qbjs evolving program #1
#1
Lightbulb 
On IRC back in the day, we used to play "neverending story".

How it worked:

The first person would provide a sentence or paragraph.

The next person picks up where that last person left off and continues.

e.g.:

First person: Once upon a time there was a pig that
Second person: had smelly breath and could talk like a human.

Story then is concatenated from that point:

"Once upon a time there was a pig that had smelly breath and could talk like a human."

... repeat ...

Let's try the same thing with qbjs!

The only change would be that you have to copy and paste the code from what you make into a new one in the qbjs.org site to get your version to persist for everyone. The other thing would be we should try to preserve what already is there, but extend on it. That is, don't do asshole things like in a SCREEN 0 text start thing, CLS the damned screen (be kind and have fun)?

Let's see what happens and where it goes.

@dbox you go first!
grymmjack (gj!)
GitHubYouTube | Soundcloud | 16colo.rs
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#2
Ok how about this to get us started... Press "F" to Fire.

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#3
Ok, I found my initial attempt to be too boring.  Plus, I didn't read all of @grymmjack's instructions.  Hopefully this will be a more fun start.
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#4
What happened to the thing I just saw shooting from bottom left and right to center scope sight?

It disappeared! just after I ran it. I must have caught it between edits?
b = b + ...
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#5
(06-05-2023, 04:21 PM)bplus Wrote: What happened to the thing I just saw shooting from bottom left and right to center scope sight?

It disappeared! just after I ran it. I must have caught it between edits?

Might want to refresh the page.  That is the latest version and that is what I'm seeing now.
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#6
OK well its back without a refresh, I just went and posted something in another thread.

Ah but now the code is disappeared and the Run/Stop screen is stuck on stop.

Lets see what happens when I get out of this thread and come back again.

Wait, now refresh does work, man! all these fancy gadgets! Smile
b = b + ...
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#7
Trying to draw more interest in this thread:

The "dumbface" subprogram could be removed if it's not acceptable by the moderators LOL...

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#8
[qbjs]
https://qbjs.org/?code=SW1wb3J0IEcyRCBGc...VlbmQgc3Vi
[/qbjs]

I swear I have no frick'n luck with this!
Code: (Select All)

Import G2D From "lib/graphics/2d.bas"
Const PVELOCITY = 10

Screen _NewImage(800, 550, 32)

Type Photon
    x As Integer
    y As Integer
    active As Integer
    direction As Integer
End Type

Dim Shared photons(50) As Photon
Dim Shared firing As Integer
Dim Shared psound(10) As Long
Dim Shared nextPSound As Integer
dim shared nose as long
Dim p As Integer
For p = 1 To UBound(psound)
    psound(p) = _SndOpen("https://opengameart.org/sites/default/files/laser7.wav")
Next p

Dim key As Integer
Do
    If _KeyDown(70) Or _KeyDown(102)
        If Not firing Then
            firing = -1
            FirePhotons
        End If
    Else
        firing = 0
    End If
   
    Cls
    MovePhotons
    DrawPhotons
    dumbface
    ' Draw the HUD last so it appears on top of everything else
    DrawHUD
    _Limit 60
Loop

Sub DrawHUD
    ' Draw the heads up display
    Dim hcolor As _Unsigned Long
    hcolor = _RGBA(200, 255, 200, 200)

    Line (30, 30)-(70, 30), hcolor
    Line (30, 30)-(30, 70), hcolor
    Line (770, 30)-(730, 30), hcolor
    Line (770, 30)-(770, 70), hcolor
    Line (30, 520)-(70, 520), hcolor
    Line (30, 520)-(30, 480), hcolor
    Line (770, 520)-(730, 520), hcolor
    Line (770, 520)-(770, 480), hcolor

    G2D.LineWidth 1
    Circle (400, 275), 15, hcolor
    Line (400, 245)-(400, 305), hcolor
    Line (370, 275)-(430, 275), hcolor
End Sub

Sub DrawPhotons
    Dim As Integer i, j
    For i = 1 To UBound(photons)
        If photons(i).active Then
            Dim a As Integer
            a = 255
            For j = 0 To 50 Step 2
                G2D.FillCircle photons(i).x - j * 2 * photons(i).direction, photons(i).y + j * 1.35, 6, _RGBA(255, 100, 100, a)
                a = a - 20
            Next j
        End If
    Next i
End Sub

Sub MovePhotons
    Dim i As Integer
    For i = 1 To UBound(photons)
        If photons(i).active Then
            photons(i).x = photons(i).x + 2 * PVELOCITY * photons(i).direction
            photons(i).y = photons(i).y - 1.35 * PVELOCITY
           
            If (photons(i).direction > 0 And photons(i).x > _Width / 2) Or _
              (photons(i).direction < 0 And photons(i).x < _Width / 2) Then
              if nose < 150 then nose = nose + 1 ' else explode!
                photons(i).active = 0
            End If
           
        End If
    Next i
End Sub

Sub FirePhotons
    Dim i As Integer
    i = NextPhoton
    If i > 0 Then
        photons(i).x = 0
        photons(i).y = _Height
        photons(i).active = -1
        photons(i).direction = 1
    End If
    i = NextPhoton
    If i > 0 Then
        photons(i).x = _Width
        photons(i).y = _Height
        photons(i).active = -1
        photons(i).direction = -1
       
        nextPSound = nextPSound + 1
        If nextPSound > UBound(psound) Then nextPSound = 1
        _SndPlay psound(nextPSound)
    End If
End Sub

Function NextPhoton
    Dim i As Integer
    For i = 1 To UBound(photons)
        If Not photons(i).active Then
            NextPhoton = i
            Exit Function
        End If
    Next i
    NextPhoton = 0
End Function

sub dumbface
    dim wd as integer, ht as integer, htradius as single, ccolor as long
    dim ww as integer, i as integer
    wd = _width \ 3
    ht = _height \ 2
    htradius = ht - (_height \ 5)
    ccolor = _RGBA(255, 32, 128, 128)
    ww = _width \ 2
    for i = 1 to nose  ' sorry G2D.Fillcircle did not work for me
    circle (400, 275), i, &HFFFF0000
    next
    ht = ht - (_height \ 8)
    ww = ww - (_width \ 8)
    circle (ww, ht), 20, ccolor
    ww = (_width \ 2) + (_width \ 8)
    circle (ww, ht), 20, ccolor
    ww = (_width \ 2) - (_width \ 8)
    ht = (_height \ 2) + (_height \ 7)
    pset (ww, ht), ccolor
    ww = (_width \ 2) + (_width \ 8)
    line -(ww, ht), ccolor
    ww = _width \ 2
    G2D.Ellipse ww, ht, 100, 30, 0, ccolor
end sub



There it is! Finally Smile
b = b + ...
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#9
Ha, love it @bplus!

If you want to use FillCircle the following will work instead of the for loop you have on line 135:
Code: (Select All)
    G2D.FillCircle 400, 275, nose, &HFFFF0000
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#10
That's what I tried, are we very case sensitive?

I am going to try and explode the nose next and then if nobody has an idea I am going pop in a space ship to shoot at.
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