Ascii-tile editor
#1
This a modification of my earlier minimal text animator.  I promise there will be a demo program that shows how to make use of the files produced with ascii graphics for video-game style tiles/sprites (not that it would be all that hard to write your own).  

When you run the program you'll see a frame, that's where the tiles will be drawn. The default size is  8 by 8.
 Click on the arrows to resize the tiles in the tileset; you'll get asked if you want to continue and then the program will gladly ignore all data you are clipping off if you reduce the size of the tiles in the tile set. Press "h" or "?" for help.
Currently set up for 256 tiles as the maximum but you can of course edit that.

There's some little bits from the previous program hanging about I haven't cleaned out yet btu it's functional.


Code: (Select All)
'ASCII tile maker
'by James D. Jarvis Sept 21,2022   v 0.1c
'
' a very minimal program to create a set of ascii tiles menat for use as sprites and backgrounds
'S - Save file
'L - load file
' can save files unencoded (encodingg 0), or tile channel endcoded  (encoding 1)
' currently hardcoded to use encoding 1
'use mouse to draw
'? or H for help     to see other commands
'
'nothing fancy here at all, just a minimal program that functions
'$dynamic
Screen _NewImage(80, 25, 0)
_Title "ASCII TileMaker"
Type gcelltype
    t As String * 1
    fgk As _Byte
    bgk As _Byte
End Type
Dim Shared maxtx, maxty, maxtiles, pen$, fg_klr, bg_klr, pen_klr
Dim Shared tileX, tileY, smallerxx, smallerxy, smalleryy, smalleryx, largeryy, largeryx, largerxx, largerxy
Dim Shared showonion, tilerate, lasttile, tileno, tileshow, encoding, hightile
tileX = 8
tileY = 8
smalleryx = tileX + 3
smalleryy = 2
largeryx = tileX + 3
largeryy = tileY + 3
smallerxx = 1
smallerxy = tileY + 4
largerxx = tileX + 2
largerxy = tileY + 4

tilerate = 20
tileshow = -1
encoding = 1
maxtx = _Width
maxty = _Height
maxtiles = 256
pen$ = "*"
showonion = 0
hightile = 1
Print "ASCII TileMaker"
_ControlChr Off
Dim Shared gcell(maxtiles, maxtx, maxty) As gcelltype
For f = 1 To maxtiles
    For y = 1 To _Height
        For x = 1 To _Width
            gcell(f, x, y).t = " "
            gcell(f, x, y).fgk = 15
            gcell(f, x, y).bgk = 0
        Next x
    Next y
Next f
tileno = 1
fg_klr = 15
bg_klr = 0
pen_klr = 15
oflag = 0
Color fg_klr, bg_klr
'main program loop
drawtile tileno
Do
    _Limit 60
    Do While _MouseInput '      Check the mouse status
        If _MouseButton(1) Then 'draw that square if the
            mx = _MouseX: my = _MouseY
            _PrintString (1, 1), Str$(mx): _PrintString (12, 1), Str$(my)
            If mx > 1 And my > 2 And my < tileY + 3 And mx < tileX + 3 Then
                gcell(tileno, mx - 1, my - 2).t = pen$
                gcell(tileno, mx - 1, my - 2).fgk = pen_klr
                gcell(tileno, mx - 1, my - 2).bgk = bg_klr
                Color pen_klr, gcell(tileno, mx - 1, my - 2).bgk
                _PrintString (mx, my), gcell(tileno, mx - 1, my - 2).t
            End If
            tsize = 0
            If mx = smalleryx And my = smalleryy Then
                aak$ = ynbox$("Resize ALL Tiles?", mx, my)
                If aak$ = "Y" Or aak$ = "y" Then
                    tileY = tileY - 1
                    If tileY < 2 Then tileY = 2
                    tsize = 1
                End If
            End If
            If mx = largeryx And my = largeryy Then
                aak$ = ynbox$("Resize ALL Tiles?", mx, my)
                If aak$ = "Y" Or aak$ = "y" Then


                    tileY = tileY + 1
                    If tileY > 20 Then tileY = 20
                    tsize = 1
                End If
            End If
            If mx = smallerxx And my = smallerxy Then
                aak$ = ynbox$("Resize ALL Tiles?", mx, my)
                If aak$ = "Y" Or aak$ = "y" Then

                    tileX = tileX - 1
                    If tileX < 2 Then tileX = 2
                    tsize = 1
                End If
            End If
            If mx = largerxx And my = largerxy Then
                aak$ = ynbox$("Resize ALL Tiles?", mx, my)
                If aak$ = "Y" Or aak$ = "y" Then

                    tileX = tileX + 1
                    If tileX > 40 Then tileX = 40
                    tsize = 1
                End If
            End If
            If aak$ = "N" Or aak$ = "n" Then drawtile tileno

            If tsize = 1 Then
                smalleryx = tileX + 3
                smalleryy = 2
                largeryx = tileX + 3
                largeryy = tileY + 3
                smallerxx = 1
                smallerxy = tileY + 4
                largerxx = tileX + 2
                largerxy = tileY + 4
                drawtile tileno
            End If

            Color 15, 0
        End If
    Loop
    Select Case kk$
        Case "n", "N"
            Cls
            tileno = tileno + 1
            hightile = hightile + 1
            If hightile > maxtiles Then hightile = maxtiles
            ' If showonion = 1 And tileno > 1 Then drawonion (tileno - 1)
            drawtile tileno

        Case "p", "P" 'play the animation
            playanimation 1, lasttile

        Case ",", "<" 'cycle down through drawn tiles
            tileno = tileno - 1
            If tileno < 1 Then tileno = hightile
            drawtile tileno
        Case ".", ">" 'cycle up through drawn tiles
            tileno = tileno + 1
            If tileno > hightile Then tileno = 1
            Cls
            drawtile tileno
        Case "f", "F"
            pen_klr = select_pencolor
            Cls
            drawtile tileno
        Case "b", "B"
            bg_klr = select_backgroundcolor
            Cls
            drawtile tileno
        Case "S"
            savefile
            Cls
            drawtile tileno
        Case "L"
            loadfile
            Cls
            playanimation 1, lasttile
            tileno = 1
        Case "h", "H", "?"
            helpme
            Cls
            drawtile tileno
        Case "r", "R"
            tilerate = newrate
            Cls
            drawtile tileno
        Case "c", "C"
            pen$ = Chr$(newchar)
            Cls
            drawtile tileno
        Case "v", "V" 'eyedropper that copies cell from previous tile in the same position.
            If tileno > 1 Then eyedropper _MouseX, _MouseY
        Case "z", "Z" 'zap a cell   .... well erase it
            zapcell _MouseX, _MouseY
        Case "D" 'duplicate
            duplicatetile tileno
            tileno = tileno + 1
            lasttile = tileno
            Cls
            drawtile tileno
        Case "X"
            newanimation
            drawtile tileno
        Case "1" 'show tilecount
            tileshow = tileshow * -1
            drawtile tileno
        Case "T", "t"
            inserttext _MouseX, _MouseY, pen_klr, bg_klr
    End Select
    kk$ = InKey$
    If kk$ = "f" Then _PrintString (1, 1), Str$(tileno)
Loop Until kk$ = Chr$(27)
Sub drawtile (f As Integer)
    Cls
    For y = 1 To tileY
        For x = 1 To tileX
            If gcell(f, x, y).t <> " " Then
                Color gcell(f, x, y).fgk, gcell(f, x, y).bgk
                _PrintString (x + 1, y + 2), gcell(f, x, y).t
            End If
        Next
    Next
    Color 15, 0
    If tileshow = 1 Then
        _PrintString (_Width - 4, 1), Str$(tileno)
    End If
    tbar$ = String$(tileX + 2, Asc("+"))
    _PrintString (1, 2), tbar$ + Chr$(30)
    For y = 1 To tileY
        _PrintString (1, y + 2), "+"
        _PrintString (2 + tileX, y + 2), "+"
    Next
    _PrintString (1, 3 + tileY), tbar$ + Chr$(31)
    tbar$ = Chr$(17) + String$(tileX, " ") + Chr$(16)
    _PrintString (1, 4 + tileY), tbar$
End Sub
Sub drawonion (f As Integer)
    'i don't work and it makes no sense that I'm here in this program
    'noted for delete
    For y = 1 To _Height
        For x = 1 To _Width
            Color 24, 0
            _PrintString (x, y), gcell(f, x, y).t
        Next
    Next
    Color 15, 0
End Sub
Sub eyedropper (cx, cy)
    gcell(tileno, cx, cy).t = gcell(tileno - 1, cx, cy).t
    gcell(tileno, cx, cy).fgk = gcell(tileno - 1, cx, cy).fgk
    gcell(tileno, cx, cy).bgk = gcell(tileno - 1, cx, cy).bgk
    Color gcell(tileno, cx, cy).fgk, gcell(tileno, cx, cy).bgk
    _PrintString (cx, cy), gcell(tileno, cx, cy).t
End Sub
Sub duplicatetile (fr)
    For cy = 1 To _Height
        For cx = 1 To _Width
            gcell(fr + 1, cx, cy).t = gcell(fr, cx, cy).t
            gcell(fr + 1, cx, cy).fgk = gcell(fr, cx, cy).fgk
            gcell(fr + 1, cx, cy).bgk = gcell(fr, cx, cy).bgk
        Next cx
    Next cy
End Sub
Sub inserttext (cx, cy, fk, bk)
    Cls
    Print "Enter Text You Wish to Insert"
    Input txt$
    Cls
    For tp = 1 To Len(txt$)
        If (cx - 1 + tp) <= _Width Then
            gcell(tileno, cx - 1 + tp, cy).t = Mid$(txt$, tp, 1)
            gcell(tileno, cx - 1 + tp, cy).fgk = fk
            gcell(tileno, cx - 1 + tp, cy).bgk = bk
        End If
    Next
    drawtile tileno

End Sub

Sub newanimation
    Cls
    Print "Erase Animation and Start New One?"
    Print " Y or N "
    nflag = 0
    Do
        k$ = Input$(1)
        Select Case k$
            Case "Y", "y"
                ask$ = "Y"
                nflag = 1
            Case "N", "n"
                ask$ = "N"
                nflag = 1

        End Select
    Loop Until nflag = 1

    If ask$ = "Y" Then
        ReDim gcell(maxtiles, maxtx, maxty) As gcelltype
        For f = 1 To maxtiles
            For y = 1 To _Height
                For x = 1 To _Width
                    gcell(f, x, y).t = " "
                    gcell(f, x, y).fgk = 15
                    gcell(f, x, y).bgk = 0
                Next x
            Next y
        Next f
        tileno = 1
        fg_klr = 15
        bg_klr = 0
        pen_klr = 15
        oflag = 0
        Color fg_klr, bg_klr
    End If
End Sub


Sub zapcell (cx, cy)
    gcell(tileno, cx, cy).t = " "
    gcell(tileno, cx, cy).fgk = 0
    gcell(tileno, cx, cy).bgk = 0
    Color gcell(tileno, cx, cy).fgk, gcell(tileno, cx, cy).bgk
    _PrintString (cx, cy), gcell(tileno, cx, cy).t
End Sub



Sub playanimation (ff, lf)
    For f = ff To lf
        Cls
        _Limit tilerate
        For y = 1 To _Height
            For x = 1 To _Width
                Color gcell(f, x, y).fgk, gcell(f, x, y).bgk
                _PrintString (x, y), gcell(f, x, y).t
            Next
        Next
        _Display
    Next f
    _AutoDisplay
    Color 15, 0
End Sub
Function select_pencolor
    Cls
    Color 15, 0
    Print "SELECT PEN COLOR"
    Print
    Print " 0.",: Color 0, 0: Print Chr$(219),: Color 15, 0: Print "16.",: Color 16, 0: Print Chr$(219): Color 15, 0
    Print " 1.",: Color 1, 0: Print Chr$(219),: Color 15, 0: Print "17.",: Color 17, 0: Print Chr$(219): Color 15, 0
    Print " 2.",: Color 2, 0: Print Chr$(219),: Color 15, 0: Print "18.",: Color 18, 0: Print Chr$(219): Color 15, 0
    Print " 3.",: Color 3, 0: Print Chr$(219),: Color 15, 0: Print "19.",: Color 19, 0: Print Chr$(219): Color 15, 0
    Print " 4.",: Color 4, 0: Print Chr$(219),: Color 15, 0: Print "20.",: Color 20, 0: Print Chr$(219): Color 15, 0
    Print " 5.",: Color 5, 0: Print Chr$(219),: Color 15, 0: Print "21.",: Color 21, 0: Print Chr$(219): Color 15, 0
    Print " 6.",: Color 6, 0: Print Chr$(219),: Color 15, 0: Print "22.",: Color 22, 0: Print Chr$(219): Color 15, 0
    Print " 7.",: Color 7, 0: Print Chr$(219),: Color 15, 0: Print "23.",: Color 23, 0: Print Chr$(219): Color 15, 0
    Print " 8.",: Color 8, 0: Print Chr$(219),: Color 15, 0: Print "24.",: Color 24, 0: Print Chr$(219): Color 15, 0
    Print " 9.",: Color 9, 0: Print Chr$(219),: Color 15, 0: Print "25.",: Color 25, 0: Print Chr$(219): Color 15, 0
    Print "10.",: Color 10, 0: Print Chr$(219),: Color 15, 0: Print "26.",: Color 26, 0: Print Chr$(219): Color 15, 0
    Print "11.",: Color 11, 0: Print Chr$(219),: Color 15, 0: Print "27.",: Color 27, 0: Print Chr$(219): Color 15, 0
    Print "12.",: Color 12, 0: Print Chr$(219),: Color 15, 0: Print "28.",: Color 28, 0: Print Chr$(219): Color 15, 0
    Print "13.",: Color 13, 0: Print Chr$(219),: Color 15, 0: Print "29.",: Color 29, 0: Print Chr$(219): Color 15, 0
    Print "14.",: Color 14, 0: Print Chr$(219),: Color 15, 0: Print "30.",: Color 30, 0: Print Chr$(219): Color 15, 0
    Print "15.",: Color 15, 0: Print Chr$(219),: Color 15, 0: Print "31.",: Color 31, 0: Print Chr$(219): Color 15, 0
    Do
        Locate 20, 3: Input "enter color from 0 to 31 ", kk$
    Loop Until Val(kk$) > -1 Or Val(kk$) < 32
    select_pencolor = Val(kk$)
End Function
Function newrate
    Cls
    Print "Change tile Rate ?"
    Print
    Print "Current tile rate is "; tilerate
    Print
    Do
        Locate 20, 3: Input "enter rate from 1 to 60 ", kk$
    Loop Until Val(kk$) > 0 Or Val(kk$) < 61
    newrate = Val(kk$)
End Function


Function ynbox$ (msg$, mx, my)
    tx = mx: ty = my
    lr = Len(msg$) + 4
    If tx + lr > _Width Then tx = _Width - (lr + 5)
    If ty + 4 > _Height Then ty = _Height + 5
    _PrintString (tx, ty), String$(lr, Asc("*"))
    _PrintString (tx, ty + 1), "* " + msg$ + " *"
    _PrintString (tx, ty + 2), "*" + String$(lr - 2, Asc(".")) + "*"
    _PrintString (tx + lr / 2 - 4, ty + 2), " Y or N "
    _PrintString (tx, ty + 3), String$(lr, Asc("*"))
    Do
        ak$ = Input$(1)
    Loop Until UCase$(ak$) = "Y" Or UCase$(ak$) = "N"
    ynbox$ = ak$
End Function


Function select_backgroundcolor
    Cls
    Color 15, 0
    Print "SELECT Background COLOR"
    Print
    Print " 0.",: Color 0, 0: Print Chr$(219),: Color 15, 0
    Print " 1.",: Color 1, 0: Print Chr$(219): Color 15, 0
    Print " 2.",: Color 2, 0: Print Chr$(219),: Color 15, 0
    Print " 3.",: Color 3, 0: Print Chr$(219): Color 15, 0
    Print " 4.",: Color 4, 0: Print Chr$(219),: Color 15, 0
    Print " 5.",: Color 5, 0: Print Chr$(219): Color 15, 0
    Print " 6.",: Color 6, 0: Print Chr$(219),: Color 15, 0
    Print " 7.",: Color 7, 0: Print Chr$(219): Color 15, 0
    Print " 8.",: Color 8, 0: Print Chr$(219),: Color 15, 0
    Print " 9.",: Color 9, 0: Print Chr$(219): Color 15, 0
    Print "10.",: Color 10, 0: Print Chr$(219),: Color 15, 0
    Print "11.",: Color 11, 0: Print Chr$(219): Color 15, 0
    Print "12.",: Color 12, 0: Print Chr$(219),: Color 15, 0
    Print "13.",: Color 13, 0: Print Chr$(219): Color 15, 0
    Print "14.",: Color 14, 0: Print Chr$(219),: Color 15, 0
    Print "15.",: Color 15, 0: Print Chr$(219): Color 15, 0
    Do
        Locate 20, 1: Input "enter color from 0 to 31", kk$
    Loop Until Val(kk$) > -1 Or Val(kk$) < 32
    select_backgroundcolor = Val(kk$)
End Function
Sub helpme
    Cls
    Print "HELP"
    Print
    Print "S - Save file   "
    Print "L - load file   "
    Print "use mosue to draw, click on arrows to resize the tileset (be careful)"
    Print "N,n - create a new tile    (limited to 200 as coded but you can edit that if you wish"
    Print "P,p - play tiles as animation"
    Print "C,c - change pen foreground color , you'll have to enter color number afterward"
    Print "B,b - change pen background color, you'll have to enter color number afterward"
    Print "R,r - change tile rate for animation playback.....not all that important relly"
    Print "V,v - eyedropper, copies cell from previous tile"
    Print "Z,z - zap the cell, erase it by setting it to a space with a foreground and background of zero"
    Print "T,t - insert text string, will be prompeted for text to insert"
    Print "D  - Duplicate tile, be careful this will replace the next tile"
    Print "X  - Delete tiles, prompted to verify delete"
    Print "1   - show current tile in top right corner, will not be recodeed"
    Print "esc - to quit program.... be careful this just dumps you out and you'll lose any work currently"
    Print
    Print "Press any key to continue"
    any$ = Input$(1)
End Sub
Function newchar
    Dim mc(0 To 256, 2)
    Cls
    x = 0
    y = 3
    newc = -1
    Print "Click on the Character you wish to use."
    For c = 0 To 255
        x = x + 2
        If x > 60 Then
            x = 2
            y = y + 2
        End If
        _PrintString (x, y), Chr$(c)
        mc(c, 1) = x
        mc(c, 2) = y
    Next c
    Do
        _Limit 60
        Do While _MouseInput '      Check the mouse status
            If _MouseButton(1) Then 'draw that square if the
                mx = _MouseX: my = _MouseY
                c = 0
                Do
                    If mc(c, 1) = mx And mc(c, 2) = my Then newc = c
                    c = c + 1
                    If c = 256 Then newc = -2
                Loop Until newc <> -1
                If newc = -2 Then newc = -1

            End If
            Color 15, 0
        Loop
    Loop Until newc <> -1
    newchar = newc
End Function

Sub savefile
    Locate 1, 1
    Print "Enter file name "
    Locate 2, 1
    Input filename$
    Open filename$ For Output As #1
    Write #1, tilerate, tileX, tileY, hightile, encoding
    'encoding = 0
    If encoding = 0 Then
        For f = 1 To hightile
            For y = 1 To tileY
                For x = 1 To tileX
                    Write #1, gcell(f, x, y).t, gcell(f, x, y).fgk, gcell(f, x, y).bgk,
                    Print gcell(f, x, y).t, gcell(f, x, y).fgk, gcell(f, x, y).bgk,
                Next x
            Next y
        Next f
    End If
    If encoding = 1 Then
        For f = 1 To hightile
            ttile$ = ""
            ftile$ = ""
            btile$ = ""
            For y = 1 To tileY
                For x = 1 To tileX
                    ttile$ = ttile$ + gcell(f, x, y).t
                    ftile$ = ftile$ + Chr$(gcell(f, x, y).fgk)
                    btile$ = btile$ + Chr$(gcell(f, x, y).bgk)
                Next x
            Next y
            Write #1, ttile$
            Write #1, ftile$
            Write #1, btile$
        Next f
    End If

    Close #1
    Locate 3, 1
    Print filename$; " saved"
    Print "press any key to continue"
    any$ = Input$(1)
End Sub
Sub loadfile
    Locate 1, 1
    Print "Enter file name "
    Locate 2, 1
    Input filename$
    Open filename$ For Input As #1
    Input #1, tilerate, tileX, tileY, hightile, encoding
    'encoding = 1
    If encoding = 0 Then 'no encoding just read each cell
        For f = 1 To hightile
            For y = 1 To tileY
                For x = 1 To tileX
                    Input #1, gcell(f, x, y).t, gcell(f, x, y).fgk, gcell(f, x, y).bgk
                    Print gcell(f, x, y).t, gcell(f, x, y).fgk, gcell(f, x, y).bgk
                Next x
            Next y
        Next f
    End If

    If encoding = 1 Then 'discrete run length encoding
        'each tile breaks the data down into a channel for the the charcter, a channel for foreground and a channel for background
        ' encoding is limited to line by line
        For f = 1 To hightile
            Input #1, ttile$
            Input #1, ftile$
            Input #1, btile$
            For y = 1 To tileY
                For x = 1 To tileX
                    gcell(f, x, y).t = Mid$(ttile$, (y - 1) * tileY + x, 1)
                    gcell(f, x, y).fgk = Asc(Mid$(ftile$, (y - 1) * tileY + x, 1))
                    gcell(f, x, y).bgk = Asc(Mid$(btile$, (y - 1) * tileY + x, 1))
                Next x
            Next y


        Next f
    End If


    Close #1
    Locate 3, 1
    Print filename$; " loaded"
    Print "press any key to continue"
    any$ = Input$(1)
End Sub
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