raylib-64
#11
(07-23-2023, 02:07 AM)justsomeguy Wrote:
Quote:I was quickly able to overwhelm my system, but I guess that is expected. physac also behaves the same way.
So, do you have an estimate of how many objects you created before it started killing the frame rate? On my laptop I was able to keep 60 FPS up to about 90-100. QB64 default renderer I would get about 80 before the the FPS drop.

I think I might try my hand at the shader demo. If it works I'll PR it.

@justsomeguy So sorry. I did not quite notice you had asked a question here.

So, I tried this on my work laptop (i5-10310U, 4C8T). Here is what I got:

[Image: Screenshot-2023-07-27-041332.png]

I think my work laptop sucks.  Big Grin I should get much better results on my main dev box.
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