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08-14-2022, 02:33 AM
(This post was last modified: 08-14-2022, 02:35 AM by dcromley.
Edit Reason: spelling
)
Very good! Fast!
I had to see the R-Pentomino ( https://conwaylife.com/wiki/R-pentomino)
So I changed option 5:
Code: (Select All) If start1 = 5 Then
mn(200, 100) = 1
mn(200, 101) = 1
mn(201, 102) = 1
mn(202, 102) = 1
mn(203, 102) = 1
End If
___________________________________________________________________________________
I am mostly grateful for the people who came before me. Will the people after me be grateful for me?
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(08-14-2022, 02:33 AM)dcromley Wrote: Very good! Fast!
I had to see the R-Pentomino (https://conwaylife.com/wiki/R-pentomino)
So I changed option 5:
Code: (Select All) If start1 = 5 Then
mn(200, 100) = 1
mn(200, 101) = 1
mn(201, 102) = 1
mn(202, 102) = 1
mn(203, 102) = 1
End If
Thank you...I've started to add some of these patterns
Posts: 230
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Joined: Aug 2022
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Using the suggestions from the replies, here is the latest version:
3 patterns from the Life wiki have been added
And...I added a line drawing option, but due to my low skill level it's kind of a problem. I tried using 'right click' to exit but I don't fully understand how to apply or capture a right mouse click to get out of a loop. So i changed it to use the ENTER key. Anyway I'd like to know how to just use the mouse and right click, if anyone can suggest a solution. Cheers.
Code: (Select All) ' Game of Life based on the 1970 game by John Conway, James2464 Aug 2022
Screen _NewImage(1700, 1000, 32)
_ScreenMove (_DesktopWidth - _Width) \ 2, 20
Randomize Timer
$Resize:Off
Const xblack = _RGB32(0, 0, 0)
Const xwhite = _RGB32(255, 255, 255)
Const xred = _RGB32(255, 0, 0)
Const xgreen = _RGB32(125, 255, 125)
Const xblue = _RGB32(0, 0, 255)
Const xyellow = _RGB32(150, 125, 0)
Const xpink = _RGB32(255, 0, 255)
Const xcyan = _RGB32(0, 255, 255)
Const xbrown = _RGB32(80, 0, 0)
Const xdarkgreen = _RGB32(0, 128, 0)
Const xlightgray = _RGB32(110, 110, 110)
Const xdarkgray = _RGB32(10, 10, 10)
Dim c1~&(100)
c1~&(0) = xblack
c1~&(1) = xwhite
c1~&(2) = xred
c1~&(3) = xgreen
c1~&(4) = xblue
c1~&(5) = xyellow
c1~&(6) = xpink
c1~&(7) = xcyan
c1~&(8) = xbrown
c1~&(9) = xdarkgreen
c1~&(10) = xlightgray
c1~&(11) = xdarkgray
'================================================================================================================
'================================================================================================================
'================================================================================================================
'load data patterns
Dim methuselah52513M(16, 16)
For k = 1 To 16
For j = 1 To 16
Read methuselah52513M(j, k)
Next j
Next k
Dim gosper(36, 9)
For k = 1 To 9
For j = 1 To 36
Read gosper(j, k)
Next j
Next k
'INITIALIZE
Cls
Dim mn(1000, 800)
Dim dp(1000, 800)
Dim aj(1000, 800)
'grid size
gx = 350
gy = 200
'resolution (1=smallest)
res1 = 4
Cls
xtxt = 20
Locate 10, xtxt
Print "Select starting pattern"
Locate 11, xtxt
Print "1. Full screen random scatter"
Locate 12, xtxt
Print "2. Free draw with mouse"
Locate 13, xtxt
Print "3. Line draw with mouse"
Locate 14, xtxt
Print "4. Methuselah 52513M"
Locate 15, xtxt
Print "5. R-Pentomino"
Locate 16, xtxt
Print "6. Gosper Glider Gun"
Locate 20, xtxt
Input "Choose 1-6: ", start1
'=================== random scatter full
If start1 = 1 Then
For j = 1 To gx
For k = 1 To gy
r = Int(Rnd * 10)
If r < 3 Then
mn(j, k) = 1
Else
mn(j, k) = 0
End If
Next k
Next j
End If
'=============================== free draw with mouse
If start1 = 2 Then
'use mouse to draw starting pattern
'draw STARTING GRID
For j = 1 To gx
For k = 1 To gy
Line (j * res1, k * res1)-(j * res1 + res1, k * res1 + res1), c1~&(mn(j, k)), BF
Next k
Next j
Do
Do While _MouseInput
Loop
x% = _MouseX
y% = _MouseY
'Locate 1, 1
'Print x%, y%
x1 = Int(x% / res1)
y1 = Int(y% / res1)
mn(x1, y1) = 1
'mn(x1 - 1, y1 - 1) = 1
'mn(x1 + 1, y1 - 1) = 1
'mn(x1 + 1, y1 + 1) = 1
'mn(x1, y1 + 1) = 1
'mn(x1 + 1, y1) = 1
'mn(x1, y1 - 1) = 1
'draw GRID
For j = 1 To gx
For k = 1 To gy
Line (j * res1, k * res1)-(j * res1 + res1, k * res1 + res1), c1~&(mn(j, k)), BF
Next k
Next j
lc% = _MouseButton(1)
Loop Until lc% = -1
End If
'=============================== random partial
If start1 = 3 Then
'use mouse to draw lines
'left click once to start line
'left click again to finish line
'right click when finished
Cls
Locate 10, 20
Print "CREATE HORIZONTAL AND VERTICAL LINES"
Locate 11, 20
Print "Instructions: left click in two places"
Locate 12, 20
Print "then the line will appear."
Locate 14, 20
Print "press ENTER when finished"
Locate 15, 20
Print "then left click TWICE to proceed"
Locate 20, 20
Print "press any key to begin"
Sleep
'draw STARTING GRID
For j = 1 To gx
For k = 1 To gy
Line (j * res1, k * res1)-(j * res1 + res1, k * res1 + res1), c1~&(mn(j, k)), BF
Next k
Next j
Do
Do
Do While lc% = -1
Do While _MouseInput
Loop
lc% = _MouseButton(1)
Loop
Do While _MouseInput
Loop
x% = _MouseX
y% = _MouseY
x1 = Int(x% / res1)
y1 = Int(y% / res1)
'Locate 3, 1
'Print x1, y1
lc% = _MouseButton(1)
Loop Until lc% = -1
'register first point that was clicked
mn(x1, y1) = 1
Do While lc% = -1
Do While _MouseInput
Loop
lc% = _MouseButton(1)
Loop
Do
'get second point location
Do While _MouseInput
Loop
x% = _MouseX
y% = _MouseY
x2 = Int(x% / res1)
y2 = Int(y% / res1)
'Locate 5, 1
'Print x1; y1; ">"; x2; y2
lc% = _MouseButton(1)
Loop Until lc% = -1
Do While lc% = -1
Do While _MouseInput
Loop
lc% = _MouseButton(1)
Loop
'determine if line is horizontal or vertical
If x2 >= x1 Then xd1 = x2 - x1
If x2 < x1 Then xd1 = x1 - x2
If y2 >= y1 Then yd1 = y2 - y1
If y2 < y1 Then yd1 = y1 - y2
'create horizontal line
If xd1 >= yd1 Then
If x1 < x2 Then
For j = x1 To x2
mn(j, y1) = 1
Next j
Else
For j = x2 To x1
mn(j, y1) = 1
Next j
End If
End If
'create vertical line
If xd1 < yd1 Then
If y1 < y2 Then
For k = y1 To y2
mn(x1, k) = 1
Next k
Else
For k = y2 To y1
mn(x1, k) = 1
Next k
End If
End If
'draw GRID
For j = 1 To gx
For k = 1 To gy
Line (j * res1, k * res1)-(j * res1 + res1, k * res1 + res1), c1~&(mn(j, k)), BF
Next k
Next j
Do While _MouseInput
Loop
fl = 0
If InKey$ = Chr$(13) Then fl = 1
Loop Until fl = 1
End If
'================================ Methuselah 52513M
If start1 = 4 Then
'set location
xp1 = 200
yp1 = 120
'draw initial array
For j = 1 To gx
For k = 1 To gy
Line (j * res1, k * res1)-(j * res1 + res1, k * res1 + res1), c1~&(mn(j, k)), BF
Next k
Next j
'update with pattern array at set location xp1,yp1
For k = 1 To 16
For j = 1 To 16
mn(xp1 + j, yp1 + k) = methuselah52513M(j, k)
Next j
Next k
End If
'=============================== R-Pentomino
If start1 = 5 Then
mn(200, 100) = 1
mn(200, 101) = 1
mn(201, 102) = 1
mn(202, 102) = 1
mn(203, 102) = 1
End If
'================================ Gosper glider gun
If start1 = 6 Then
'set location
xp1 = 50
yp1 = 50
'draw initial array
For j = 1 To gx
For k = 1 To gy
Line (j * res1, k * res1)-(j * res1 + res1, k * res1 + res1), c1~&(mn(j, k)), BF
Next k
Next j
'update with pattern array at set location xp1,yp1
For k = 1 To 9
For j = 1 To 36
mn(xp1 + j, yp1 + k) = gosper(j, k)
Next j
Next k
End If
'================================================================================================================
'================================================================================================================
'================================================================================================================
Cls
Locate 10, xtxt
Print "Press space bar to show starting pattern."
Locate 15, xtxt
Print "Then press space bar again to start algorithm."
Locate 16, xtxt
Print "While running, press 't' to toggle to thermal cam view."
Do: _Limit 10
Loop Until Len(InKey$)
'draw STARTING GRID
For j = 1 To gx
For k = 1 To gy
Line (j * res1, k * res1)-(j * res1 + res1, k * res1 + res1), c1~&(mn(j, k)), BF
Next k
Next j
Do: _Limit 10
Loop Until Len(InKey$)
'================================================================================================================
'================================================================================================================
'================================================================================================================
Dim As _MEM m0, m1
m0 = _Mem(dp(0, 0))
m1 = _Mem(mn(0, 0))
Do
'COPY ARRAY
'For j = 1 To gx
' For k = 1 To gy
' dp(j, k) = mn(j, k)
'Next k
'Next j
_MemCopy m1, m1.OFFSET, m1.SIZE To m0, m0.OFFSET
'================ SCAN FIRST ROW =============================
'top left corner
aj(1, 1) = dp(1, 2) + dp(2, 1) + dp(2, 2)
'main portion of top row
For j = 2 To gx - 1
aj(j, 1) = dp(j - 1, 1) + dp(j + 1, 1) + dp(j - 1, 2) + dp(j, 2) + dp(j + 1, 2)
Next j
'top right corner
aj(gx, 1) = dp(gx - 1, 1) + dp(gx - 1, 2) + dp(gx, 2)
'=============SCAN SECOND TO SECOND LAST ROW=================
For k = 2 To gy - 1
'scan first position only
aj(1, k) = dp(1, k - 1) + dp(2, k - 1) + dp(2, k) + dp(2, k + 1) + dp(1, k + 1)
'scan main portion of current row
For j = 2 To gx - 1
aj(j, k) = dp(j - 1, k - 1) + dp(j, k - 1) + dp(j + 1, k - 1) + dp(j - 1, k) + dp(j + 1, k) + dp(j - 1, k + 1) + dp(j, k + 1) + dp(j + 1, k + 1)
Next j
'scan end position only
aj(gx, k) = dp(gx, k - 1) + dp(gx - 1, k - 1) + dp(gx - 1, k) + dp(gx - 1, k + 1) + dp(gx, k + 1)
Next k
'======================SCAN LAST ROW=======================
'bottom left corner
aj(1, gy) = dp(1, gy - 1) + dp(2, gy - 1) + dp(2, gy)
'main portion of last row
For j = 2 To gx - 1
aj(j, gy) = dp(j - 1, gy) + dp(j + 1, gy) + dp(j - 1, gy - 1) + dp(j, gy - 1) + dp(j + 1, gy - 1)
Next j
'bottom right corner
aj(gx, gy) = dp(gx - 1, gy) + dp(gx - 1, gy - 1) + dp(gx, gy - 1)
'=======================APPLY RULES AND UPDATE GRID========================
'rule 1 - if cell was dead and had exactly 3 neighbours, it becomes alive
'rule 2 - if cell was alive and had <2 or >3 neighbours, it becomes dead
For k = 1 To gy
For j = 1 To gx
If dp(j, k) = 0 Then
If aj(j, k) = 3 Then
mn(j, k) = 1
End If
End If
If dp(j, k) = 1 Then
If aj(j, k) < 2 Or aj(j, k) > 3 Then
mn(j, k) = 0
End If
End If
Next j
Next k
'=======================DRAW NEW UPDATED GRID=============================
For j = 1 To gx
For k = 1 To gy
If tog1 = 0 Then
Line (j * res1, k * res1)-(j * res1 + res1, k * res1 + res1), c1~&(mn(j, k)), BF
Else
Line (j * res1, k * res1)-(j * res1 + res1, k * res1 + res1), c1~&(aj(j, k)), BF
End If
Next k
Next j
_Display
i$ = InKey$
If i$ = "t" Then tog1 = tog1 Xor 1
Loop Until i$ = "x"
End
'=========================================== Known patterns from LifeWiki (Conwaylife.com)
'Methuselah 52513M
Data 1,1,1,0,0,1,1,0,1,0,1,1,0,1,1,1
Data 1,1,0,1,0,1,1,1,0,0,0,0,1,0,1,0
Data 0,1,0,0,1,0,0,1,0,1,0,1,1,1,0,1
Data 0,0,1,0,0,1,1,0,0,0,1,0,0,1,0,0
Data 0,0,1,0,0,0,0,0,1,0,1,0,0,0,1,1
Data 1,0,0,0,0,1,1,0,0,0,1,1,1,0,1,0
Data 0,0,0,1,1,0,0,1,0,0,1,0,1,0,0,1
Data 0,0,1,1,1,1,0,1,0,0,1,0,1,1,0,0
Data 1,1,0,1,1,0,0,1,1,0,0,0,0,0,1,1
Data 1,0,1,1,1,1,0,1,0,0,0,0,1,1,1,0
Data 1,0,0,0,1,1,1,1,0,0,1,1,1,0,0,0
Data 0,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1
Data 1,1,0,0,0,1,0,1,1,1,0,1,0,1,1,1
Data 0,1,1,0,1,1,1,1,1,1,0,0,0,1,0,1
Data 1,0,1,0,0,0,0,0,1,1,1,1,0,1,0,0
Data 1,1,1,0,1,0,1,0,1,1,0,0,0,0,0,1
'Gosper glider gun
Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0
Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
Data 0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1
Data 0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1
Data 1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0
Data 1,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
Data 0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0
Data 0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
Data 0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
Posts: 22
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08-14-2022, 08:21 PM
(This post was last modified: 08-14-2022, 08:23 PM by ChiaPet.)
I kept making changes for speed...and changed the thermal colors.
Code: (Select All) _Title "Game of Life as told by Chicken Little"
DefLng A-Z ' faster than spaghetti
gx = 200 ' grid size
gy = 150
res1 = 4 ' resolution (1=smallest)
sx = res1 - 1 ' step x
sy = res1 - 1 ' step y
Dim As _Unsigned Long c1(100)
Dim As _Byte mn(gx, gy), dp(gx, gy), aj(gx, gy), tc(gx, gy)
Dim As _MEM mdp, mmn, maj, mtc
mdp = _Mem(dp(0, 0))
mmn = _Mem(mn(0, 0))
maj = _Mem(aj(0, 0))
mtc = _Mem(tc(0, 0))
Screen _NewImage(gx * res1, gy * res1, 32)
_ScreenMove (_DesktopWidth - _Width) \ 2, 20
Randomize Timer
$Resize:Off
$Checking:Off
begin:
For i = 0 To 11
j = i * 22: k = 255 - j
If tog1 Or (i = 0) Then c1(i) = _RGB32(j, 0, 0) Else c1(i) = _RGB32(k, k, k)
Next i
For j = 1 To gx
For k = 1 To gy
mn(j, k) = -(Rnd > .5)
Next k
Next j
t$ = "Spacebar:restart (t)oggle thermal e(x)it" ' what to print
Cls
_PrintString (_Width \ 2 - Len(t$) * 4, _Height - 22), t$ ' print centered
Do: _Limit 100
_MemCopy mmn, mmn.OFFSET, mmn.SIZE To mdp, mdp.OFFSET
aj(1, 1) = dp(1, 2) + dp(2, 1) + dp(2, 2)
For j = 2 To gx - 1
aj(j, 1) = dp(j - 1, 1) + dp(j + 1, 1) + dp(j - 1, 2) + dp(j, 2) + dp(j + 1, 2)
Next j
aj(gx, 1) = dp(gx - 1, 1) + dp(gx - 1, 2) + dp(gx, 2)
For k = 2 To gy - 1
aj(1, k) = dp(1, k - 1) + dp(2, k - 1) + dp(2, k) + dp(2, k + 1) + dp(1, k + 1)
For j = 2 To gx - 1
aj(j, k) = dp(j - 1, k - 1) + dp(j, k - 1) + dp(j + 1, k - 1) + dp(j - 1, k) + dp(j + 1, k) + dp(j - 1, k + 1) + dp(j, k + 1) + dp(j + 1, k + 1)
Next j
aj(gx, k) = dp(gx, k - 1) + dp(gx - 1, k - 1) + dp(gx - 1, k) + dp(gx - 1, k + 1) + dp(gx, k + 1)
Next k
aj(1, gy) = dp(1, gy - 1) + dp(2, gy - 1) + dp(2, gy)
For j = 2 To gx - 1
aj(j, gy) = dp(j - 1, gy) + dp(j + 1, gy) + dp(j - 1, gy - 1) + dp(j, gy - 1) + dp(j + 1, gy - 1)
Next j
aj(gx, gy) = dp(gx - 1, gy) + dp(gx - 1, gy - 1) + dp(gx, gy - 1)
For k = 1 To gy
For j = 1 To gx
If dp(j, k) = 0 Then
If aj(j, k) = 3 Then
mn(j, k) = 1
End If
End If
If dp(j, k) = 1 Then
If aj(j, k) < 2 Or aj(j, k) > 3 Then
mn(j, k) = 0
End If
End If
Next j
Next k
If tog1 = 0 Then
_MemCopy mmn, mmn.OFFSET, mmn.SIZE To mtc, mtc.OFFSET
Else
_MemCopy maj, maj.OFFSET, maj.SIZE To mtc, mtc.OFFSET
End If
For j = 1 To gx
x = j * res1
For k = 1 To gy - 10
y = k * res1
Line (x, y)-Step(sx, sy), c1(tc(j, k)), BF
Next k
Next j
i$ = InKey$
If i$ = " " Then restarting = 1: GoTo begin
If i$ = "t" Then tog1 = tog1 Xor 1: GoTo begin
If i$ = "x" Then System
_Display
Loop
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08-14-2022, 10:03 PM
(This post was last modified: 08-14-2022, 11:49 PM by bplus.)
(08-14-2022, 07:27 PM)james2464 Wrote: Using the suggestions from the replies, here is the latest version:
3 patterns from the Life wiki have been added
And...I added a line drawing option, but due to my low skill level it's kind of a problem. I tried using 'right click' to exit but I don't fully understand how to apply or capture a right mouse click to get out of a loop. So i changed it to use the ENTER key. Anyway I'd like to know how to just use the mouse and right click, if anyone can suggest a solution. Cheers.
Here is a quick demo for right mouse click:
Code: (Select All) Do
Cls
While _MouseInput: Wend ' poll mouse get all updated except wheel from tiny loop
If _MouseButton(2) Then ' right clicked may want _delay or wait for mouse button release
Exit Do
Else
Cls
Print "Screen 0 mouse at:"; _MouseX; ","; _MouseY
End If
_Limit 60 ' keeps CPU cool
_Display ' stops flicher from cls
Loop
Print "Good bye!"
_MouseButton(2) just tells us that the Right mouse button is down when the poll took place.
PS Mouse coordinates in Screen 0 are in Char Cells same as use for Locate and Print. In graphics screen mouse coordinates are in pixels.
b = b + ...
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Thank you.
It seems tricky to be able to 'capture' a right-click. Is there any way to register a 1 or 0 into a variable if a right-click took place?
Also, what sort of delay/wait method would be appropriate?
If you have a giant loop (lots of things happen) and the only opportunity to escape this loop is at the very end...if the right-click happened prior to polling...is there any way to know this? The specific idea here is to allow the user to draw as many lines as they want, and when finished...just 'right-click'.
I get the impression that using right-click for this purpose is probably just not ideal. I had it working yesterday...it picked up the right-click but only if both mouse buttons were pressed. I just ended up admitting defeat.
(Interesting about screen 0 using the character placements for mouse pointer as well. Good to know)
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08-15-2022, 01:42 AM
(This post was last modified: 08-15-2022, 01:48 AM by bplus.)
"Thank you.
It seems tricky to be able to 'capture' a right-click. Is there any way to register a 1 or 0 into a variable if a right-click took place?"
Ans: if a right click occurs before the mouse poll, it will register immediately.
You say:
RightMouseDown = _Mousebutton(2)
and use the variable later (before end of loop).
"Also, what sort of delay/wait method would be appropriate?"
Ans: I use _Delay .2 should give user plenty of time to release the mouse. The danger is to execute some code more than once if user still has mouse down on next loop around. You can also try OldMoses method of waiting for release of button in a Sub and Steve has a thing that employs an OldmouseButton varaible.
"If you have a giant loop (lots of things happen) and the only opportunity to escape this loop is at the very end...if the right-click happened prior to polling...is there any way to know this? The specific idea here is to allow the user to draw as many lines as they want, and when finished...just 'right-click'.
Ans: I would check RightMouseDown before continue drawing or you can say
While LeftMouseDown
' and keep polling mouse and checking LeftMouse status, exit when released and drag/draw done or _Mousebutton(2) detected.
Wend
"I get the impression that using right-click for this purpose is probably just not ideal. I had it working yesterday...it picked up the right-click but only if both mouse buttons were pressed. I just ended up admitting defeat."
Ans: I think you are right track! Ken uses it in open Intro screen, good practice.
Coming to forum when stuck is not exactly caving in to defeat.
(Interesting about screen 0 using the character placements for mouse pointer as well. Good to know)
It is!
BTW I didn't try you samples right away, not until ChiaPet's first version. I liked very much first and fith and thought you were close to replicating glider gun creations. The start of using Life for computing ie a Turing Machine. I started with lines but squares or grids might be very interesting, there is probably a perfect spacing for a grid.
b = b + ...
Posts: 1,616
Threads: 157
Joined: Apr 2022
Reputation:
77
I've put together several mouse and keyboard routines for SCREEN 0 over the years.
Here is one demo example...
Code: (Select All) mydemo% = -1
DIM UI AS UserInput
TYPE UserInput
KeyPress AS STRING
KeyCombos AS INTEGER
MbStatus AS INTEGER
MbEnvoked AS INTEGER
drag AS INTEGER
DoubleClick AS INTEGER
MbLeftx AS INTEGER
MbLefty AS INTEGER
mx AS INTEGER
oldmx AS INTEGER
my AS INTEGER
oldmy AS INTEGER
END TYPE
PRINT "Press keys or use mouse for demo.";
DO
CALL keyboard_mouse(UI, mydemo%)
IF UI.MbStatus < 0 AND UI.MbEnvoked = 0 THEN
SOUND 1000, .3: UI.MbEnvoked = -1
END IF
IF UI.KeyPress = CHR$(13) THEN BEEP: EXIT DO
LOOP
DO
CALL keyboard_mouse(UI, mydemo%)
IF UI.MbStatus > 0 AND UI.MbEnvoked = 0 THEN
SOUND 300, .3: UI.MbEnvoked = 1
END IF
LOOP
END
SUB keyboard_mouse (UI AS UserInput, mydemo%)
STATIC z1, lclick
_LIMIT 30
DEF SEG = 0
IF PEEK(1047) MOD 16 = 1 OR PEEK(1047) MOD 16 = 2 THEN
UI.KeyCombos = 1 ' Shift = -1 ELSE Shift = 0
ELSEIF PEEK(1047) MOD 16 = 3 OR PEEK(1047) MOD 16 = 4 THEN
UI.KeyCombos = 2 ' Ctrl = -1 ELSE Ctrl = 0
ELSEIF PEEK(1047) MOD 16 = 5 OR PEEK(1047) MOD 16 = 6 THEN
UI.KeyCombos = 3 ' Ctrl+Shift = -1 ELSE Ctrl+Shift = 0
ELSEIF PEEK(1047) MOD 16 = 7 OR PEEK(1047) MOD 16 = 8 THEN
UI.KeyCombos = 4 ' Alt = -1 ELSE Alt = 0
ELSEIF PEEK(1047) MOD 16 = 9 OR PEEK(1047) MOD 16 = 10 THEN
UI.KeyCombos = 5 ' Shift+Alt = -1 ELSE Shift+Alt = -1
ELSEIF PEEK(1047) MOD 16 = 12 THEN
UI.KeyCombos = 6 ' Ctrl+Alt = -1 ELSE Ctrl+Alt = 0
ELSE
UI.KeyCombos = 0
END IF
DEF SEG
IF mydemo% THEN GOSUB check_UI.KeyCombos
UI.KeyPress = INKEY$
IF LEN(UI.KeyPress) THEN ' A key was pressed.
UI.MbEnvoked = 0: UI.MbLeftx = 0
SELECT CASE LEN(UI.KeyPress)
CASE 1 ' 1-byte key A-Z, etc.
IF mydemo% THEN mydemo% = 1: GOSUB mydemo
SELECT CASE UI.KeyPress
' Place key selection routine here...
CASE CHR$(27): SYSTEM
END SELECT
CASE 2 '2-byte key F1-F12, etc.
IF mydemo% THEN mydemo% = 2: GOSUB mydemo
SELECT CASE RIGHT$(UI.KeyPress, 1)
' Place key selection routine here...
END SELECT
END SELECT
ELSE ' Check for mouse input since no keyboard input was detected.
IF lclick THEN ' Check timer for double-clicks.
IF TIMER < z1 THEN z1 = z1 - 86400 ' Midnight adjustment.
IF TIMER - z1 > .33 THEN lclick = 0 ' Too much time ellapsed for a double click.
END IF
WHILE _MOUSEINPUT
mw = mw + _MOUSEWHEEL ' Check for mouse wheel use.
WEND
' Get mouse status.
UI.mx = _MOUSEX
UI.my = _MOUSEY
lb = _MOUSEBUTTON(1)
rb = _MOUSEBUTTON(2)
mb = _MOUSEBUTTON(3)
SELECT CASE UI.MbEnvoked
CASE 0
IF lb OR rb OR mb THEN
END IF
CASE 1
IF lb OR rb OR mb THEN UI.MbEnvoked = 0
CASE -1
IF lb = 0 AND rb = 0 AND mb = 0 THEN UI.MbEnvoked = 0
END SELECT
' Check for mouse movement.
IF UI.mx <> UI.oldmx OR UI.my <> UI.oldmy THEN
oldcsrlin = CSRLIN: oldpos = POS(0)
LOCATE 3, 1: PRINT "Mouse row/col ="; UI.my; UI.mx; " ";: LOCATE oldcsrlin, oldpos
END IF
IF UI.MbStatus < 0 THEN ' Mouse button pressed. UI.MbStatus identity is by number. -1=left, -2=right, -3=middle.
SELECT CASE UI.MbStatus
CASE -1 ' Left button was pressed.
IF lb = 0 THEN ' Left button released.
SELECT CASE lclick ' Single or double click analysis.
CASE 0
IF mydemo% THEN mydemo% = 3: GOSUB mydemo
lclick = lclick + 1
CASE ELSE ' Double click. Completed upon 2nd left button release.
IF mydemo% THEN mydemo% = 11: GOSUB mydemo
UI.DoubleClick = -1
lclick = 0
END SELECT
UI.MbStatus = 1
IF UI.MbLeftx THEN
IF UI.mx <> UI.MbLeftx OR UI.my <> UI.MbLefty THEN UI.MbStatus = 0: lclick = 0
UI.MbLeftx = 0: UI.MbLefty = 0
END IF
IF UI.drag THEN UI.drag = 0
ELSE ' Left button is being held down. Check for UI.drag.
IF UI.mx <> UI.oldmx OR UI.my <> UI.oldmy THEN ' Mouse cursor has moved. UI.drag.
IF mydemo% THEN mydemo% = 12: GOSUB mydemo
UI.drag = -1
END IF
END IF
CASE -2 ' Right button was pressed.
IF rb = 0 THEN ' Right button was relased.
IF mydemo% THEN mydemo% = 4: GOSUB mydemo
UI.MbStatus = 2
END IF
CASE -3 ' Middle button was pressed
IF mb = 0 THEN ' Middle button was released.
IF mydemo% THEN mydemo% = 5: GOSUB mydemo
UI.MbStatus = 3
END IF
END SELECT
ELSE
IF lb THEN ' Left button just pressed.
IF mydemo% THEN mydemo% = 6: GOSUB mydemo
UI.MbStatus = -1
IF UI.MbLeftx = 0 THEN UI.MbLeftx = UI.mx: UI.MbLefty = UI.my
z1 = TIMER
ELSEIF rb THEN ' Right button just pressed.
IF mydemo% THEN mydemo% = 7: GOSUB mydemo
IF UI.MbLeftx = 0 THEN UI.MbLeftx = UI.mx: UI.MbLefty = UI.my
UI.MbStatus = -2
ELSEIF mb THEN ' Middle button just pressed.
IF mydemo% THEN mydemo% = 8: GOSUB mydemo
IF UI.MbLeftx = 0 THEN UI.MbLeftx = UI.mx: UI.MbLefty = UI.my
UI.MbStatus = -3
ELSEIF mw THEN ' Mouse wheel just moved.
SELECT CASE mw
CASE IS > 0 ' Scroll down.
IF mydemo% THEN mydemo% = 9: GOSUB mydemo
CASE IS < 0 ' Scroll up.
IF mydemo% THEN mydemo% = 10: GOSUB mydemo
END SELECT
END IF
END IF
UI.oldmx = UI.mx: UI.oldmy = UI.my: mw = 0 ' Mouse position past and present.
END IF
EXIT SUB
mydemo:
LOCATE 1, 1: PRINT "Last User Status: ";
LOCATE , 19
SELECT CASE mydemo%
CASE 1
PRINT "1-byte Key = "; UI.KeyPress
CASE 2
PRINT "2-byte Key = "; UI.KeyPress
CASE 3
PRINT "Left button released."
CASE 4
PRINT "Right button released."
CASE 5
PRINT "Middle button released."
CASE 6
PRINT "Left button down."
CASE 7
PRINT "Right button down."
CASE 8
PRINT "Middle button down."
CASE 9
PRINT "Wheel scroll down."
CASE 10
PRINT "Wheel scroll up."
CASE 11
PRINT "Left button double click."
CASE 12
PRINT "Drag..."
END SELECT
mydemo% = -1
RETURN
check_UI.KeyCombos:
IF UI.KeyCombos THEN
LOCATE 1, 50
SELECT CASE UI.KeyCombos
CASE 1
PRINT "Shift key down. ";
CASE 2
PRINT "Ctrl key down. ";
CASE 3
PRINT "Ctrl + Shift keys down. ";
CASE 4
PRINT "Alt key down. ";
CASE 5
PRINT "Alt + Shift keys down. ";
CASE 6
PRINT "Ctrl + Alt keys down."
END SELECT
ELSE
LOCATE 1, 50: PRINT SPACE$(29);
END IF
RETURN
END SUB
Pete
Posts: 230
Threads: 25
Joined: Aug 2022
Reputation:
23
(08-15-2022, 01:42 AM)bplus Wrote: "Thank you.
It seems tricky to be able to 'capture' a right-click. Is there any way to register a 1 or 0 into a variable if a right-click took place?"
Ans: if a right click occurs before the mouse poll, it will register immediately.
You say:
RightMouseDown = _Mousebutton(2)
and use the variable later (before end of loop).
"Also, what sort of delay/wait method would be appropriate?"
Ans: I use _Delay .2 should give user plenty of time to release the mouse. The danger is to execute some code more than once if user still has mouse down on next loop around. You can also try OldMoses method of waiting for release of button in a Sub and Steve has a thing that employs an OldmouseButton varaible.
"If you have a giant loop (lots of things happen) and the only opportunity to escape this loop is at the very end...if the right-click happened prior to polling...is there any way to know this? The specific idea here is to allow the user to draw as many lines as they want, and when finished...just 'right-click'.
Ans: I would check RightMouseDown before continue drawing or you can say
While LeftMouseDown
' and keep polling mouse and checking LeftMouse status, exit when released and drag/draw done or _Mousebutton(2) detected.
Wend
"I get the impression that using right-click for this purpose is probably just not ideal. I had it working yesterday...it picked up the right-click but only if both mouse buttons were pressed. I just ended up admitting defeat."
Ans: I think you are right track! Ken uses it in open Intro screen, good practice.
Coming to forum when stuck is not exactly caving in to defeat.
(Interesting about screen 0 using the character placements for mouse pointer as well. Good to know)
It is!
BTW I didn't try you samples right away, not until ChiaPet's first version. I liked very much first and fith and thought you were close to replicating glider gun creations. The start of using Life for computing ie a Turing Machine. I started with lines but squares or grids might be very interesting, there is probably a perfect spacing for a grid.
I appreciate the response and suggestions...I'll try again, and see if I can get the right mouse click to work. You can see my attempt at the right click here at 292-298.
Also you can see a glider gun now at option 6. 4-7 are patterns from the Life wiki. This is very amusing, I had no idea about cellular automata until now.
Code: (Select All) ' Game of Life based on the 1970 game by John Conway, James2464 Aug 2022
Screen _NewImage(1700, 1000, 32)
_ScreenMove (_DesktopWidth - _Width) \ 2, 20
Randomize Timer
$Resize:Off
Const xblack = _RGB32(0, 0, 0)
Const xwhite = _RGB32(255, 255, 255)
Const xred = _RGB32(255, 0, 0)
Const xgreen = _RGB32(125, 255, 125)
Const xblue = _RGB32(0, 0, 255)
Const xyellow = _RGB32(150, 125, 0)
Const xpink = _RGB32(255, 0, 255)
Const xcyan = _RGB32(0, 255, 255)
Const xbrown = _RGB32(80, 0, 0)
Const xdarkgreen = _RGB32(0, 128, 0)
Const xlightgray = _RGB32(110, 110, 110)
Const xdarkgray = _RGB32(10, 10, 10)
Dim c1~&(100)
c1~&(0) = xblack
c1~&(1) = xwhite
c1~&(2) = xred
c1~&(3) = xgreen
c1~&(4) = xblue
c1~&(5) = xyellow
c1~&(6) = xpink
c1~&(7) = xcyan
c1~&(8) = xbrown
c1~&(9) = xdarkgreen
c1~&(10) = xlightgray
c1~&(11) = xdarkgray
'================================================================================================================
'================================================================================================================
'================================================================================================================
'load data patterns
Dim methuselah52513M(16, 16)
For k = 1 To 16
For j = 1 To 16
Read methuselah52513M(j, k)
Next j
Next k
Dim gosper(36, 9)
For k = 1 To 9
For j = 1 To 36
Read gosper(j, k)
Next j
Next k
Dim engineswitch(29, 28)
For k = 1 To 28
For j = 1 To 29
Read engineswitch(j, k)
Next j
Next k
'INITIALIZE
Cls
Dim mn(1000, 800)
Dim dp(1000, 800)
Dim aj(1000, 800)
'grid size
gx = 350
gy = 200
'resolution (1=smallest)
res1 = 4
Cls
xtxt = 20
Locate 10, xtxt
Print "Select starting pattern"
Locate 11, xtxt
Print "1. Full screen random scatter"
Locate 12, xtxt
Print "2. Free draw with mouse"
Locate 13, xtxt
Print "3. Line draw with mouse"
Locate 14, xtxt
Print "4. Methuselah 52513M"
Locate 15, xtxt
Print "5. R-Pentomino"
Locate 16, xtxt
Print "6. Gosper Glider Gun"
Locate 17, xtxt
Print "7. Block Laying Engine Switch"
Locate 25, xtxt
Input "Choose 1-7: ", start1
'=================== random scatter full
If start1 = 1 Then
For j = 1 To gx
For k = 1 To gy
r = Int(Rnd * 10)
If r < 3 Then
mn(j, k) = 1
Else
mn(j, k) = 0
End If
Next k
Next j
End If
'=============================== free draw with mouse
If start1 = 2 Then
'use mouse to draw starting pattern
'draw STARTING GRID
For j = 1 To gx
For k = 1 To gy
Line (j * res1, k * res1)-(j * res1 + res1, k * res1 + res1), c1~&(mn(j, k)), BF
Next k
Next j
Do
Do While _MouseInput
Loop
x% = _MouseX
y% = _MouseY
'Locate 1, 1
'Print x%, y%
x1 = Int(x% / res1)
y1 = Int(y% / res1)
mn(x1, y1) = 1
'mn(x1 - 1, y1 - 1) = 1
'mn(x1 + 1, y1 - 1) = 1
'mn(x1 + 1, y1 + 1) = 1
'mn(x1, y1 + 1) = 1
'mn(x1 + 1, y1) = 1
'mn(x1, y1 - 1) = 1
'draw GRID
For j = 1 To gx
For k = 1 To gy
Line (j * res1, k * res1)-(j * res1 + res1, k * res1 + res1), c1~&(mn(j, k)), BF
Next k
Next j
lc% = _MouseButton(1)
Loop Until lc% = -1
End If
'=============================== random partial
If start1 = 3 Then
'use mouse to draw lines
'left click once to start line
'left click again to finish line
'right click when finished
Cls
Locate 10, 20
Print "CREATE HORIZONTAL AND VERTICAL LINES"
Locate 11, 20
Print "Instructions: left click in two places"
Locate 12, 20
Print "then the line will appear."
Locate 14, 20
Print "press ENTER when finished"
Locate 15, 20
Print "then left click TWICE to proceed"
Locate 20, 20
Print "press any key to begin"
Sleep
'draw STARTING GRID
For j = 1 To gx
For k = 1 To gy
Line (j * res1, k * res1)-(j * res1 + res1, k * res1 + res1), c1~&(mn(j, k)), BF
Next k
Next j
Do
Do
Do While lc% = -1
Do While _MouseInput
Loop
lc% = _MouseButton(1)
Loop
Do While _MouseInput
Loop
x% = _MouseX
y% = _MouseY
x1 = Int(x% / res1)
y1 = Int(y% / res1)
'Locate 3, 1
'Print x1, y1
lc% = _MouseButton(1)
Loop Until lc% = -1
'register first point that was clicked
mn(x1, y1) = 1
Do While lc% = -1
Do While _MouseInput
Loop
lc% = _MouseButton(1)
Loop
Do
'get second point location
Do While _MouseInput
Loop
x% = _MouseX
y% = _MouseY
x2 = Int(x% / res1)
y2 = Int(y% / res1)
'Locate 5, 1
'Print x1; y1; ">"; x2; y2
lc% = _MouseButton(1)
Loop Until lc% = -1
Do While lc% = -1
Do While _MouseInput
Loop
lc% = _MouseButton(1)
Loop
'determine if line is horizontal or vertical
If x2 >= x1 Then xd1 = x2 - x1
If x2 < x1 Then xd1 = x1 - x2
If y2 >= y1 Then yd1 = y2 - y1
If y2 < y1 Then yd1 = y1 - y2
'create horizontal line
If xd1 >= yd1 Then
If x1 < x2 Then
For j = x1 To x2
mn(j, y1) = 1
Next j
Else
For j = x2 To x1
mn(j, y1) = 1
Next j
End If
End If
'create vertical line
If xd1 < yd1 Then
If y1 < y2 Then
For k = y1 To y2
mn(x1, k) = 1
Next k
Else
For k = y2 To y1
mn(x1, k) = 1
Next k
End If
End If
'draw GRID
For j = 1 To gx
For k = 1 To gy
Line (j * res1, k * res1)-(j * res1 + res1, k * res1 + res1), c1~&(mn(j, k)), BF
Next k
Next j
Do While _MouseInput
Loop
_Delay .2
fl = 0
rc% = _MouseButton(2)
If rc% = -1 Then fl = 1
Loop Until fl = 1
End If
'================================ Methuselah 52513M
If start1 = 4 Then
'set location
xp1 = 200
yp1 = 120
'draw initial array
For j = 1 To gx
For k = 1 To gy
Line (j * res1, k * res1)-(j * res1 + res1, k * res1 + res1), c1~&(mn(j, k)), BF
Next k
Next j
'update with pattern array at set location xp1,yp1
For k = 1 To 16
For j = 1 To 16
mn(xp1 + j, yp1 + k) = methuselah52513M(j, k)
Next j
Next k
End If
'=============================== R-Pentomino
If start1 = 5 Then
mn(200, 100) = 1
mn(200, 101) = 1
mn(201, 102) = 1
mn(202, 102) = 1
mn(203, 102) = 1
End If
'================================ Gosper glider gun
If start1 = 6 Then
'set location
xp1 = 50
yp1 = 50
'draw initial array
For j = 1 To gx
For k = 1 To gy
Line (j * res1, k * res1)-(j * res1 + res1, k * res1 + res1), c1~&(mn(j, k)), BF
Next k
Next j
'update with pattern array at set location xp1,yp1
For k = 1 To 9
For j = 1 To 36
mn(xp1 + j, yp1 + k) = gosper(j, k)
Next j
Next k
End If
'================================ Block laying engine switch
If start1 = 7 Then
'set location
xp1 = gy - 30
yp1 = gy - 30
'draw initial array
For j = 1 To gx
For k = 1 To gy
Line (j * res1, k * res1)-(j * res1 + res1, k * res1 + res1), c1~&(mn(j, k)), BF
Next k
Next j
'update with pattern array at set location xp1,yp1
For k = 1 To 28
For j = 1 To 29
mn(xp1 + j, yp1 + k) = engineswitch(j, k)
Next j
Next k
End If
'================================================================================================================
'================================================================================================================
'================================================================================================================
Cls
Locate 10, xtxt
Print "Press space bar to show starting pattern."
Locate 15, xtxt
Print "Then press space bar again to start algorithm."
Locate 16, xtxt
Print "While running, press 't' to toggle to thermal cam view."
Do: _Limit 10
Loop Until Len(InKey$)
'draw STARTING GRID
For j = 1 To gx
For k = 1 To gy
Line (j * res1, k * res1)-(j * res1 + res1, k * res1 + res1), c1~&(mn(j, k)), BF
Next k
Next j
Do: _Limit 10
Loop Until Len(InKey$)
'================================================================================================================
'================================================================================================================
'================================================================================================================
Dim As _MEM m0, m1
m0 = _Mem(dp(0, 0))
m1 = _Mem(mn(0, 0))
Do
'COPY ARRAY
'For j = 1 To gx
' For k = 1 To gy
' dp(j, k) = mn(j, k)
'Next k
'Next j
_MemCopy m1, m1.OFFSET, m1.SIZE To m0, m0.OFFSET
'================ SCAN FIRST ROW =============================
'top left corner
aj(1, 1) = dp(1, 2) + dp(2, 1) + dp(2, 2)
'main portion of top row
For j = 2 To gx - 1
aj(j, 1) = dp(j - 1, 1) + dp(j + 1, 1) + dp(j - 1, 2) + dp(j, 2) + dp(j + 1, 2)
Next j
'top right corner
aj(gx, 1) = dp(gx - 1, 1) + dp(gx - 1, 2) + dp(gx, 2)
'=============SCAN SECOND TO SECOND LAST ROW=================
For k = 2 To gy - 1
'scan first position only
aj(1, k) = dp(1, k - 1) + dp(2, k - 1) + dp(2, k) + dp(2, k + 1) + dp(1, k + 1)
'scan main portion of current row
For j = 2 To gx - 1
aj(j, k) = dp(j - 1, k - 1) + dp(j, k - 1) + dp(j + 1, k - 1) + dp(j - 1, k) + dp(j + 1, k) + dp(j - 1, k + 1) + dp(j, k + 1) + dp(j + 1, k + 1)
Next j
'scan end position only
aj(gx, k) = dp(gx, k - 1) + dp(gx - 1, k - 1) + dp(gx - 1, k) + dp(gx - 1, k + 1) + dp(gx, k + 1)
Next k
'======================SCAN LAST ROW=======================
'bottom left corner
aj(1, gy) = dp(1, gy - 1) + dp(2, gy - 1) + dp(2, gy)
'main portion of last row
For j = 2 To gx - 1
aj(j, gy) = dp(j - 1, gy) + dp(j + 1, gy) + dp(j - 1, gy - 1) + dp(j, gy - 1) + dp(j + 1, gy - 1)
Next j
'bottom right corner
aj(gx, gy) = dp(gx - 1, gy) + dp(gx - 1, gy - 1) + dp(gx, gy - 1)
'=======================APPLY RULES AND UPDATE GRID========================
'rule 1 - if cell was dead and had exactly 3 neighbours, it becomes alive
'rule 2 - if cell was alive and had <2 or >3 neighbours, it becomes dead
For k = 1 To gy
For j = 1 To gx
If dp(j, k) = 0 Then
If aj(j, k) = 3 Then
mn(j, k) = 1
End If
End If
If dp(j, k) = 1 Then
If aj(j, k) < 2 Or aj(j, k) > 3 Then
mn(j, k) = 0
End If
End If
Next j
Next k
'=======================DRAW NEW UPDATED GRID=============================
For j = 1 To gx
For k = 1 To gy
If tog1 = 0 Then
Line (j * res1, k * res1)-(j * res1 + res1, k * res1 + res1), c1~&(mn(j, k)), BF
Else
Line (j * res1, k * res1)-(j * res1 + res1, k * res1 + res1), c1~&(aj(j, k)), BF
End If
Next k
Next j
_Display
i$ = InKey$
If i$ = "t" Then tog1 = tog1 Xor 1
Loop Until i$ = "x"
End
'=========================================== Known patterns from LifeWiki (Conwaylife.com)
'Methuselah 52513M 16x16
Data 1,1,1,0,0,1,1,0,1,0,1,1,0,1,1,1
Data 1,1,0,1,0,1,1,1,0,0,0,0,1,0,1,0
Data 0,1,0,0,1,0,0,1,0,1,0,1,1,1,0,1
Data 0,0,1,0,0,1,1,0,0,0,1,0,0,1,0,0
Data 0,0,1,0,0,0,0,0,1,0,1,0,0,0,1,1
Data 1,0,0,0,0,1,1,0,0,0,1,1,1,0,1,0
Data 0,0,0,1,1,0,0,1,0,0,1,0,1,0,0,1
Data 0,0,1,1,1,1,0,1,0,0,1,0,1,1,0,0
Data 1,1,0,1,1,0,0,1,1,0,0,0,0,0,1,1
Data 1,0,1,1,1,1,0,1,0,0,0,0,1,1,1,0
Data 1,0,0,0,1,1,1,1,0,0,1,1,1,0,0,0
Data 0,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1
Data 1,1,0,0,0,1,0,1,1,1,0,1,0,1,1,1
Data 0,1,1,0,1,1,1,1,1,1,0,0,0,1,0,1
Data 1,0,1,0,0,0,0,0,1,1,1,1,0,1,0,0
Data 1,1,1,0,1,0,1,0,1,1,0,0,0,0,0,1
'Gosper glider gun 36x9
Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0
Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
Data 0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1
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Posts: 230
Threads: 25
Joined: Aug 2022
Reputation:
23
(08-15-2022, 05:25 AM)Pete Wrote: I've put together several mouse and keyboard routines for SCREEN 0 over the years.
Here is one demo example...
Code: (Select All) mydemo% = -1
DIM UI AS UserInput
TYPE UserInput
KeyPress AS STRING
KeyCombos AS INTEGER
MbStatus AS INTEGER
MbEnvoked AS INTEGER
drag AS INTEGER
DoubleClick AS INTEGER
MbLeftx AS INTEGER
MbLefty AS INTEGER
mx AS INTEGER
oldmx AS INTEGER
my AS INTEGER
oldmy AS INTEGER
END TYPE
PRINT "Press keys or use mouse for demo.";
DO
CALL keyboard_mouse(UI, mydemo%)
IF UI.MbStatus < 0 AND UI.MbEnvoked = 0 THEN
SOUND 1000, .3: UI.MbEnvoked = -1
END IF
IF UI.KeyPress = CHR$(13) THEN BEEP: EXIT DO
LOOP
DO
CALL keyboard_mouse(UI, mydemo%)
IF UI.MbStatus > 0 AND UI.MbEnvoked = 0 THEN
SOUND 300, .3: UI.MbEnvoked = 1
END IF
LOOP
END
SUB keyboard_mouse (UI AS UserInput, mydemo%)
STATIC z1, lclick
_LIMIT 30
DEF SEG = 0
IF PEEK(1047) MOD 16 = 1 OR PEEK(1047) MOD 16 = 2 THEN
UI.KeyCombos = 1 ' Shift = -1 ELSE Shift = 0
ELSEIF PEEK(1047) MOD 16 = 3 OR PEEK(1047) MOD 16 = 4 THEN
UI.KeyCombos = 2 ' Ctrl = -1 ELSE Ctrl = 0
ELSEIF PEEK(1047) MOD 16 = 5 OR PEEK(1047) MOD 16 = 6 THEN
UI.KeyCombos = 3 ' Ctrl+Shift = -1 ELSE Ctrl+Shift = 0
ELSEIF PEEK(1047) MOD 16 = 7 OR PEEK(1047) MOD 16 = 8 THEN
UI.KeyCombos = 4 ' Alt = -1 ELSE Alt = 0
ELSEIF PEEK(1047) MOD 16 = 9 OR PEEK(1047) MOD 16 = 10 THEN
UI.KeyCombos = 5 ' Shift+Alt = -1 ELSE Shift+Alt = -1
ELSEIF PEEK(1047) MOD 16 = 12 THEN
UI.KeyCombos = 6 ' Ctrl+Alt = -1 ELSE Ctrl+Alt = 0
ELSE
UI.KeyCombos = 0
END IF
DEF SEG
IF mydemo% THEN GOSUB check_UI.KeyCombos
UI.KeyPress = INKEY$
IF LEN(UI.KeyPress) THEN ' A key was pressed.
UI.MbEnvoked = 0: UI.MbLeftx = 0
SELECT CASE LEN(UI.KeyPress)
CASE 1 ' 1-byte key A-Z, etc.
IF mydemo% THEN mydemo% = 1: GOSUB mydemo
SELECT CASE UI.KeyPress
' Place key selection routine here...
CASE CHR$(27): SYSTEM
END SELECT
CASE 2 '2-byte key F1-F12, etc.
IF mydemo% THEN mydemo% = 2: GOSUB mydemo
SELECT CASE RIGHT$(UI.KeyPress, 1)
' Place key selection routine here...
END SELECT
END SELECT
ELSE ' Check for mouse input since no keyboard input was detected.
IF lclick THEN ' Check timer for double-clicks.
IF TIMER < z1 THEN z1 = z1 - 86400 ' Midnight adjustment.
IF TIMER - z1 > .33 THEN lclick = 0 ' Too much time ellapsed for a double click.
END IF
WHILE _MOUSEINPUT
mw = mw + _MOUSEWHEEL ' Check for mouse wheel use.
WEND
' Get mouse status.
UI.mx = _MOUSEX
UI.my = _MOUSEY
lb = _MOUSEBUTTON(1)
rb = _MOUSEBUTTON(2)
mb = _MOUSEBUTTON(3)
SELECT CASE UI.MbEnvoked
CASE 0
IF lb OR rb OR mb THEN
END IF
CASE 1
IF lb OR rb OR mb THEN UI.MbEnvoked = 0
CASE -1
IF lb = 0 AND rb = 0 AND mb = 0 THEN UI.MbEnvoked = 0
END SELECT
' Check for mouse movement.
IF UI.mx <> UI.oldmx OR UI.my <> UI.oldmy THEN
oldcsrlin = CSRLIN: oldpos = POS(0)
LOCATE 3, 1: PRINT "Mouse row/col ="; UI.my; UI.mx; " ";: LOCATE oldcsrlin, oldpos
END IF
IF UI.MbStatus < 0 THEN ' Mouse button pressed. UI.MbStatus identity is by number. -1=left, -2=right, -3=middle.
SELECT CASE UI.MbStatus
CASE -1 ' Left button was pressed.
IF lb = 0 THEN ' Left button released.
SELECT CASE lclick ' Single or double click analysis.
CASE 0
IF mydemo% THEN mydemo% = 3: GOSUB mydemo
lclick = lclick + 1
CASE ELSE ' Double click. Completed upon 2nd left button release.
IF mydemo% THEN mydemo% = 11: GOSUB mydemo
UI.DoubleClick = -1
lclick = 0
END SELECT
UI.MbStatus = 1
IF UI.MbLeftx THEN
IF UI.mx <> UI.MbLeftx OR UI.my <> UI.MbLefty THEN UI.MbStatus = 0: lclick = 0
UI.MbLeftx = 0: UI.MbLefty = 0
END IF
IF UI.drag THEN UI.drag = 0
ELSE ' Left button is being held down. Check for UI.drag.
IF UI.mx <> UI.oldmx OR UI.my <> UI.oldmy THEN ' Mouse cursor has moved. UI.drag.
IF mydemo% THEN mydemo% = 12: GOSUB mydemo
UI.drag = -1
END IF
END IF
CASE -2 ' Right button was pressed.
IF rb = 0 THEN ' Right button was relased.
IF mydemo% THEN mydemo% = 4: GOSUB mydemo
UI.MbStatus = 2
END IF
CASE -3 ' Middle button was pressed
IF mb = 0 THEN ' Middle button was released.
IF mydemo% THEN mydemo% = 5: GOSUB mydemo
UI.MbStatus = 3
END IF
END SELECT
ELSE
IF lb THEN ' Left button just pressed.
IF mydemo% THEN mydemo% = 6: GOSUB mydemo
UI.MbStatus = -1
IF UI.MbLeftx = 0 THEN UI.MbLeftx = UI.mx: UI.MbLefty = UI.my
z1 = TIMER
ELSEIF rb THEN ' Right button just pressed.
IF mydemo% THEN mydemo% = 7: GOSUB mydemo
IF UI.MbLeftx = 0 THEN UI.MbLeftx = UI.mx: UI.MbLefty = UI.my
UI.MbStatus = -2
ELSEIF mb THEN ' Middle button just pressed.
IF mydemo% THEN mydemo% = 8: GOSUB mydemo
IF UI.MbLeftx = 0 THEN UI.MbLeftx = UI.mx: UI.MbLefty = UI.my
UI.MbStatus = -3
ELSEIF mw THEN ' Mouse wheel just moved.
SELECT CASE mw
CASE IS > 0 ' Scroll down.
IF mydemo% THEN mydemo% = 9: GOSUB mydemo
CASE IS < 0 ' Scroll up.
IF mydemo% THEN mydemo% = 10: GOSUB mydemo
END SELECT
END IF
END IF
UI.oldmx = UI.mx: UI.oldmy = UI.my: mw = 0 ' Mouse position past and present.
END IF
EXIT SUB
mydemo:
LOCATE 1, 1: PRINT "Last User Status: ";
LOCATE , 19
SELECT CASE mydemo%
CASE 1
PRINT "1-byte Key = "; UI.KeyPress
CASE 2
PRINT "2-byte Key = "; UI.KeyPress
CASE 3
PRINT "Left button released."
CASE 4
PRINT "Right button released."
CASE 5
PRINT "Middle button released."
CASE 6
PRINT "Left button down."
CASE 7
PRINT "Right button down."
CASE 8
PRINT "Middle button down."
CASE 9
PRINT "Wheel scroll down."
CASE 10
PRINT "Wheel scroll up."
CASE 11
PRINT "Left button double click."
CASE 12
PRINT "Drag..."
END SELECT
mydemo% = -1
RETURN
check_UI.KeyCombos:
IF UI.KeyCombos THEN
LOCATE 1, 50
SELECT CASE UI.KeyCombos
CASE 1
PRINT "Shift key down. ";
CASE 2
PRINT "Ctrl key down. ";
CASE 3
PRINT "Ctrl + Shift keys down. ";
CASE 4
PRINT "Alt key down. ";
CASE 5
PRINT "Alt + Shift keys down. ";
CASE 6
PRINT "Ctrl + Alt keys down."
END SELECT
ELSE
LOCATE 1, 50: PRINT SPACE$(29);
END IF
RETURN
END SUB
Pete
What an excellent reference...thank you.
I have no idea but I'm wondering how much of this can be used in "screen _newimage" mode.
Screen 0 potential seems amazing, I definitely need to explore this
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