08-27-2023, 05:31 PM
Here is the final version with @bplus awesome fixes in place:
Some things added / changed that @bplus might not know about because they were added or changed after his help:
I made the
I added a
To this end the following other routines were added:
This is helpful too, and example of use is below.
Admittedly the idea to destructively scale or clone and resize a font came out of frustration trying to figure out the spacing and x offsets that @bplus helped with, but the routine is still helpful and I'll keep it in the final library version.
Thanks again @bplus and @mnrvovrfc!
Code: (Select All)
'$DYNAMIC OPTION _EXPLICIT OPTION _EXPLICITARRAY CONST CHARS = 8 CONST COLS = 9 CONST ROWS = 9 CONST BPP2 = 32 ' screen setup DIM CANVAS AS LONG CANVAS& = _NEWIMAGE(COLS * 150, ROWS * 100, BPP2) SCREEN CANVAS& _DEST CANVAS& ' glyph data DIM GD(CHARS) AS STRING GD$(0) = GD$(0) + "XXXXXXXXX" GD$(0) = GD$(0) + ".X......." GD$(0) = GD$(0) + "..X......" GD$(0) = GD$(0) + "...X....." GD$(0) = GD$(0) + "....X...." GD$(0) = GD$(0) + ".....X..." GD$(0) = GD$(0) + "......X.." GD$(0) = GD$(0) + ".......X." GD$(0) = GD$(0) + "XXXXXXXXX" GD$(1) = GD$(1) + "XXXXXXXXX" GD$(1) = GD$(1) + "....X...." GD$(1) = GD$(1) + "....X...." GD$(1) = GD$(1) + "....X...." GD$(1) = GD$(1) + "....X...." GD$(1) = GD$(1) + "....X...." GD$(1) = GD$(1) + "....X...." GD$(1) = GD$(1) + "....X...." GD$(1) = GD$(1) + "....X...." GD$(2) = GD$(2) + "....X...." GD$(2) = GD$(2) + "...X.X..." GD$(2) = GD$(2) + "..X...X.." GD$(2) = GD$(2) + ".X.....X." GD$(2) = GD$(2) + "XXXXXXXXX" GD$(2) = GD$(2) + "X.......X" GD$(2) = GD$(2) + "X.......X" GD$(2) = GD$(2) + "X.......X" GD$(2) = GD$(2) + "X.......X" GD$(3) = GD$(3) + "XXXXXXXXX" GD$(3) = GD$(3) + "X......X." GD$(3) = GD$(3) + "X.....X.." GD$(3) = GD$(3) + "X....X..." GD$(3) = GD$(3) + "X...X...." GD$(3) = GD$(3) + "X..X....." GD$(3) = GD$(3) + "X.X......" GD$(3) = GD$(3) + "XX......." GD$(3) = GD$(3) + "XXXXXXXXX" GD$(4) = GD$(4) + "XXXXXXXXX" GD$(4) = GD$(4) + ".X......." GD$(4) = GD$(4) + "..X......" GD$(4) = GD$(4) + "...XXXXXX" GD$(4) = GD$(4) + "..X......" GD$(4) = GD$(4) + ".X......." GD$(4) = GD$(4) + "X........" GD$(4) = GD$(4) + "X........" GD$(4) = GD$(4) + "X........" GD$(5) = GD$(5) + "XXXXXXXXX" GD$(5) = GD$(5) + "....X...." GD$(5) = GD$(5) + "....X...." GD$(5) = GD$(5) + "....X...." GD$(5) = GD$(5) + "....X...." GD$(5) = GD$(5) + "....X...." GD$(5) = GD$(5) + "....X...." GD$(5) = GD$(5) + "....X...." GD$(5) = GD$(5) + "XXXXXXXXX" GD$(6) = GD$(6) + "XXXXXXXXX" GD$(6) = GD$(6) + "X........" GD$(6) = GD$(6) + "X........" GD$(6) = GD$(6) + "X..XXXXXX" GD$(6) = GD$(6) + "X...X...." GD$(6) = GD$(6) + "X....X..." GD$(6) = GD$(6) + "X.....X.." GD$(6) = GD$(6) + "X......X." GD$(6) = GD$(6) + "XXXXXXXXX" GD$(7) = GD$(7) + "X.......X" GD$(7) = GD$(7) + "X.......X" GD$(7) = GD$(7) + "X.......X" GD$(7) = GD$(7) + "X.......X" GD$(7) = GD$(7) + "XXXXXXXXX" GD$(7) = GD$(7) + "X.......X" GD$(7) = GD$(7) + "X.......X" GD$(7) = GD$(7) + "X.......X" GD$(7) = GD$(7) + "X.......X" GD$(8) = GD$(8) + "XXXXXXXXX" GD$(8) = GD$(8) + ".X......." GD$(8) = GD$(8) + "..X......" GD$(8) = GD$(8) + "...X....." GD$(8) = GD$(8) + "....XXXXX" GD$(8) = GD$(8) + "...X....." GD$(8) = GD$(8) + "..X......" GD$(8) = GD$(8) + ".X......." GD$(8) = GD$(8) + "XXXXXXXXX" ' F0NT UDT TYPE F0NT glyph_width AS INTEGER glyph_height AS INTEGER char AS STRING img AS LONG END TYPE DIM STARFIGHTER_FONT(CHARS) AS F0NT DIM STARFIGHTER_BIG_FONT(CHARS) AS F0NT ' create the glyph images from the glyph data DIM kolor AS LONG kolor& = _RGB32(&HFF, &HFF, &HFF) CALL F0NT.make_glyph("S", STARFIGHTER_FONT(0), GD$(0), kolor&) CALL F0NT.make_glyph("T", STARFIGHTER_FONT(1), GD$(1), kolor&) CALL F0NT.make_glyph("A", STARFIGHTER_FONT(2), GD$(2), kolor&) CALL F0NT.make_glyph("R", STARFIGHTER_FONT(3), GD$(3), kolor&) CALL F0NT.make_glyph("F", STARFIGHTER_FONT(4), GD$(4), kolor&) CALL F0NT.make_glyph("I", STARFIGHTER_FONT(5), GD$(5), kolor&) CALL F0NT.make_glyph("G", STARFIGHTER_FONT(6), GD$(6), kolor&) CALL F0NT.make_glyph("H", STARFIGHTER_FONT(7), GD$(7), kolor&) CALL F0NT.make_glyph("E", STARFIGHTER_FONT(8), GD$(8), kolor&) ' prepare for output _DEST CANVAS& COLOR 0, _RGB32(&H00, &H00, &HAA) CLS ' test 1 DIM AS INTEGER x, y, scale, kerning, spacing COLOR &HFFFFFF00 _PRINTSTRING (50, 20), "Testing spacing 0 to 4 with scale = 1" FOR spacing% = 0 TO 4 x% = 200 * spacing% + 50: y% = 50: scale% = 1 CALL F0NT.print("STARFIGHTER", STARFIGHTER_FONT(), x%, y%, scale%, spacing%) Next ' test 2 x% = 50: y% = 100: scale% = 4: kerning% = 0: spacing% = 4 CALL F0NT.print("STARFIGHTER", STARFIGHTER_FONT(), x%, y%, scale%, spacing%) ' test 3 x% = 50: y% = 200: scale% = 7: kerning% = 0: spacing% = 2 CALL F0NT.print("STARFIGHTER", STARFIGHTER_FONT(), x%, y%, scale%, spacing%) ' test 4 x% = 50: y% = 400: scale% = 8: spacing% = 2 CALL F0NT.print("STARFIGHTER", STARFIGHTER_FONT(), x%, y%, scale%, spacing%) ' scale test CALL F0NT.scale("STARFIGHTER", STARFIGHTER_FONT(), STARFIGHTER_BIG_FONT(), 10) ' save glyphs to disk CALL F0NT.save_glyphs_to_disk("STARFIGHTER", STARFIGHTER_BIG_FONT()) ' cleanup CALL F0NT.free(STARFIGHTER_FONT()) CALL F0NT.free(STARFIGHTER_BIG_FONT()) '' ' Free the font glyph images from memory ' ' @param F0NT ARRAY f() ' SUB F0NT.free(f() AS F0NT) DIM AS INTEGER i, lb, ub lb% = LBOUND(f) : ub% = UBOUND(f) FOR i% = lb% TO ub% _FREEIMAGE f(i%).img& NEXT i% END SUB '' ' Copies the source font to the dest font ' ' @param F0NT ARRAY sf() source font ' @param F0NT ARRAY df() dest font ' SUB F0NT.copy(sf() AS F0NT, df() AS F0NT) DIM AS INTEGER i, lb, ub lb% = LBOUND(sf) : ub% = UBOUND(sf) REDIM df(lb% TO ub%) AS F0NT FOR i% = lb% TO ub% df(i%).char$ = sf(i%).char$ df(i%).img& = sf(i%).img& NEXT i% END SUB '' ' Save glyphs of a font to disk ' ' @param STRING s$ characters to save ' @param F0NT ARRAY f() ' @param STRING dest_dir$ ' SUB F0NT.save_glyphs_to_disk(s$, f() AS F0NT) DIM AS INTEGER i, lb, ub lb% = LBOUND(f) : ub% = UBOUND(f) FOR i% = lb% TO ub% IF f(i%).char$ = CHR$(ASC(s$, i%+1)) THEN CALL SaveImage(f(i%).img&, f(i%).char$) END IF NEXT i% END SUB '' ' Make a glyph from glyph data and store it in F0NT ' ' @param STRING c$ glyph character identifier ' @param F0NT ARRAY f() ' @param STRING ARRAY glyph_data$() ' @param LONG kolor& to make glyphs ' SUB F0NT.make_glyph(c$, f AS F0NT, glyph_data$, kolor&) DIM AS INTEGER y, x, p, dbg DIM s AS STRING DIM old_dest AS LONG ' dbg% = -1 f.char$ = c$ IF dbg% THEN PRINT c$ f.img& = _NEWIMAGE(COLS, ROWS, BPP2) old_dest& = _DEST : _DEST f.img& _CLEARCOLOR _RGB32(&H00, &H00, &H00) FOR y% = 0 TO ROWS FOR x% = 0 TO COLS p% = (y% * COLS) + x% + 1 s$ = MID$(glyph_data$, p%, 1) IF dbg% THEN _DEST old_dest& : PRINT s$; : _DEST f.img& END IF IF s$ <> "." THEN CALL PSET((x%, y%), kolor&) END IF NEXT x% IF dbg% THEN _DEST old_dest& : PRINT : _DEST f.img& END IF NEXT y% IF dbg% THEN SLEEP _DEST old_dest& END SUB '' ' Get a glyph image from a F0NT by character identifier ' ' @param STRING c$ character identifier of glyph to get ' @param F0NT ARRAY f() ' @return LONG image handle for glyph image of F0NT ' FUNCTION F0NT.get_glyph&(c$, f() AS F0NT) DIM AS INTEGER i, lb, ub lb% = LBOUND(f) : ub% = UBOUND(f) FOR i% = lb% TO ub% IF f(i%).char$ = c$ THEN F0NT.get_glyph& = f(i%).img& EXIT FUNCTION END IF NEXT i% END FUNCTION '' ' Print something using a F0NT ' ' @param STRING s$ what to print ' @param F0NT ARRAY f() ' @param INTEGER x% position ' @param INTEGER y% position ' @param INTEGER scale% size multiplier ' @param INTEGER spacing% spaces between characters ' SUB F0NT.print (s$, f() As F0NT, x%, y%, scale%, spacing%) DIM AS INTEGER i, l, dx1, dy1, dx2, dy2, orig_x DIM c AS STRING DIM g AS LONG l% = LEN(s$) FOR i% = 1 TO l% c$ = MID$(s$, i%, 1) dx1% = x% + (i% - 1) * (COLS + spacing%) * scale% dy1% = y% _PUTIMAGE (dx1%, dy1%)-STEP(COLS * scale% - 1, ROWS * scale% - 1), F0NT.get_glyph(c$, f()) NEXT i% END SUB '' ' Scales a source F0NT glyphs images and stores into dest F0NT ' ' @param STRING s$ Glyphs to scale ' @param F0NT ARRAY sf() source font ' @param F0NT ARRAY df() dest font ' @param INTEGER scale% multiplier ' SUB F0NT.scale(s$, sf() AS F0NT, df() AS F0NT, scale%) DIM AS INTEGER i, lb, ub, dx1, dy1, dx2, dy2 DIM AS LONG sg, dg, old_dest CALL F0NT.copy(sf(), df()) lb% = LBOUND(sf) : ub% = UBOUND(sf) old_dest& = _DEST FOR i% = lb% TO ub% dx1% = 0 dy1% = 0 dx2% = (COLS * scale%) + dx1% dy2% = (ROWS * scale%) + dy1% df(i%).img& = _NEWIMAGE(dx2%, dy2%, BPP2) _SOURCE sf(i%).img& : _DEST df(i%).img& _PUTIMAGE (dx1%, dy1%)-(dx2%, dy2%) NEXT i% _DEST old_dest& END SUB '' ' Save image to disk as filename by Galleon ' ' @param LONG image& to save to disk ' @param STRING filename$ to save as ' SUB SaveImage (image&, filename$) DIM AS LONG f, c, cv, x, y, py, px, lastsource, bpp, bytesperpixel DIM AS STRING b, d, ext, padder, r bytesperpixel& = _PIXELSIZE(image&) IF bytesperpixel& = 0 THEN PRINT "Text modes unsupported!": EXIT SUB IF bytesperpixel& = 1 THEN bpp& = 8 ELSE bpp& = 24 x& = _WIDTH(image&) y& = _HEIGHT(image&) b$="BM????QB64????"+MKL$(40)+MKL$(x&)+MKL$(y&)+MKI$(1)+MKI$(bpp&)+MKL$(0)+"????"+STRING$(16, 0) 'partial BMP header info(???? to be filled later) IF bytesperpixel& = 1 THEN FOR c& = 0 TO 255 ' read BGR color settings from JPG image + 1 byte spacer(CHR$(0)) cv& = _PALETTECOLOR(c&, image&) ' color attribute to read. b$ = b$ +CHR$(_BLUE32(cv&))+CHR$(_GREEN32(cv&))+CHR$(_RED32(cv&))+CHR$(0) 'spacer byte NEXT END IF MID$(b$, 11, 4) = MKL$(LEN(b$)) ' image pixel data offset(BMP header) lastsource& = _SOURCE _SOURCE image& IF ((x& * 3) MOD 4) THEN padder$ = STRING$(4 - ((x& * 3) MOD 4), 0) FOR py& = y& - 1 TO 0 STEP -1 ' read JPG image pixel color data r$ = "" FOR px& = 0 TO x& - 1 c& = POINT(px&, py&) 'POINT 32 bit values are large LONG values IF bytesperpixel& = 1 THEN r$ = r$ + CHR$(c&) ELSE r$ = r$ + LEFT$(MKL$(c&), 3) NEXT px& d$ = d$ + r$ + padder$ NEXT py& _SOURCE lastsource& MID$(b$, 35, 4) = MKL$(LEN(d$)) ' image size(BMP header) b$ = b$ + d$ ' total file data bytes to create file MID$(b$, 3, 4) = MKL$(LEN(b$)) ' size of data file(BMP header) IF LCASE$(RIGHT$(filename$, 4)) <> ".bmp" THEN ext$ = ".bmp" f& = FREEFILE OPEN filename$ + ext$ FOR OUTPUT AS #f&: CLOSE #f& ' erases an existing file OPEN filename$ + ext$ FOR BINARY AS #f& PUT #f&,,b$ CLOSE #f& END SUB
Some things added / changed that @bplus might not know about because they were added or changed after his help:
I made the
GD$(n)align at the first line by using the same pattern
GD$(n) = GD$(n) + "which I used in lower lines. I noticed that the automatic formatting in QB64PE made those glyph strings look really bad. I'm not sure if this is a bad practice to concatenate an uninitialized
STRINGon itself or not, but it seems to work OK. Is it true that when
STRINGs are declared, before they are assigned they are
=""?
I added a
F0NT.scaleroutine which makes exporting font glyphs using BMP format with Galleon
SaveImagea lot easier to see for troubleshooting, etc. The idea of the scale routine separate was to make it easy to resize font glyphs as a new font.
To this end the following other routines were added:
F0NT.copy,
F0NT.save_glyphs_to_disk, and
SaveImage
This is helpful too, and example of use is below.
Code: (Select All)
DIM STARFIGHTER_BIG_FONT(CHARS) AS F0NT ' scale test CALL F0NT.scale("STARFIGHTER", STARFIGHTER_FONT(), STARFIGHTER_BIG_FONT(), 10) ' save glyphs to disk CALL F0NT.save_glyphs_to_disk("STARFIGHTER", STARFIGHTER_BIG_FONT()) ' cleanup CALL F0NT.free(STARFIGHTER_FONT()) CALL F0NT.free(STARFIGHTER_BIG_FONT())
Admittedly the idea to destructively scale or clone and resize a font came out of frustration trying to figure out the spacing and x offsets that @bplus helped with, but the routine is still helpful and I'll keep it in the final library version.
Thanks again @bplus and @mnrvovrfc!