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Very nice !
Red and black ants don't fight each other ?
Score ? How many ants, alive, dead, added ?
Is the population of ants illimited ? So there no end of the play ?
Imagine better poison efficiency ? Variable efficiency ?
Change position of poison ?
If 3 ants are at the same place, why not imagine one of them will be killed by then two others ?
aso... all is possible !
Very, very interesting !!!!
Why not yes ?
Posts: 545
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07-19-2022, 05:39 PM
(This post was last modified: 07-19-2022, 05:40 PM by James D Jarvis.)
glad people are enjoying the ants. certainly, have to add in some of those suggestions.
This version of ANTS!!! let's the user drop in red ants with a mouse click. After 100 ants are dropped youcan keep on dropping ants but they'll just replace an ant from among the first 20 red ants.
Code: (Select All) 'ants!!!
' a program by James D. Jarvis
'just some ants made with the draw command running about the screen
'there are black and and red ants and they fall victim to the insecticide
' now they fight too
'press any key to quit
_Title "ANTS 5!!!"
Screen _NewImage(800, 500, 256)
'_FullScreen
Dim Shared ant$, ax(100), ay(100), am(100), aa(100), ascl(100), aklr(100), ah(100), asp(100), af(100)
Dim Shared rax(100), ray(100), ram(100), raa(100), rascl(100), raklr(100), rah(100), rasp(100), raf(100)
Dim Shared b&
Dim Shared rac
Randomize Timer
loadCMYK
Color 20, 145
Cls
b& = _NewImage(800, 500, 256)
_Dest b&
Color 20, 145
rac = 0
For y = 0 To 499
For x = 0 To 798 Step Int(3 + Rnd * 3)
Draw "c" + Str$(Int(Rnd * 6) + 63) + "bm" + Str$(x) + "," + Str$(y) + "r" + Str$(1 + Int(Rnd * 5))
Next
Next
For p = 1 To 4
CircleFill Int(Rnd * 500) + 200, Int(Rnd * 300) + 100, Int(Rnd * 60) + 12, Int(Rnd * 5) + 55
Next p
_Dest 0
ant$ = "m+4,-2m+4,+2m-4,+2m-4,-2br8r5m+2,-2m+1,+2m-1,+2m-2,-2bm-3,+0e5g5f5h5u5d10u6dg5e5h5"
For a = 1 To 100
ax(a) = 0 - Int(Rnd * 20)
ay(a) = Int(Rnd * 300) + 100
am(a) = Int(Rnd * 3) + 2
aa(a) = Int(Rnd * 10) - Int(Rnd * 10)
ascl(a) = Int(Rnd * 6) + 3
aklr(a) = 20 - Int(Rnd * 4)
ah(a) = Int(Rnd * 10) + ascl(a) * 2
asp(a) = ascl(a) - 2
af(a) = 0
' rax(a) = 800 + Int(Rnd * 20)
' ray(a) = Int(Rnd * 300) + 100
' ram(a) = Int(Rnd * 3) + 2
' raa(a) = 180 + Int(Rnd * 10) - Int(Rnd * 10)
' rascl(a) = Int(Rnd * 6) + 3
' raklr(a) = 178 - Int(Rnd * 4)
' rah(a) = Int(Rnd * 10) + rascl(a) * 2
' rasp(a) = rascl(a) - 2
' raf(a) = 0
rax(a) = 0
ray(a) = 0
ram(a) = 0
raa(a) = 180 + Int(Rnd * 10) - Int(Rnd * 10)
rascl(a) = 0
raklr(a) = 178 - Int(Rnd * 4)
rah(a) = 0
rasp(a) = 0
raf(a) = 0
Next a
ro = _Pi / 180
rac = 0
Do
_Limit 30
'Cls
_PutImage (0, 0), b&, 0
Do While _MouseInput
'check for the mouse pointer in the image drawign area
If _MouseButton(1) Then
x = _MouseX
y = _MouseY
If rac < 100 Then
rac = rac + 1
rax(rac) = x
ray(rac) = y
ram(rac) = Int(Rnd * 3) + 2
raa(rac) = 180 + Int(Rnd * 10) - Int(Rnd * 10)
rascl(rac) = Int(Rnd * 6) + 3
raklr(rac) = 178 - Int(Rnd * 4)
rah(rac) = Int(Rnd * 10) + rascl(rac) * 2
rasp(rac) = rascl(rac) - 2
raf(rac) = 0
End If
If rac > 99 Then
pick = Int(Rnd * 20) + 1
' _Dest b&
' PSet (rax(pick), ray(pick))
' Draw "s" + Str$(rascl(pick) - 1)
' Draw "ta" + Str$(raa(pick)) + "c" + Str$(Int(4 + Rnd * 4)) + "m+4,-2m+4,+2m-4,+2m-4,-2br8r5m+2,-2m+1,+2m-1,+2m-2,-2"
' _Dest 0
rax(pick) = x
ray(pick) = y
ram(pick) = Int(Rnd * 3) + 2
raa(pick) = 180 + Int(Rnd * 10) - Int(Rnd * 10)
rascl(pick) = Int(Rnd * 6) + 3
raklr(pick) = 178 - Int(Rnd * 4)
rah(pick) = Int(Rnd * 10) + rascl(pick) * 2
rasp(pick) = rascl(pick) - 2
raf(pick) = 0
End If
End If
Loop
For a = 1 To 100
If Rnd * 6 > 4 Then
If af(a) < 1 Then
ax(a) = ax(a) + asp(a) * Sin((aa(a) + 90) * ro)
ay(a) = ay(a) + asp(a) * Cos((aa(a) + 90) * ro)
End If
If a <= rac And raf(a) < 1 Then
rax(a) = rax(a) + rasp(a) * Sin((raa(a) + 90) * ro)
ray(a) = ray(a) + rasp(a) * Cos((raa(a) + 90) * ro)
End If
If a <= rac Then af(a) = af(a) - 1
If a <= rac Then raf(a) = raf(a) - 1
If ax(a) < -20 Or ax(a) > 850 Then
ax(a) = 0 - (Int(Rnd * 10) + 5)
ay(a) = Int(Rnd * 300) + 100
aa(a) = 0
ascl(a) = Int(Rnd * 6) + 3
End If
If ay(a) < -10 Or ay(a) > 650 Then
ay(a) = Int(Rnd * 300) + 100
ax(a) = 0 - (Int(Rnd * 10) + 5)
aa(a) = 0
ascl(a) = Int(Rnd * 6) + 3
End If
If a <= rac And rax(a) < -20 Or rax(a) > 850 Then
rax(a) = 810 - (Int(Rnd * 10) + 5)
ray(a) = Int(Rnd * 300) + 100
raa(a) = 180
rascl(a) = Int(Rnd * 6) + 3
End If
If a <= rac And ray(a) < -10 Or ray(a) > 650 Then
ray(a) = Int(Rnd * 300) + 100
rax(a) = 810 - (Int(Rnd * 10) + 5)
raa(a) = 180
rascl(a) = Int(Rnd * 6) + 3
End If
End If
dant aa(a), aklr(a), ascl(a), ax(a), ay(a)
dant raa(a), raklr(a), rascl(a), rax(a), ray(a)
dc = Int(Rnd * 20) + 1
Select Case dc
Case 1 TO 3
aa(a) = aa(a) - (Int(Rnd * 6) + 2)
Case 4 TO 17
Case 18 TO 20
aa(a) = aa(a) + (Int(Rnd * 6) + 2)
End Select
_Source b&
If Point(ax(a) + ascl(a) * 4, ay(a)) > 54 And Point(ax(a) + ascl(a) * 4, ay(a)) < 61 Then
aa(a) = Int(aa(a) + 30)
ah(a) = ah(a) - 1
Else
If Rnd * 20 > 18.5 Then
_Dest b&
PSet (ax(a), ay(a)), 4
_Dest 0
End If
End If
dc = Int(Rnd * 20) + 1
Select Case dc
Case 1 TO 3
raa(a) = raa(a) - (Int(Rnd * 6) + 2)
Case 4 TO 17
Case 18 TO 20
raa(a) = raa(a) + (Int(Rnd * 6) + 2)
End Select
_Source b&
If Point(rax(a) + rascl(a) * 4, ray(a)) > 54 And Point(rax(a) + rascl(a) * 4, ray(a)) < 61 Then
raa(a) = Int(raa(a) + 30)
rah(a) = rah(a) - 1
Else
If Rnd * 20 > 18.5 Then
_Dest b&
PSet (rax(a), ray(a)), 4
_Dest 0
End If
End If
For n = 1 To 100
bxx = ax(n) + ascl(n) * 2 * Sin((aa(n) + 90) * ro)
byy = ay(n) + ascl(n) * 2 * Cos((aa(n) + 90) * ro)
If Int(bxx / 4) = Int((rax(a) + 3) / 4) And Int(byy / 4) = Int((ray(a) + 3) / 4) Then
ah(n) = ah(n) - Int(1 + Rnd * rascl(a))
rah(a) = rah(a) - Int(1 + Rnd * ascl(n))
aa(n) = aa(n) + Int(30 + Rnd * 20)
raa(a) = raa(a) - Int(30 + Rnd * 20)
rasp(a) = 0
asp(n) = 0
Circle ((ax(n) + rax(a)) / 2, (ay(n) + ray(a) / 2)), ascl(n) + rascl(a), 115
_Dest b&
PSet (rax(a), ray(a))
Draw "ta" + Str$(Int(Rnd * 360)) + "c" + Str$(Int(4 + Rnd * 4)) + "r4"
_Dest 0
If raf(a) < 1 Then raf(a) = 12
If af(n) < 1 Then af(n) = 12
End If
Next n
For n = 1 To 100
bxx = rax(n) + rascl(n) * 2 * Sin((raa(n) + 90) * ro)
byy = ray(n) + rascl(n) * 2 * Cos((raa(n) + 90) * ro)
If Int((ax(a) + 3) / 4) = Int(bxx / 4) And Int((ay(a) + 3) / 4) = Int(byy / 4) Then
ah(a) = ah(a) - Int(1 + Rnd * rascl(n))
rah(n) = rah(n) - Int(1 + Rnd * ascl(a))
aa(a) = aa(a) + Int(30 + Rnd * 20)
raa(n) = raa(n) - Int(30 + Rnd * 20)
asp(a) = 0
rasp(n) = 0
Circle ((ax(a) + rax(n)) / 2, (ay(a) + ray(n) / 2)), ascl(a) + rascl(n), 115
_Dest b&
PSet (ax(a), ay(a))
Draw "ta" + Str$(Int(Rnd * 360)) + "c" + Str$(Int(4 + Rnd * 4)) + "r4"
_Dest 0
If raf(a) < 1 Then raf(n) = 12
If af(a) < 1 Then af(a) = 12
End If
Next n
asp(a) = asp(a) + Int(Rnd * 2)
If asp(a) > ascl(a) * 1.5 Then asp(a) = ascl(a)
rasp(a) = rasp(a) + Int(Rnd * 2)
If rasp(a) > rascl(a) * 1.5 Then rasp(a) = rascl(a)
If ah(a) < 1 Then
_Dest b&
PSet (ax(a), ay(a))
Draw "s" + Str$(ascl(a) - 1)
Draw "ta" + Str$(aa(a)) + "c" + Str$(Int(4 + Rnd * 4)) + "m+4,-2m+4,+2m-4,+2m-4,-2br8r5m+2,-2m+1,+2m-1,+2m-2,-2"
_Dest 0
ay(a) = Int(Rnd * 300) + 100
ax(a) = 0 - (Int(Rnd * 10) + 5)
aa(a) = 0
ascl(a) = Int(Rnd * 6) + 3
ah(a) = Int(Rnd * 10) + ascl(a) * 2
End If
If a <= rac And rah(a) < 1 Then
_Dest b&
PSet (rax(a), ray(a))
Draw "s" + Str$(rascl(a) - 1)
Draw "ta" + Str$(raa(a)) + "c" + Str$(Int(4 + Rnd * 4)) + "m+4,-2m+4,+2m-4,+2m-4,-2br8r5m+2,-2m+1,+2m-1,+2m-2,-2"
_Dest 0
ray(a) = Int(Rnd * 300) + 100
rax(a) = 810 - (Int(Rnd * 10) + 5)
raa(a) = 180
rascl(a) = Int(Rnd * 6) + 3
rah(a) = Int(Rnd * 10) + rascl(a) * 2
End If
Next a
aa$ = InKey$
_Display
Loop Until aa$ <> ""
System
Sub dant (ang, klr, scl, x, y)
Draw "s" + Str$(scl)
PSet (x, y)
Draw "c" + Str$(klr) + "ta" + Str$(ang) + ant$
End Sub
Sub pal_cmyk (pk, c, m, y, k)
' create a 256 color palette entry using CMYK
' CMYK process color Cyan, Magenta, Yellow, Black each expressed as a percent from 0 to 100
r = 255 * (100 - c)
r = (r / 100) * ((100 - k) / 100)
g = 255 * (100 - m)
g = (g / 100) * ((100 - k) / 100)
b = 255 * (100 - y)
b = (b / 100) * ((100 - k) / 100)
_PaletteColor pk, _RGB32(r, g, b)
End Sub
Sub loadCMYK
'builing a cmyk pallete
klr = 0
c = 0
m = 0
y = 0
k = 0
For klr = 0 To 255
Select Case klr
Case 1 TO 20
k = k + 5
c = 0
m = 0
y = 0
Case 21 TO 40
k = 0
c = c + 5
m = 0
y = 0
Case 41 TO 60
k = 0
c = 0
m = m + 5
y = 0
Case 61 TO 80
k = 0
c = 0
m = 0
y = y + 5
Case 81 TO 100
k = 0
c = c + 5
m = m + 5
y = 0
Case 101 TO 120
k = 0
c = c + 5
m = 0
y = y + 5
Case 121 TO 140
k = 0
c = 0
m = m + 5
y = y + 5
Case 121 TO 140
k = 20
c = c + 5
m = m + 5
y = 0
Case 141 TO 160
k = 20
c = c + 5
m = 0
y = y + 5
Case 161 TO 180
k = 20
c = 0
m = m + 5
y = y + 5
Case 181 TO 200
k = 40
c = c + 5
m = m + 5
y = 0
Case 201 TO 220
k = 40
c = c + 5
m = 0
y = y + 5
Case 221 TO 240
k = 40
c = 0
m = m + 5
y = y + 5
Case 241 TO 255
k = 10 + (klr - 240) * 4
c = 0
m = 100
y = y + 5
End Select
pal_cmyk klr, c, m, y, k
Color 0, klr
Next klr
End Sub
Sub CircleFill (CX As Long, CY As Long, R As Long, C As Long)
'sub by SMcNeill makes a filled circle without worrying about using the paint comamnd to fill an empty circle
Dim Radius As Long, RadiusError As Long
Dim X As Long, Y As Long
Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
If Radius = 0 Then PSet (CX, CY), C: Exit Sub
Line (CX - X, CY)-(CX + X, CY), C, BF
While X > Y
RadiusError = RadiusError + Y * 2 + 1
If RadiusError >= 0 Then
If X <> Y + 1 Then
Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
End If
X = X - 1
RadiusError = RadiusError - X * 2
End If
Y = Y + 1
Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
Wend
End Sub
Posts: 323
Threads: 46
Joined: Apr 2022
Reputation:
11
07-19-2022, 11:43 PM
(This post was last modified: 07-19-2022, 11:44 PM by SierraKen.)
LOL wild stuff!
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