Random Tessellations
#1
Inspired by Charlie's BAM version I started from scratch for QB64 version with added full colorization mode.
Use b key to toggle color modes or esc to quit, any other key shows another random tile tessellated screen:
Code: (Select All)
_Title "Tessellation use b to toggle to 1 color and black or full color"
' b+ 2023-05-09 - Tiling with a pattern
'
' Inspired by Charlie's BAM example:
' https://staging.qb64phoenix.com/showthread.php?tid=1646&pid=15772#pid15772
'
' But I also wanted to try a colorized version.
'
'  So use b key to toggle between:
'  1. a mod of Charlies version with different pixel block size with black backgrounds
'  2. the colorized version which reminds me of Magic Eye Art
'
DefLng A-Z
Screen _NewImage(800, 600, 12) ' only 16 colors here
_ScreenMove 250, 50
Dim Shared Pix '   Pix is number of pixels to Tile side
Dim Shared Scale ' Change a pixel to a bigger square block for not so subtle patterns
Dim Shared Tile '  Handle that stores Tile Image in memory to call up with _PutImage
Dim Shared B '     Set color mode from Full 16 colors Rainbow to 1 like for printing a label
Do
    If InKey$ = "b" Then B = 1 - B '    toggle coloring mode on a b keypress
    MakeTile '                          create a new random tiling pattern
    Tessellate '                        tile the screen with it
    _PrintString (740, 580), "ZZZ..." ' Show user we are sleeping awaiting a key press
    Sleep
Loop Until _KeyDown(27) ' quit when detect escape key on sleep

Sub MakeTile ' make a random tile to Tesselate according to B Mode coloring
    Pix = Int(Rnd * 9) + 4 '           sets tile size: pix X pix or a 4X4 to 12X12 Tile coloring
    Scale = Int(Rnd * 6) + 4 '         to change pixels to square blocks
    If Tile Then _FreeImage Tile '     throw old image away
    Tile = _NewImage(Scale * Pix - 1, Scale * Pix - 1) '   make new one
    _Dest Tile '                       draw in the memory area Tile not on screen
    oneColor = Int(Rnd * 15) + 1 '     one color and black background for B Mode
    For y = 0 To Scale * Pix - 1 Step Scale
        For x = 0 To Scale * Pix - 1 Step Scale
            If B Then
                If Rnd < .5 Then c = 0 Else c = oneColor 'one color and black background for B Mode
            Else
                c = Int(Rnd * 16)
            End If
            Line (x, y)-Step(Scale, Scale), c, BF ' draw square that is scaled pixel
        Next
    Next
    _Dest 0
End Sub

Sub Tessellate ' just covering the screen with our Tile
    For y = 0 To _Height Step Scale * Pix
        For x = 0 To _Width Step Scale * Pix
            _PutImage (x, y)-Step(Scale * Pix - 1, Scale * Pix - 1), Tile, 0
        Next
    Next
End Sub

   
   
b = b + ...
Reply
#2
Tessellation madness, because I couldn't help myself.

"x","X","y","Y",",",".","[","]","-","=" all do something.  Maybe this could be made more coherent, but what fun is that?

EDIT: commented out DEflng, shifting X&Y works now.

Code: (Select All)
_Title "Tessellation Madness"
'based on progrma by  b+ 2023-05-09 - Tiling with a pattern
'
' Inspired by Charlie's BAM example:
' https://staging.qb64phoenix.com/showthread.php?tid=1646&pid=15772#pid15772
'
' But I also wanted to try a colorized version.
'
'  So use b key to toggle between:
'  1. a mod of Charlies version with different pixel block size with black backgrounds
'  2. the colorized version which reminds me of Magic Eye Art
'
'DefLng A-Z ' EDITED OUT
Screen _NewImage(800, 600, 256) ' only 16 colors here
_ScreenMove 250, 50
Dim Shared Pix '   Pix is number of pixels to Tile side
Dim Shared Scale ' Change a pixel to a bigger square block for not so subtle patterns
Dim Shared Tile '  Handle that stores Tile Image in memory to call up with _PutImage
Dim Shared B '     Set color mode from Full 16 colors Rainbow to 1 like for printing a label
Dim Shared olap ' tile overlap , probably wrong name
Dim Shared rr 'ramdom offset on or off
Dim Shared xs ' tile x shift
Dim Shared ys 'tile y shift
olap = 0
xs = 1.5
ys = 1.5
Pix = Int(Rnd * 16) + 4 '           sets tile size: pix X pix or a 4X4 to 12X12 Tile coloring
Scale = Int(Rnd * 6) + 4 '         to change pixels to square blocks

Do
    kk$ = InKey$
    Select Case kk$
        Case "b"
            B = 1 - B
        Case "r"
            r = 1 - r
        Case ",", "<"
            olap = olap - 1
            If olap < -3 Then olap = -3
        Case "x"
            xs = xs - .1
        Case "y"
            ys = ys - .1
        Case "X"
            xs = xs + .1
        Case "Y"
            ys = ys + .1
        Case ".", ">"
            olap = olap + 1
        Case "-"
            Pix = Pix - 1
            If Pix < 2 Then Pix = 2
        Case "="
            Pix = Pix + 1
        Case "["
            Scale = Scale - 1
            If Scale < 2 Then Scale = 2
        Case "]"
            Scale = Scale + 1
    End Select
    MakeTile '                          create a new random tiling pattern
    Tessellate '                        tile the screen with it


    ' MakeTile '                          create a new random tiling pattern
    'Tessellate '                        tile the screen with it
    _PrintString (740, 580), "ZZZ..." ' Show user we are sleeping awaiting a key press
    Sleep
Loop Until _KeyDown(27) ' quit when detect escape key on sleep

Sub MakeTile ' make a random tile to Tesselate according to B Mode coloring
    'Pix = Int(Rnd * 16) + 4 '           sets tile size: pix X pix or a 4X4 to 12X12 Tile coloring
    ' Scale = Int(Rnd * 6) + 4 '         to change pixels to square blocks
    If Tile Then _FreeImage Tile '     throw old image away
    Tile = _NewImage(Scale * Pix - 1, Scale * Pix - 1) '   make new one
    _Dest Tile '                       draw in the memory area Tile not on screen
    oneColor = Int(Rnd * 255) + 1 '     one color and black background for B Mode
    For p = 1 To Pix * Pix
        'For y = 0 To Scale * Pix - 1 Step Scale
        '' For x = 0 To Scale * Pix - 1 Step Scale
        y = Int((Rnd * (Scale * Pix - 1) + Rnd * (Scale * Pix - 1)) / 2)
        x = Int((Rnd * (Scale * Pix - 1) + Rnd * (Scale * Pix - 1)) / 2)
        If B Then
            If Rnd < .5 Then c = 0 Else c = oneColor 'one color and black background for B Mode
        Else
            c = Int(Rnd * 256)
        End If
        Line (x, y)-Step(Scale, Scale), c, BF ' draw square that is scaled pixel
        ' Next
        'Next
    Next p
    _Dest 0
End Sub

Sub Tessellate ' just covering the screen with our Tile
    Line (0, 0)-(_Width, _Height), Int(1 + Rnd * 255), BF

    tolap = olap
    If olap + Pix = 0 Then tolap = -(Pix - 1)
    st = (Scale * Pix)
    y = -tolap - st
    x = -tolap - st
    ' For y = 0 To _Height Step st
    Do
        y = y + st + tolap
        'For x = 0 To _Width Step st
        Do
            x = x + st + tolap
            _ClearColor 0
            xoff = Int(Rnd * 3) - Int(Rnd * 3)
            yoff = Int(Rnd * 3) - Int(Rnd * 3)
            _PutImage (x + tolap + xoff, y + tolap + yoff)-Step(st - 1, st - 1), Tile, 0
        Loop While x <= _Width
        If x > _Width Then x = -tolap - st
    Loop While y <= _Height
    y = -tolap - (st * ys)
    x = -tolap - (st * xs)
    ' For y = 0 To _Height Step st
    Do
        y = y + st + tolap
        'For x = 0 To _Width Step st
        Do
            x = x + st + tolap
            _ClearColor 0
            If rr Then
                xoff = Int(Rnd * st * .7) - Int(Rnd * st * .7)
                yoff = Int(Rnd * st * .7) - Int(Rnd * st * .7)
            Else
                xoff = 0
                yoff = 0
            End If
            _PutImage (x + tolap + xoff, y + tolap + yoff)-Step(st - 1, st - 1), Tile, 0
        Loop While x <= _Width
        If x > _Width Then x = -tolap - (st * xs)
    Loop While y <= _Height

End Sub
Reply
#3
LOL this last one listed was funny. I like how it reacts while zooming out, then zooming back in to get the junk of particles again.
Reply
#4
Nice mod @James D Jarvis

I haven't figured out what x, y do because screens are different every time press spacebar = new pattern but [] is obviously changing the size of "pixel" block.

BTW did you notice the DefLng A-Z so you have to be careful if you want Single Float type calculations ie changing x and y by .1 wont do much until they accumulate an integer amount.
b = b + ...
Reply
#5
I made changes so "xs", "ys" and "scale" and the local "x" and "y" of the subprograms were single-prec. It didn't make a lot of difference in the program output.
Reply
#6
(05-09-2023, 08:14 PM)mnrvovrfc Wrote: I made changes so "xs", "ys" and "scale" and the local "x" and "y" of the subprograms were single-prec. It didn't make a lot of difference in the program output.

Thankyou, you saved me from that very experiment Smile

I also tried a pixel off set in my code in attempts to draw patterns on diagonals but something was wrong minded how I did it.

I think setting a background black color 1/3 to 2/3 of time might make colorful tessellations more "meaningful" by looking more like an object with a background instead of a wall texture as James has done tiles of balls.

Update: Yeah with black background more often it looks more "patternly" Limiting colors is maybe a rabbit hole? But here in Tessellations 2 I use 2 pallets for color filled tiles. One pallet is in blues and white then other darker red, green, yellow/brown:
Code: (Select All)
_Title "Tessellation 2 use b to toggle to 1 color and black or full color"
' b+ 2023-05-09 - Tiling with a pattern
' Tessellation 2 will try color filled with more background black.
'
' Inspired by Charlie's BAM example:
' https://staging.qb64phoenix.com/showthread.php?tid=1646&pid=15772#pid15772
'
' But I also wanted to try a colorized version.
'
'  So use b key to toggle between:
'  1. a mod of Charlies version with different pixel block size with black backgrounds
'  2. the colorized version which reminds me of Magic Eye Art
'
DefLng A-Z
Screen _NewImage(800, 600, 12) ' only 16 colors here
_ScreenMove 250, 50
Dim Shared Pix '   Pix is number of pixels to Tile side
Dim Shared Scale ' Change a pixel to a bigger square block for not so subtle patterns
Dim Shared Tile '  Handle that stores Tile Image in memory to call up with _PutImage
Dim Shared B '     Set color mode from Full 16 colors Rainbow to 1 like for printing a label
Do
    If InKey$ = "b" Then B = 1 - B '    toggle coloring mode on a b keypress
    MakeTile '                          create a new random tiling pattern
    Tessellate '                        tile the screen with it
    _PrintString (740, 580), "ZZZ..." ' Show user we are sleeping awaiting a key press
    Sleep
Loop Until _KeyDown(27) ' quit when detect escape key on sleep

Sub MakeTile ' make a random tile to Tesselate according to B Mode coloring
    Pix = 8 'Int(Rnd * 9) + 4 '           sets tile size: pix X pix or a 4X4 to 12X12 Tile coloring
    Scale = Int(Rnd * 6) + 4 '         to change pixels to square blocks
    If Tile Then _FreeImage Tile '     throw old image away
    Tile = _NewImage(Scale * Pix - 1, Scale * Pix - 1) '   make new one
    _Dest Tile '                       draw in the memory area Tile not on screen
    oneColor = Int(Rnd * 15) + 1 '     one color and black background for B Mode
    pall = Int(Rnd * 2)
    For y = 0 To Scale * Pix - 1 Step Scale
        For x = 0 To Scale * Pix - 1 Step Scale
            If B Then
                If Rnd < .5 Then c = 0 Else c = oneColor 'one color and black background for B Mode
            Else
                If Rnd < .5 Then c = 0 Else c = 2 * Int(Rnd * 8) + 1 + pall
            End If
            Line (x, y)-Step(Scale, Scale), c, BF ' this should be integer since Tile is
        Next
    Next
    _Dest 0
End Sub

Sub Tessellate ' just covering the screen with our Tile
    For y = 0 To _Height Step Scale * Pix
        For x = 0 To _Width Step Scale * Pix
            _PutImage (x, y)-Step(Scale * Pix - 1, Scale * Pix - 1), Tile, 0
        Next
    Next
End Sub

Tess 2 pal 1, one of them:
   

Tess 2 pal 2, the other pal:
   
b = b + ...
Reply
#7
now that's a mod!
Reply
#8
now there's a comment! Smile
b = b + ...
Reply
#9
(05-09-2023, 08:00 PM)bplus Wrote: Nice mod @James D Jarvis

I haven't figured out what x, y do because screens are different every time press spacebar = new pattern but [] is obviously changing the size of "pixel" block.

BTW did you notice the DefLng A-Z so you have to be careful if you want Single Float type calculations ie changing x and y by .1 wont do much until they accumulate an integer amount.

yeah there are a couple problems I likely wouldn't have introduced if I had not been eating lunch at the time.

Just commenting out the deflng seems to work in my crazed hack.
Reply
#10
So Charlie if one symmetry is good, what's 2 way symmetry look like:
Code: (Select All)
_Title "Tessellation 3 use b to toggle to 1 color and black or full color"
' b+ 2023-05-09 - Tiling with a pattern
' Tessellation 2 will try color filled with more background black.
' Tessellation 3 Charlie mentions a mirror image for interesting tessellating,
' lets try mirroring both x and y axis.
'
' Inspired by Charlie's BAM example:
' https://staging.qb64phoenix.com/showthread.php?tid=1646&pid=15772#pid15772
'
' But I also wanted to try a colorized version.
'
'  So use b key to toggle between:
'  1. a mod of Charlies version with different pixel block size with black backgrounds
'  2. the colorized version which reminds me of Magic Eye Art
'
DefLng A-Z
Screen _NewImage(800, 600, 12) ' only 16 colors here
_ScreenMove 250, 50
Dim Shared Pix '   Pix is number of pixels to Tile side
Dim Shared Scale ' Change a pixel to a bigger square block for not so subtle patterns
Dim Shared Tile '  Handle that stores Tile Image in memory to call up with _PutImage
Dim Shared B '     Set color mode from Full 16 colors Rainbow to 1 like for printing a label
Do
    If InKey$ = "b" Then B = 1 - B '    toggle coloring mode on a b keypress
    MakeTile '                          create a new random tiling pattern
    Tessellate '                        tile the screen with it
    _PrintString (740, 580), "ZZZ..." ' Show user we are sleeping awaiting a key press
    Sleep
Loop Until _KeyDown(27) ' quit when detect escape key on sleep

Sub MakeTile ' make a random tile to Tesselate according to B Mode coloring
    Pix = Int(Rnd * 9) + 4 '           sets tile size: pix X pix or a 4X4 to 12X12 Tile coloring
    Scale = Int(Rnd * 6) + 4 '         to change pixels to square blocks
    If Tile Then _FreeImage Tile '     throw old image away
    Tile = _NewImage(2 * Scale * Pix - 1, 2 * Scale * Pix - 1) '   make new one
    _Dest Tile '                       draw in the memory area Tile not on screen
    oneColor = Int(Rnd * 15) + 1 '     one color and black background for B Mode
    For y = 0 To Scale * Pix Step Scale
        For x = 0 To Scale * Pix Step Scale
            If B Then
                If Rnd < .5 Then c = 0 Else c = oneColor 'one color and black background for B Mode
            Else
                c = Int(Rnd * 16)
            End If
            Line (x, y)-Step(Scale, Scale), c, BF ' this should be integer since Tile is
            Line (2 * Scale * Pix - x - 1, y)-Step(Scale, Scale), c, BF
            Line (x, 2 * Scale * Pix - y - 1)-Step(Scale, Scale), c, BF
            Line (2 * Scale * Pix - x - 1, 2 * Scale * Pix - y - 1)-Step(Scale, Scale), c, BF
        Next
    Next
    _Dest 0
End Sub

Sub Tessellate ' just covering the screen with our Tile
    For y = 0 To _Height Step 2 * Scale * Pix
        For x = 0 To _Width Step 2 * Scale * Pix
            _PutImage (x, y)-Step(2 * Scale * Pix, 2 * Scale * Pix), Tile, 0
        Next
    Next
End Sub

Full color is back with all 16 available for being employed:
   

Toggle to 1 color and black:
   

Gotta say, so far I think I am progressing Smile  after edit, I see something wrong in symmetry of crosses, dang!
EDIT #2: OK now I think I got perfect symmetry, updated code and snaps.
b = b + ...
Reply




Users browsing this thread: 19 Guest(s)