DeathTestvDungeon
#8
That Kenney tile set was just extensive enough and easy to edit I couldn't keep away from using it.

As for lighting I was figuring on eventually just dropping a lighting mask over the play area image on the mainscreen with a varying alpha channel, that would cut out a lot of computation and wouldn't require keeping track of any extra data elsewhere.
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Messages In This Thread
DeathTestvDungeon - by James D Jarvis - 09-29-2022, 03:49 PM
RE: DeathTestvDungeon - by James D Jarvis - 09-29-2022, 04:02 PM
RE: DeathTestvDungeon - by Pete - 09-29-2022, 05:19 PM
RE: DeathTestvDungeon - by mnrvovrfc - 09-29-2022, 06:43 PM
RE: DeathTestvDungeon - by Pete - 09-29-2022, 07:15 PM
RE: DeathTestvDungeon - by James D Jarvis - 10-30-2022, 03:10 PM
RE: DeathTestvDungeon - by justsomeguy - 10-30-2022, 08:36 PM
RE: DeathTestvDungeon - by James D Jarvis - 10-30-2022, 10:59 PM



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