qb bbcode now available!
#11
(06-04-2023, 07:22 PM)bplus Wrote: I had already tried qb tags and saw, as Rho said, the code does not "Select All" so I tested the good ole code tags method and that does still work.


Try again, I have been futzing with stuff. Sorry, we're going to setup a staging server.
grymmjack (gj!)
GitHubYouTube | Soundcloud | 16colo.rs
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#12
LOL it's selecting only the first code block, no matter which code block you click select on... Joy.
grymmjack (gj!)
GitHubYouTube | Soundcloud | 16colo.rs
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#13
OK I got the select all function working to select the correct code LOL.
grymmjack (gj!)
GitHubYouTube | Soundcloud | 16colo.rs
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#14
(06-04-2023, 07:46 PM)grymmjack Wrote: OK I got the select all function working to select the correct code LOL.

Oh Nos!  Now it won't work to help people copy code that has glitches or bugs in it.  How will we ever copy *incorrect* code now??!!
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#15
nice work on improving Steve's forum for us!
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#16
(06-04-2023, 08:40 PM)vince Wrote: nice work on improving Steve's forum for us!

Yes, I agree. When the wrinkles are worked out this will be great. I used the export to HTML feature in the tutorial with great success. The code looks better than ever.
Software and cathedrals are much the same — first we build them, then we pray.
QB64 Tutorial
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#17
Tested with my Tessellations code: https://staging.qb64phoenix.com/showthre...8#pid16338

+1 looks good nice work! Smile
b = b + ...
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#18
(06-04-2023, 09:17 PM)bplus Wrote: Tested with my Tessellations code: https://staging.qb64phoenix.com/showthre...8#pid16338

+1 looks good nice work! Smile

Wow, perfect!
Software and cathedrals are much the same — first we build them, then we pray.
QB64 Tutorial
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#19
Hi @grymmjack,
there are still lots of keywords not recognized in the [ q b ]...[ / q b ] codebox and others which miss to include the $ sign in front or tail of the words. QB64(pe) specific keywords are listed both, with underscore for the regular use and without underscore for the $NOPREFIX use.

However, note that the following list does also contain regular BASIC keywords which are not supported by QB64(pe) such as FRE or FN, but thought I include it for completeness.

Code: (Select All)
$ASSERTS
$CHECKING
$COLOR
$CONSOLE
$DEBUG
$ELSE
$ELSEIF
$END
$ERROR
$EXEICON
$IF
$LET
$MIDISOUNDFONT
$NOPREFIX
$RESIZE
$SCREENHIDE
$SCREENSHOW
$UNSTABLE
$VERSIONINFO
$VIRTUALKEYBOARD
ABS
ABSOLUTE
ACCESS
ALIAS
AND
ANY
APPEND
AS
ASC
ATN
BASE
BEEP
BINARY
BLOAD
BSAVE
BYVAL
CALL
CALLS
CASE
CDBL
CDECL
CHAIN
CHDIR
CHR$
CINT
CIRCLE
CLNG
CLOSE
CLS
COLOR
COM
COMMAND$
COMMON
CONST
COS
CSNG
CSRLIN
CUSTOMTYPE
CVD
CVDMBF
CVI
CVL
CVS
CVSMBF
DATA
DATE$
DECLARE
DEF
DEFDBL
DEFINT
DEFLNG
DEFSNG
DEFSTR
DIM
DO
DOUBLE
DRAW
DYNAMIC
ELSE
ELSEIF
END
ENVIRON
ENVIRON$
EOF
EQV
ERASE
ERDEV
ERDEV$
ERL
ERR
ERROR
EVERYCASE
EXP
FIELD
FILEATTR
FILES
FIX
FN
FOR
FRE
FREE
FREEFILE
FUNCTION
GET
GOSUB
GOTO
HEX$
IF
IMP
INKEY$
INP
INPUT
INPUT$
INSTR
INT
INTEGER
INTERRUPT
INTERRUPTX
IOCTL
IOCTL$
IS
KEY
KILL
LBOUND
LCASE$
LEFT$
LEN
LET
LIBRARY
LINE
LIST
LOC
LOCATE
LOCK
LOF
LOG
LONG
LOOP
LPOS
LPRINT
LSET
LTRIM$
MID$
MKD$
MKDIR
MKDMBF$
MKI$
MKL$
MKS$
MKSMBF$
MOD
NAME
NEXT
NOT
OCT$
ON
OPEN
OPTION
OR
OUT
OUTPUT
PAINT
PALETTE
PCOPY
PEEK
PEN
PLAY
PMAP
POINT
POKE
POS
PRESET
PRINT
PSET
PUT
RANDOM
RANDOMIZE
READ
REDIM
RESET
RESTORE
RESUME
RETURN
RIGHT$
RMDIR
RND
RSET
RTRIM$
RUN
SADD
SCREEN
SEEK
SEG
SELECT
SETMEM
SGN
SHARED
SHELL
SIGNAL
SIN
SINGLE
SLEEP
SOUND
SPACE$
SPC
SQR
STATIC
STEP
STICK
STOP
STR$
STRIG
STRING
STRING$
SUB
SWAP
SYSTEM
TAB
TAN
THEN
TIME$
TIMER
TO
TROFF
TRON
TYPE
UBOUND
UCASE$
UEVENT
UNLOCK
UNTIL
USING
VAL
VARPTR
VARPTR$
VARSEG
VIEW
WAIT
WEND
WHILE
WINDOW
WRITE
XOR
ACCEPTFILEDROP
_ACCEPTFILEDROP
ACOS
_ACOS
ACOSH
_ACOSH
ALL
_ALL
ALLOWFULLSCREEN
_ALLOWFULLSCREEN
ALPHA
_ALPHA
ALPHA32
_ALPHA32
ANTICLOCKWISE
_ANTICLOCKWISE
ARCCOT
_ARCCOT
ARCCSC
_ARCCSC
ARCSEC
_ARCSEC
ASIN
_ASIN
ASINH
_ASINH
ASSERT
_ASSERT
ATAN2
_ATAN2
ATANH
_ATANH
AUTODISPLAY
_AUTODISPLAY
AXIS
_AXIS
BACKGROUNDCOLOR
_BACKGROUNDCOLOR
BEHIND
_BEHIND
BIN$
_BIN$
BIT
_BIT
BLEND
_BLEND
BLINK
_BLINK
BLUE
_BLUE
BLUE32
_BLUE32
BUTTON
_BUTTON
BUTTONCHANGE
_BUTTONCHANGE
BYTE
_BYTE
CAPSLOCK
_CAPSLOCK
CEIL
_CEIL
CINP
_CINP
CLEAR
_CLEAR
CLEARCOLOR
_CLEARCOLOR
CLIP
_CLIP
CLIPBOARD$
_CLIPBOARD$
CLIPBOARDIMAGE
_CLIPBOARDIMAGE
CLOCKWISE
_CLOCKWISE
COLORCHOOSERDIALOG
_COLORCHOOSERDIALOG
COMMANDCOUNT
_COMMANDCOUNT
CONNECTED
_CONNECTED
CONNECTIONADDRESS
_CONNECTIONADDRESS
CONNECTIONADDRESS$
_CONNECTIONADDRESS$
CONSOLE
_CONSOLE
CONSOLECURSOR
_CONSOLECURSOR
CONSOLEFONT
_CONSOLEFONT
CONSOLEINPUT
_CONSOLEINPUT
CONSOLETITLE
_CONSOLETITLE
CONTINUE
_CONTINUE
CONTROLCHR
_CONTROLCHR
COPYIMAGE
_COPYIMAGE
COPYPALETTE
_COPYPALETTE
COSH
_COSH
COT
_COT
COTH
_COTH
CSC
_CSC
CSCH
_CSCH
CV
_CV
CWD$
_CWD$
D2G
_D2G
D2R
_D2R
DEFAULTCOLOR
_DEFAULTCOLOR
DEFINE
_DEFINE
DEFLATE$
_DEFLATE$
DELAY
_DELAY
DEPTHBUFFER
_DEPTHBUFFER
DESKTOPHEIGHT
_DESKTOPHEIGHT
DESKTOPWIDTH
_DESKTOPWIDTH
DEST
_DEST
DEVICE$
_DEVICE$
DEVICEINPUT
_DEVICEINPUT
DEVICES
_DEVICES
DIR$
_DIR$
DIREXISTS
_DIREXISTS
DISPLAY
_DISPLAY
DISPLAYORDER
_DISPLAYORDER
DONTBLEND
_DONTBLEND
DONTWAIT
_DONTWAIT
DROPPEDFILE
_DROPPEDFILE
DROPPEDFILE$
_DROPPEDFILE$
ECHO
_ECHO
ENVIRONCOUNT
_ENVIRONCOUNT
ERRORLINE
_ERRORLINE
ERRORMESSAGE$
_ERRORMESSAGE$
EXIT
_EXIT
EXPLICIT
_EXPLICIT
EXPLICITARRAY
_EXPLICITARRAY
FILEEXISTS
_FILEEXISTS
FILLBACKGROUND
_FILLBACKGROUND
FINISHDROP
_FINISHDROP
FLOAT
_FLOAT
FONT
_FONT
FONTHEIGHT
_FONTHEIGHT
FONTWIDTH
_FONTWIDTH
FPS
_FPS
FREEFONT
_FREEFONT
FREEIMAGE
_FREEIMAGE
FREETIMER
_FREETIMER
FULLSCREEN
_FULLSCREEN
G2D
_G2D
G2R
_G2R
GLRENDER
_GLRENDER
GREEN
_GREEN
GREEN32
_GREEN32
HARDWARE
_HARDWARE
HARDWARE1
_HARDWARE1
HEIGHT
_HEIGHT
HIDE
_HIDE
HYPOT
_HYPOT
ICON
_ICON
INCLERRORFILE$
_INCLERRORFILE$
INCLERRORLINE
_INCLERRORLINE
INFLATE$
_INFLATE$
INPUTBOX$
_INPUTBOX$
INSTRREV
_INSTRREV
INTEGER64
_INTEGER64
KEEPBACKGROUND
_KEEPBACKGROUND
KEYCLEAR
_KEYCLEAR
KEYDOWN
_KEYDOWN
KEYHIT
_KEYHIT
LASTAXIS
_LASTAXIS
LASTBUTTON
_LASTBUTTON
LASTWHEEL
_LASTWHEEL
LIMIT
_LIMIT
LOADFONT
_LOADFONT
LOADIMAGE
_LOADIMAGE
MAPTRIANGLE
_MAPTRIANGLE
MAPUNICODE
_MAPUNICODE
MEM
_MEM
MEMCOPY
_MEMCOPY
MEMELEMENT
_MEMELEMENT
MEMEXISTS
_MEMEXISTS
MEMFILL
_MEMFILL
MEMFREE
_MEMFREE
MEMGET
_MEMGET
MEMIMAGE
_MEMIMAGE
MEMNEW
_MEMNEW
MEMPUT
_MEMPUT
MEMSOUND
_MEMSOUND
MESSAGEBOX
_MESSAGEBOX
MIDDLE
_MIDDLE
MK$
_MK$
MOUSEBUTTON
_MOUSEBUTTON
MOUSEHIDE
_MOUSEHIDE
MOUSEINPUT
_MOUSEINPUT
MOUSEMOVE
_MOUSEMOVE
MOUSEMOVEMENTX
_MOUSEMOVEMENTX
MOUSEMOVEMENTY
_MOUSEMOVEMENTY
MOUSEPIPEOPEN
_MOUSEPIPEOPEN
MOUSESHOW
_MOUSESHOW
MOUSEWHEEL
_MOUSEWHEEL
MOUSEX
_MOUSEX
MOUSEY
_MOUSEY
NEWIMAGE
_NEWIMAGE
NONE
_NONE
NOTIFYPOPUP
_NOTIFYPOPUP
NUMLOCK
_NUMLOCK
OFF
_OFF
OFFSET
_OFFSET
ONLY
_ONLY
ONLYBACKGROUND
_ONLYBACKGROUND
ONTOP
_ONTOP
OPENCLIENT
_OPENCLIENT
OPENCONNECTION
_OPENCONNECTION
OPENFILEDIALOG$
_OPENFILEDIALOG$
OPENHOST
_OPENHOST
OS$
_OS$
PALETTECOLOR
_PALETTECOLOR
PI
_PI
PIXELSIZE
_PIXELSIZE
PRESERVE
_PRESERVE
PRINTIMAGE
_PRINTIMAGE
PRINTMODE
_PRINTMODE
PRINTSTRING
_PRINTSTRING
PRINTWIDTH
_PRINTWIDTH
PUTIMAGE
_PUTIMAGE
R2D
_R2D
R2G
_R2G
READBIT
_READBIT
RED
_RED
RED32
_RED32
RESETBIT
_RESETBIT
RESIZE
_RESIZE
RESIZEHEIGHT
_RESIZEHEIGHT
RESIZEWIDTH
_RESIZEWIDTH
RGB
_RGB
RGB32
_RGB32
RGBA
_RGBA
RGBA32
_RGBA32
ROL
_ROL
ROR
_ROR
ROUND
_ROUND
SAVEFILEDIALOG$
_SAVEFILEDIALOG$
SCALEDHEIGHT
_SCALEDHEIGHT
SCALEDWIDTH
_SCALEDWIDTH
SCREENCLICK
_SCREENCLICK
SCREENEXISTS
_SCREENEXISTS
SCREENHIDE
_SCREENHIDE
SCREENICON
_SCREENICON
SCREENIMAGE
_SCREENIMAGE
SCREENMOVE
_SCREENMOVE
SCREENPRINT
_SCREENPRINT
SCREENSHOW
_SCREENSHOW
SCREENX
_SCREENX
SCREENY
_SCREENY
SCROLLLOCK
_SCROLLLOCK
SEAMLESS
_SEAMLESS
SEC
_SEC
SECH
_SECH
SELECTFOLDERDIALOG$
_SELECTFOLDERDIALOG$
SETALPHA
_SETALPHA
SETBIT
_SETBIT
SHELLHIDE
_SHELLHIDE
SHL
_SHL
SHR
_SHR
SINH
_SINH
SMOOTH
_SMOOTH
SMOOTHSHRUNK
_SMOOTHSHRUNK
SMOOTHSTRETCHED
_SMOOTHSTRETCHED
SNDBAL
_SNDBAL
SNDCLOSE
_SNDCLOSE
SNDCOPY
_SNDCOPY
SNDGETPOS
_SNDGETPOS
SNDLEN
_SNDLEN
SNDLIMIT
_SNDLIMIT
SNDLOOP
_SNDLOOP
SNDNEW
_SNDNEW
SNDOPEN
_SNDOPEN
SNDOPENRAW
_SNDOPENRAW
SNDPAUSE
_SNDPAUSE
SNDPAUSED
_SNDPAUSED
SNDPLAY
_SNDPLAY
SNDPLAYCOPY
_SNDPLAYCOPY
SNDPLAYFILE
_SNDPLAYFILE
SNDPLAYING
_SNDPLAYING
SNDRATE
_SNDRATE
SNDRAW
_SNDRAW
SNDRAWDONE
_SNDRAWDONE
SNDRAWLEN
_SNDRAWLEN
SNDSETPOS
_SNDSETPOS
SNDSTOP
_SNDSTOP
SNDVOL
_SNDVOL
SOFTWARE
_SOFTWARE
SOURCE
_SOURCE
SQUAREPIXELS
_SQUAREPIXELS
STARTDIR$
_STARTDIR$
STATUSCODE
_STATUSCODE
STRCMP
_STRCMP
STRETCH
_STRETCH
STRICMP
_STRICMP
TANH
_TANH
TITLE
_TITLE
TITLE$
_TITLE$
TOGGLE
_TOGGLE
TOGGLEBIT
_TOGGLEBIT
TOTALDROPPEDFILES
_TOTALDROPPEDFILES
TRIM$
_TRIM$
UCHARPOS
_UCHARPOS
UFONTHEIGHT
_UFONTHEIGHT
ULINESPACING
_ULINESPACING
UNSIGNED
_UNSIGNED
UPRINTSTRING
_UPRINTSTRING
UPRINTWIDTH
_UPRINTWIDTH
WHEEL
_WHEEL
WIDTH
_WIDTH
WINDOWHANDLE
_WINDOWHANDLE
WINDOWHASFOCUS
_WINDOWHASFOCUS
glAccum
_glAccum
glAlphaFunc
_glAlphaFunc
glAreTexturesResident
_glAreTexturesResident
glArrayElement
_glArrayElement
glBegin
_glBegin
glBindTexture
_glBindTexture
glBitmap
_glBitmap
glBlendFunc
_glBlendFunc
glCallList
_glCallList
glCallLists
_glCallLists
glClear
_glClear
glClearAccum
_glClearAccum
glClearColor
_glClearColor
glClearDepth
_glClearDepth
glClearIndex
_glClearIndex
glClearStencil
_glClearStencil
glClipPlane
_glClipPlane
glColor3b
_glColor3b
glColor3bv
_glColor3bv
glColor3d
_glColor3d
glColor3dv
_glColor3dv
glColor3f
_glColor3f
glColor3fv
_glColor3fv
glColor3i
_glColor3i
glColor3iv
_glColor3iv
glColor3s
_glColor3s
glColor3sv
_glColor3sv
glColor3ub
_glColor3ub
glColor3ubv
_glColor3ubv
glColor3ui
_glColor3ui
glColor3uiv
_glColor3uiv
glColor3us
_glColor3us
glColor3usv
_glColor3usv
glColor4b
_glColor4b
glColor4bv
_glColor4bv
glColor4d
_glColor4d
glColor4dv
_glColor4dv
glColor4f
_glColor4f
glColor4fv
_glColor4fv
glColor4i
_glColor4i
glColor4iv
_glColor4iv
glColor4s
_glColor4s
glColor4sv
_glColor4sv
glColor4ub
_glColor4ub
glColor4ubv
_glColor4ubv
glColor4ui
_glColor4ui
glColor4uiv
_glColor4uiv
glColor4us
_glColor4us
glColor4usv
_glColor4usv
glColorMask
_glColorMask
glColorMaterial
_glColorMaterial
glColorPointer
_glColorPointer
glCopyPixels
_glCopyPixels
glCopyTexImage1D
_glCopyTexImage1D
glCopyTexImage2D
_glCopyTexImage2D
glCopyTexSubImage1D
_glCopyTexSubImage1D
glCopyTexSubImage2D
_glCopyTexSubImage2D
glCullFace
_glCullFace
glDeleteLists
_glDeleteLists
glDeleteTextures
_glDeleteTextures
glDepthFunc
_glDepthFunc
glDepthMask
_glDepthMask
glDepthRange
_glDepthRange
glDisable
_glDisable
glDisableClientState
_glDisableClientState
glDrawArrays
_glDrawArrays
glDrawBuffer
_glDrawBuffer
glDrawElements
_glDrawElements
glDrawPixels
_glDrawPixels
glEdgeFlag
_glEdgeFlag
glEdgeFlagPointer
_glEdgeFlagPointer
glEdgeFlagv
_glEdgeFlagv
glEnable
_glEnable
glEnableClientState
_glEnableClientState
glEnd
_glEnd
glEndList
_glEndList
glEvalCoord1d
_glEvalCoord1d
glEvalCoord1dv
_glEvalCoord1dv
glEvalCoord1f
_glEvalCoord1f
glEvalCoord1fv
_glEvalCoord1fv
glEvalCoord2d
_glEvalCoord2d
glEvalCoord2dv
_glEvalCoord2dv
glEvalCoord2f
_glEvalCoord2f
glEvalCoord2fv
_glEvalCoord2fv
glEvalMesh1
_glEvalMesh1
glEvalMesh2
_glEvalMesh2
glEvalPoint1
_glEvalPoint1
glEvalPoint2
_glEvalPoint2
glFeedbackBuffer
_glFeedbackBuffer
glFinish
_glFinish
glFlush
_glFlush
glFogf
_glFogf
glFogfv
_glFogfv
glFogi
_glFogi
glFogiv
_glFogiv
glFrontFace
_glFrontFace
glFrustum
_glFrustum
glGenLists
_glGenLists
glGenTextures
_glGenTextures
glGetBooleanv
_glGetBooleanv
glGetClipPlane
_glGetClipPlane
glGetDoublev
_glGetDoublev
glGetError
_glGetError
glGetFloatv
_glGetFloatv
glGetIntegerv
_glGetIntegerv
glGetLightfv
_glGetLightfv
glGetLightiv
_glGetLightiv
glGetMapdv
_glGetMapdv
glGetMapfv
_glGetMapfv
glGetMapiv
_glGetMapiv
glGetMaterialfv
_glGetMaterialfv
glGetMaterialiv
_glGetMaterialiv
glGetPixelMapfv
_glGetPixelMapfv
glGetPixelMapuiv
_glGetPixelMapuiv
glGetPixelMapusv
_glGetPixelMapusv
glGetPointerv
_glGetPointerv
glGetPolygonStipple
_glGetPolygonStipple
glGetString
_glGetString
glGetTexEnvfv
_glGetTexEnvfv
glGetTexEnviv
_glGetTexEnviv
glGetTexGendv
_glGetTexGendv
glGetTexGenfv
_glGetTexGenfv
glGetTexGeniv
_glGetTexGeniv
glGetTexImage
_glGetTexImage
glGetTexLevelParameterfv
_glGetTexLevelParameterfv
glGetTexLevelParameteriv
_glGetTexLevelParameteriv
glGetTexParameterfv
_glGetTexParameterfv
glGetTexParameteriv
_glGetTexParameteriv
glHint
_glHint
glIndexd
_glIndexd
glIndexdv
_glIndexdv
glIndexf
_glIndexf
glIndexfv
_glIndexfv
glIndexi
_glIndexi
glIndexiv
_glIndexiv
glIndexMask
_glIndexMask
glIndexPointer
_glIndexPointer
glIndexs
_glIndexs
glIndexsv
_glIndexsv
glIndexub
_glIndexub
glIndexubv
_glIndexubv
glInitNames
_glInitNames
glInterleavedArrays
_glInterleavedArrays
glIsEnabled
_glIsEnabled
glIsList
_glIsList
glIsTexture
_glIsTexture
glLightf
_glLightf
glLightfv
_glLightfv
glLighti
_glLighti
glLightiv
_glLightiv
glLightModelf
_glLightModelf
glLightModelfv
_glLightModelfv
glLightModeli
_glLightModeli
glLightModeliv
_glLightModeliv
glLineStipple
_glLineStipple
glLineWidth
_glLineWidth
glListBase
_glListBase
glLoadIdentity
_glLoadIdentity
glLoadMatrixd
_glLoadMatrixd
glLoadMatrixf
_glLoadMatrixf
glLoadName
_glLoadName
glLogicOp
_glLogicOp
glMap1d
_glMap1d
glMap1f
_glMap1f
glMap2d
_glMap2d
glMap2f
_glMap2f
glMapGrid1d
_glMapGrid1d
glMapGrid1f
_glMapGrid1f
glMapGrid2d
_glMapGrid2d
glMapGrid2f
_glMapGrid2f
glMaterialf
_glMaterialf
glMaterialfv
_glMaterialfv
glMateriali
_glMateriali
glMaterialiv
_glMaterialiv
glMatrixMode
_glMatrixMode
glMultMatrixd
_glMultMatrixd
glMultMatrixf
_glMultMatrixf
glNewList
_glNewList
glNormal3b
_glNormal3b
glNormal3bv
_glNormal3bv
glNormal3d
_glNormal3d
glNormal3dv
_glNormal3dv
glNormal3f
_glNormal3f
glNormal3fv
_glNormal3fv
glNormal3i
_glNormal3i
glNormal3iv
_glNormal3iv
glNormal3s
_glNormal3s
glNormal3sv
_glNormal3sv
glNormalPointer
_glNormalPointer
glOrtho
_glOrtho
glPassThrough
_glPassThrough
glPixelMapfv
_glPixelMapfv
glPixelMapuiv
_glPixelMapuiv
glPixelMapusv
_glPixelMapusv
glPixelStoref
_glPixelStoref
glPixelStorei
_glPixelStorei
glPixelTransferf
_glPixelTransferf
glPixelTransferi
_glPixelTransferi
glPixelZoom
_glPixelZoom
glPointSize
_glPointSize
glPolygonMode
_glPolygonMode
glPolygonOffset
_glPolygonOffset
glPolygonStipple
_glPolygonStipple
glPopAttrib
_glPopAttrib
glPopClientAttrib
_glPopClientAttrib
glPopMatrix
_glPopMatrix
glPopName
_glPopName
glPrioritizeTextures
_glPrioritizeTextures
glPushAttrib
_glPushAttrib
glPushClientAttrib
_glPushClientAttrib
glPushMatrix
_glPushMatrix
glPushName
_glPushName
glRasterPos2d
_glRasterPos2d
glRasterPos2dv
_glRasterPos2dv
glRasterPos2f
_glRasterPos2f
glRasterPos2fv
_glRasterPos2fv
glRasterPos2i
_glRasterPos2i
glRasterPos2iv
_glRasterPos2iv
glRasterPos2s
_glRasterPos2s
glRasterPos2sv
_glRasterPos2sv
glRasterPos3d
_glRasterPos3d
glRasterPos3dv
_glRasterPos3dv
glRasterPos3f
_glRasterPos3f
glRasterPos3fv
_glRasterPos3fv
glRasterPos3i
_glRasterPos3i
glRasterPos3iv
_glRasterPos3iv
glRasterPos3s
_glRasterPos3s
glRasterPos3sv
_glRasterPos3sv
glRasterPos4d
_glRasterPos4d
glRasterPos4dv
_glRasterPos4dv
glRasterPos4f
_glRasterPos4f
glRasterPos4fv
_glRasterPos4fv
glRasterPos4i
_glRasterPos4i
glRasterPos4iv
_glRasterPos4iv
glRasterPos4s
_glRasterPos4s
glRasterPos4sv
_glRasterPos4sv
glReadBuffer
_glReadBuffer
glReadPixels
_glReadPixels
glRectd
_glRectd
glRectdv
_glRectdv
glRectf
_glRectf
glRectfv
_glRectfv
glRecti
_glRecti
glRectiv
_glRectiv
glRects
_glRects
glRectsv
_glRectsv
glRenderMode
_glRenderMode
glRotated
_glRotated
glRotatef
_glRotatef
glScaled
_glScaled
glScalef
_glScalef
glScissor
_glScissor
glSelectBuffer
_glSelectBuffer
glShadeModel
_glShadeModel
glStencilFunc
_glStencilFunc
glStencilMask
_glStencilMask
glStencilOp
_glStencilOp
glTexCoord1d
_glTexCoord1d
glTexCoord1dv
_glTexCoord1dv
glTexCoord1f
_glTexCoord1f
glTexCoord1fv
_glTexCoord1fv
glTexCoord1i
_glTexCoord1i
glTexCoord1iv
_glTexCoord1iv
glTexCoord1s
_glTexCoord1s
glTexCoord1sv
_glTexCoord1sv
glTexCoord2d
_glTexCoord2d
glTexCoord2dv
_glTexCoord2dv
glTexCoord2f
_glTexCoord2f
glTexCoord2fv
_glTexCoord2fv
glTexCoord2i
_glTexCoord2i
glTexCoord2iv
_glTexCoord2iv
glTexCoord2s
_glTexCoord2s
glTexCoord2sv
_glTexCoord2sv
glTexCoord3d
_glTexCoord3d
glTexCoord3dv
_glTexCoord3dv
glTexCoord3f
_glTexCoord3f
glTexCoord3fv
_glTexCoord3fv
glTexCoord3i
_glTexCoord3i
glTexCoord3iv
_glTexCoord3iv
glTexCoord3s
_glTexCoord3s
glTexCoord3sv
_glTexCoord3sv
glTexCoord4d
_glTexCoord4d
glTexCoord4dv
_glTexCoord4dv
glTexCoord4f
_glTexCoord4f
glTexCoord4fv
_glTexCoord4fv
glTexCoord4i
_glTexCoord4i
glTexCoord4iv
_glTexCoord4iv
glTexCoord4s
_glTexCoord4s
glTexCoord4sv
_glTexCoord4sv
glTexCoordPointer
_glTexCoordPointer
glTexEnvf
_glTexEnvf
glTexEnvfv
_glTexEnvfv
glTexEnvi
_glTexEnvi
glTexEnviv
_glTexEnviv
glTexGend
_glTexGend
glTexGendv
_glTexGendv
glTexGenf
_glTexGenf
glTexGenfv
_glTexGenfv
glTexGeni
_glTexGeni
glTexGeniv
_glTexGeniv
glTexImage1D
_glTexImage1D
glTexImage2D
_glTexImage2D
glTexParameterf
_glTexParameterf
glTexParameterfv
_glTexParameterfv
glTexParameteri
_glTexParameteri
glTexParameteriv
_glTexParameteriv
glTexSubImage1D
_glTexSubImage1D
glTexSubImage2D
_glTexSubImage2D
glTranslated
_glTranslated
glTranslatef
_glTranslatef
gluPerspective
_gluPerspective
glVertex2d
_glVertex2d
glVertex2dv
_glVertex2dv
glVertex2f
_glVertex2f
glVertex2fv
_glVertex2fv
glVertex2i
_glVertex2i
glVertex2iv
_glVertex2iv
glVertex2s
_glVertex2s
glVertex2sv
_glVertex2sv
glVertex3d
_glVertex3d
glVertex3dv
_glVertex3dv
glVertex3f
_glVertex3f
glVertex3fv
_glVertex3fv
glVertex3i
_glVertex3i
glVertex3iv
_glVertex3iv
glVertex3s
_glVertex3s
glVertex3sv
_glVertex3sv
glVertex4d
_glVertex4d
glVertex4dv
_glVertex4dv
glVertex4f
_glVertex4f
glVertex4fv
_glVertex4fv
glVertex4i
_glVertex4i
glVertex4iv
_glVertex4iv
glVertex4s
_glVertex4s
glVertex4sv
_glVertex4sv
glVertexPointer
_glVertexPointer
glViewport
_glViewport
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#20
I don't think *any* two-letter words are ever highlighted.  It appears the forum's highlight program requires at least 3 digits before it makes a match.
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