11-04-2022, 03:36 PM
(11-04-2022, 09:43 AM)Coolman Wrote:What got me is that there was no error actually displayed. "C++ compilation failed" has to give the reason why it failed, not just the steps that it took to create input acceptable to "g++". That was weird in itself, the "compilelog.txt" only showing those commands. If there was an error, it should have been drawn frivolously by "g++", that's why I said "squiggles and whatnot" as that compiler tries to draw attention to where it thinks it found an error, and what is the error, and maybe a suggestion how to fix it such as enabling or disabling an invoke command flag. What was even weirder was the second launch of the program which produced no "compilelog.txt" but also "did nothing". That is an easy way for someone else to lose faith in this product.(11-03-2022, 10:28 PM)johnno56 Wrote: Forgive me if I sound confused, chances are I am, but, what parentheses? I initially cut and pasted the listing from this site into the IDE then F5. The last time I ran it, using 3.4.0, I actually saved the game first as, 'pool.bas' then F5. I do not recall adding parentheses to any filename...
when you copy and paste a code in the editor, it is automatically renamed to :
for example Untitled(10), try to compile and you will get almost the same error message as you posted here :
https://staging.qb64phoenix.com/showthre...09#pid9109