yy + 1
            Case 4
                crx = rect(rno).xx + rect(rno).ww - 2
                cry = rect(rno).yy + rect(rno).hh - 2
        End Select
        prr = Int((rect(rno).hh + rect(rno).ww) / 12)
        rsqrd = prr * prr
        y = -prr
        While y <= prr
            x = Int(Sqr(rsqrd - y * y))
            For x2 = crx - x To crx + x
                If x2 >= rect(rno).xx And x2 <= rect(rno).xx + rect(rno).ww Then
                    If cry + y >= rect(rno).yy And cry + y <= rect(rno).yy + rect(rno).hh Then
                        kk = Point(x2, cry + y)
                        If kk = kwaste And Int(1 + Rnd * 100) < (cornerrubblechance * 2.5) Then
                            PSet (x2, cry + y), krubble
                        End If
                    End If
                End If
            Next
            y = y + 1
        Wend
    Next crr
End Sub

Function checkcrystal (xx, yy)
    climbcheck = Int(1 + Rnd * 100)
    If climbcheck > phealth Then
        Print "You just can't gain any purchase to climb the crystal."
    Else
        stumblecheck = Int(1 + Rnd * 120)
        dmg = 0
        If stumblecheck > health Then
            Print ".... you fell from the crytsal...";
            Select Case Int(1 + Rnd * 9)
                Case 1
                    If Point(ppx - 1, ppy - 1) <> Kdgrey Then
                        ppx = ppx - 1: ppy = ppy - 1
                    End If
                Case 2
                    If Point(ppx, ppy - 1) <> Kdgrey Then
                        ppy = ppy - 1
                    End If
                Case 3
                    If Point(ppx + 1, ppy + 1) <> Kdgrey Then
                        ppx = ppx + 1: ppy = ppy + 1
                    End If
                Case 4
                    If Point(ppx - 1, ppy) <> Kdgrey Then
                        ppx = ppx - 1
                    End If
                Case 5
                    ppx = lastx: ppy = lasty
                Case 6
                    If Point(ppx + 1, ppy) <> Kdgrey Then
                        ppx = ppx + 1
                    End If
                Case 7
                    If Point(ppx - 1, ppy + 1) <> Kdgrey Then
                        ppx = ppx - 1: ppy = ppy + 1
                    End If
                Case 8
                    If Point(ppx, ppy + 1) <> Kdgrey Then
                        ppy = ppy + 1
                    End If
                Case 9
                    If Point(ppx + 1, ppy + 1) <> Kdgrey Then
                        ppy = ppy + 1: ppx = ppx + 1
                    End If
            End Select
            dmg = Abs(Int((Rnd * 4) - (Rnd * 4)))
            If dmg > 0 Then
                Print "you suffer "; dmg; " points of damage!"
            Else
                Print "."
            End If

        End If
    End If
    checkcrystal = dmg
End Function
Sub coltileat (tn, ktc, xx, yy)
    Dim kc As _Unsigned Long
    _Source tiles&
    _Dest ms
    tx = tilespot(tn, 1): ty = tilespot(tn, 2)
    For px = 0 To 16
        For py = 0 To 15
            kc = Point(tx + px, ty + py)
            If kc <> Kblack Then
                PSet (xx + px, yy + py), ktc
            End If
        Next py
    Next px
    _Source dmap
End Sub
Function getwalltile
    wt = Int(1 + Rnd * 8)
    Select Case wt
        Case 1, 2, 3
            wt = 8
        Case 4, 5
            wt = 15
        Case 6
            wt = 14
        Case 7
            wt = 11
        Case 8
            wt = 12
    End Select
    getwalltile = wt
End Function
Sub makemonsters
    ReDim mp(1000, 1000) As Integer
    For m = 1 To 300

        monst(m).tile = 144 + Int(Rnd * 239)
        monst(m).mx = Int(11 + Rnd * 980)
        monst(m).my = Int(11 + Rnd * 980)
        mp(monst(m).mx, monst(m).my) = m
    Next m
End Sub

Sub handlemonsters
    ReDim mp(1000, 1000)
    For m = 1 To 300
        If monst(m).my <> 0 Then
            If Int(Rnd * 100) < 30 Then
                If ppx < monst(m).mx Then monst(m).mx = monst(m).mx - 1
                If ppx > monst(m).mx Then monst(m).mx = monst(m).mx + 1
                If ppy < monst(m).my Then monst(m).my = monst(m).my - 1
                If ppy > monst(m).my Then monst(m).my = monst(m).my + 1
                mk = Point(monst(m).mx, monst(m).my)
                If mk = klava Then
                    Print "Monster Falls in lava! ";
                    monst(m).my = 0
                    monst(m).mx = 0
                End If
            End If
        End If
        mp(monst(m).mx, monst(m).my) = m
    Next m
End Sub
Function harvestfungus
    If Point(ppx, ppy) = kfungus And pstamina > 0 Then
        nf = Int(Rnd * 3)
        Print "You root among the fungus and harvest "; nf; " decent mushrooms";
        _Dest cmap
        PSet (ppx, ppy), kfloor
        _Dest ms
        pstamina = pstamina - Int(Rnd * 3)
        If Int(1 + Rnd * 100) > phealth Then
            Print " getting a face full of toxic spores."
            phealth = phealth - Int(Rnd * 4)
        Else
            Print "."
        End If
        If Int(Rnd * 100) < 67 Then
            _Dest dmap
            Select Case Int(Rnd * 3)
                Case 0
                    PSet (ppx, ppy), kfloor2
                Case 1
                    PSet (ppx, ppy), kfloor3
                Case 2
                    PSet (ppx, ppy), kfloor4
                    _Dest ms
            End Select
        End If

        harvestfungus = nf
    Else
        Print "No mushrooms to pick here."
    End If
End Function
Sub eatshrooms
    If pshrooms < 1 Then Print "You don't have any mushrooms."
    If pshrooms > 0 Then
        pshrooms = pshrooms - 1
        eat = Int(1 + Rnd * 100)
        If eat > phealth Then
            Select Case eat
                Case 1 To 50
                    Print "Oh.... that was horrible, it makes you terribly ill."
                    phealth = Int(phealth * .7)
                    pstamina = Int(pstamina / 2)
                    pwounds = pwounds + Int(1 + Rnd * 3)
                Case 51 To 75
                    Print "Oh..That was awful, it tasted like dirt."
                    pstamina = Int(pstamina * .9)
                    phealth = Int(phealth * .9)
                Case 76 To 100
                    Print "That didn't go down right."
                    pstamina = Int(pstamina * .9)
            End Select

        Else
            Select Case eat
                Case 1 To 25
                    Print "You've eatem worse."
                    phealth = phealth + Int(Rnd * 2)
                    pstamina = pstamina + 2
                Case 26 To 75
                    Print "That tasted great!"
                    pwounds = pwounds - Int(Rnd * 2)
                    phealth = phealth + Int(1 + Rnd * 6)
                    pstamina = pstamina + 3
                Case 76 To 100
                    pwounds = pwounds - Int(Rnd * 3)
                    Print "Munch, munch... well that hit the spot."
                    pstamina = pstamina + 4
            End Select
        End If
        If pstamina < 1 Then pstamina = 0
        If phealth < 1 Then phealth = 0
        If phealth > 100 Then phealth = 100
        If pwounds < 1 Then pwounds = 0
        If pstamina > 100 Then pstamina = pstamina - 1
    End If
End Sub

Sub minimap
    minx = ppx - 50
    maxx = ppx + 50
    miny = ppy - 50
    maxy = ppy + 50
    mvx = 51
    mvy = 51
    If minx < 10 Then
        minx = 10
        maxx = 111
    End If
    If miny < 10 Then
        miny = 10
        maxy = 111
    End If
    If maxx > 990 Then
        maxx = 990
        minx = 879
    End If
    If maxy > 990 Then
        maxy = 990
        miny = 879
    End If
    miniy = 0
    For ly = miny To maxy
        miniy = miniy + 1
        minix = 0
        For lx = minx To maxx
            minix = minix + 1
            km = Point(lx, ly)
            PSet (minix + 400, miniy + 200), km
        Next
    Next
End Sub
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Messages In This Thread
DeathTestvDungeon - by James D Jarvis - 09-29-2022, 03:49 PM
RE: DeathTestvDungeon - by James D Jarvis - 09-29-2022, 04:02 PM
RE: DeathTestvDungeon - by Pete - 09-29-2022, 05:19 PM
RE: DeathTestvDungeon - by mnrvovrfc - 09-29-2022, 06:43 PM
RE: DeathTestvDungeon - by Pete - 09-29-2022, 07:15 PM
RE: DeathTestvDungeon - by James D Jarvis - 10-30-2022, 03:10 PM
RE: DeathTestvDungeon - by justsomeguy - 10-30-2022, 08:36 PM
RE: DeathTestvDungeon - by James D Jarvis - 10-30-2022, 10:59 PM



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