(11-11-2022, 08:12 PM)MasterGy Wrote: You cannot use _printstring in hardware mode. Text output will be slow. If you include _display and use the font as a hardware image, it will be safer and much faster
I can't figure out how to quote properly, if this looks funky I apologize.
Sorry for posing this question (jeez am I Canadian? apologized twice already).
Any way, do you have any examples of using hardware images?
I tried to do it myself and it wasn't working. I was using the wiki example I think like this:
Code: (Select All)
SCREEN _NEWIMAGE(640, 480, 32)
my_hardware_handle = _COPYIMAGE(_SCREENIMAGE, 33) 'take a screenshot and use it as our texture
_MAPTRIANGLE (0, 0)-(500, 0)-(250, 500), my_hardware_handle TO _
(-1, 0, -1)-(1, 0, -1)-(0, 5, -10), , _SMOOTH
_DISPLAY
DO: _LIMIT 30: LOOP UNTIL INKEY$ <> "
So many questions
How does this LOOP UNTIL INKEY$ <> (a single double quote) even not register as a syntax error? But anyway, I just get a black screen on this.