DEMO ZAPPER- early use of Inform
#1
I saw a couple posts on inform recently so I dug this out.
It's one of my first attempts at using qb64 and Inform from several months ago during the before times.   It's pretty crude and not remotely amazing but nonetheless semi-functional  and shows how I tried to make use of Inform.

DemoZapper
Code: (Select All)
'Demo Zapper
'just fiddling with inform a several months back and whipped this up while still rediscovering QB64
'it's crude, I've gotten a little better witrh qb64 since I did this,  but someone may find it useful as a samplen to figure out inform
'one "alien" and one cannon/ship
'
'  you are going to need the form (which is posted alogn with this) and you are going to need inform installed to make use of this.
'
'
'
': This program uses
': InForm - GUI library for QB64 - v1.3
': Fellippe Heitor, 2016-2021 - fellippe@qb64.org - @fellippeheitor
': https://github.com/FellippeHeitor/InForm
'-----------------------------------------------------------

': Controls' IDs: ------------------------------------------------------------------
Dim Shared DEMOZAPPER As Long
Dim Shared DEMOZAPPERPX As Long
Dim Shared BT2 As Long
Dim Shared BT As Long
Dim Shared FIREBT As Long
Dim Shared MessageBoxTB As Long
Dim Shared SCORELB As Long
Dim Shared ScoreT As Long
Dim Shared POWERLB As Long
Dim Shared ScoreT2 As Long
Dim Shared HULLLB As Long
Dim Shared ScoreT3 As Long

Dim Shared gamescore As Long
Dim Shared power As Long
Dim Shared hull As Long
Dim Shared shipx As Long
Dim Shared shipY As Long

Dim Shared shipshape$, alienshape$, zapshape$
Dim Shared ax, ay, zx(10), zy(10) As Long
Dim Shared shot, allshots
Dim Shared ASPEED
Dim Shared mess$(5)

mess$(1) = "My Totally lame shooter demo"
mess$(2) = "Take Careful Aim"
mess$(3) = "only one alien for now"
mess$(4) = "Power drain does nothing...yet"
mess$(5) = "Hmmm...."
Randomize Timer

': External modules: ---------------------------------------------------------------
'$INCLUDE:'InForm\InForm.bi'
'$INCLUDE:'InForm\xp.uitheme'
'$INCLUDE:'demozapper.frm'

': Event procedures: ---------------------------------------------------------------
Sub __UI_BeforeInit

End Sub

Sub __UI_OnLoad
    'here's where I initialize my part of the program.
    gamescore = 0
    power = 1000
    hull = 100
    shipx = 256
    shipY = 240
    shot = 0
    allshots = 0
    shipshape$ = "R4D8F6D8H6U4L4D4G6U8E6U8"
    alienshape$ = "R8F6G3H3G3H3E6"
    zapshape$ = "R4D6L4U6"
    ax = 30
    ay = 30
    zx = -1
    zy = -1
    ASPEED = 1
    Caption(MessageBoxTB) = " "
End Sub

Sub __UI_BeforeUpdateDisplay
    'This event occurs at approximately 60 frames per second.
    'You can change the update frequency by calling SetFrameRate DesiredRate%

    ' this looked like a good spot in what is effectively the main event loop to pur most of the program.
    Caption(ScoreT) = Str$(gamescore)
    Caption(ScoreT2) = Str$(power)
    Caption(ScoreT3) = Str$(hull)
    mm = Int(Rnd * 500) + 1
    If mm < 6 Then Caption(MessageBoxTB) = mess$(mm)

    'drawship
    _Dest Control(Canvas).HelperCanvas
    k = _RGB(111, 200, 200)
    BeginDraw DEMOZAPPERPX
    Cls , _RGB32(0, 0, 50)
    PSet (shipx, shipY), k
    Draw shipshape$
    If ax > 0 Then
        PSet (ax, ay), k
        Draw alienshape$
    End If
    If shot > 0 Then
        For z = 1 To shot
            If zx(z) > 0 Then
                k = _RGB(200, 20, 20)
                PSet (zx(z), zy(z)), k
                Draw zapshape$
                If Int(zx(z) / 8) = Int((ax + 2.5) / 8) And Int(zy(z) / 8) = Int(ay / 8) Then
                    Beep
                    ax = -1
                    ay = -1
                    gamescore = gamescore + 100
                    zx(z) = -1
                    zy(z) = -1
                End If
            End If
        Next z
    End If
    EndDraw DEMOZAPPERPX
    'move game elements
    If ax < 500 Then
        ax = ax + ASPEED
    Else
        ax = -10
        ay = Int(Rnd * 20) + 20
    End If
    If shot > 0 Then
        For z = 1 To shot
            If zy(z) > 0 Then
                zy(z) = zy(z) - 4
            Else
                zx(z) = -1
                zy(z) = -1
            End If
        Next z
        If zy(shot) = -1 And shot = 10 Then shot = 0
    End If
End Sub

Sub __UI_BeforeUnload
    'If you set __UI_UnloadSignal = False here you can
    'cancel the user's request to close.

End Sub


Sub __UI_Click (id As Long)
    Select Case id
        Case DEMOZAPPER

        Case DEMOZAPPERPX

        Case BT2
            shipx = shipx - 4
        Case BT
            shipx = shipx + 4

        Case FIREBT
            'if the fire button is pressed do this!
            If power > 0 And shot < 10 Then
                shot = shot + 1
                zx(shot) = shipx
                zy(shot) = shipY - 8
                power = power - 1

            End If

        Case MessageBoxTB

        Case SCORELB

        Case ScoreT

        Case POWERLB

        Case ScoreT2

        Case HULLLB

        Case ScoreT3

    End Select
End Sub

Sub __UI_MouseEnter (id As Long)
    Select Case id
        Case DEMOZAPPER

        Case DEMOZAPPERPX

        Case BT2

        Case BT

        Case FIREBT

        Case MessageBoxTB

        Case SCORELB

        Case ScoreT

        Case POWERLB

        Case ScoreT2

        Case HULLLB

        Case ScoreT3

    End Select
End Sub

Sub __UI_MouseLeave (id As Long)
    Select Case id
        Case DEMOZAPPER

        Case DEMOZAPPERPX

        Case BT2

        Case BT

        Case FIREBT

        Case MessageBoxTB

        Case SCORELB

        Case ScoreT

        Case POWERLB

        Case ScoreT2

        Case HULLLB

        Case ScoreT3

    End Select
End Sub

Sub __UI_FocusIn (id As Long)
    Select Case id
        Case BT2

        Case BT

        Case FIREBT

        Case MessageBoxTB

    End Select
End Sub

Sub __UI_FocusOut (id As Long)
    'This event occurs right before a control loses focus.
    'To prevent a control from losing focus, set __UI_KeepFocus = True below.
    Select Case id
        Case BT2

        Case BT

        Case FIREBT

        Case MessageBoxTB

    End Select
End Sub

Sub __UI_MouseDown (id As Long)
    Select Case id
        Case DEMOZAPPER

        Case DEMOZAPPERPX

        Case BT2
            'go that way
            shipx = shipx - 1
        Case BT
            'go this way
            shipx = shipx + 1
        Case FIREBT

        Case MessageBoxTB

        Case SCORELB

        Case ScoreT

        Case POWERLB

        Case ScoreT2

        Case HULLLB

        Case ScoreT3

    End Select
End Sub

Sub __UI_MouseUp (id As Long)
    Select Case id
        Case DEMOZAPPER

        Case DEMOZAPPERPX

        Case BT2

        Case BT

        Case FIREBT

        Case MessageBoxTB

        Case SCORELB

        Case ScoreT

        Case POWERLB

        Case ScoreT2

        Case HULLLB

        Case ScoreT3

    End Select
End Sub

Sub __UI_KeyPress (id As Long)
    'When this event is fired, __UI_KeyHit will contain the code of the key hit.
    'You can change it and even cancel it by making it = 0
    Select Case id
        Case BT2

        Case BT

        Case FIREBT

        Case MessageBoxTB

    End Select
End Sub

Sub __UI_TextChanged (id As Long)
    Select Case id
        Case MessageBoxTB

    End Select
End Sub

Sub __UI_ValueChanged (id As Long)
    Select Case id
    End Select
End Sub

Sub __UI_FormResized

End Sub

'$INCLUDE:'InForm\InForm.ui'


and the form so that works. 

Code: (Select All)
': This form was generated by
': InForm - GUI library for QB64 - v1.3
': Fellippe Heitor, 2016-2021 - fellippe@qb64.org - @fellippeheitor
': https://github.com/FellippeHeitor/InForm
'-----------------------------------------------------------
Sub __UI_LoadForm

    Dim __UI_NewID As Long, __UI_RegisterResult As Long

    __UI_NewID = __UI_NewControl(__UI_Type_Form, "DEMOZAPPER", 889, 494, 0, 0, 0)
    __UI_RegisterResult = 0
    SetCaption __UI_NewID, "DEMO ZAPPER"
    Control(__UI_NewID).Font = SetFont("segoeui.ttf", 12)
    Control(__UI_NewID).HasBorder = False

    __UI_NewID = __UI_NewControl(__UI_Type_PictureBox, "DEMOZAPPERPX", 520, 320, 31, 26, 0)
    __UI_RegisterResult = 0
    Control(__UI_NewID).Stretch = True
    Control(__UI_NewID).HasBorder = True
    Control(__UI_NewID).Align = __UI_Center
    Control(__UI_NewID).VAlign = __UI_Middle
    Control(__UI_NewID).BorderSize = 1

    __UI_NewID = __UI_NewControl(__UI_Type_Button, "BT2", 80, 40, 605, 332, 0)
    __UI_RegisterResult = 0
    SetCaption __UI_NewID, "<"
    Control(__UI_NewID).Font = SetFont("segoeui.ttf", 24)
    Control(__UI_NewID).HasBorder = False
    Control(__UI_NewID).CanHaveFocus = True

    __UI_NewID = __UI_NewControl(__UI_Type_Button, "BT", 80, 38, 715, 332, 0)
    __UI_RegisterResult = 0
    SetCaption __UI_NewID, ">"
    Control(__UI_NewID).Font = SetFont("segoeui.ttf", 24)
    Control(__UI_NewID).HasBorder = False
    Control(__UI_NewID).CanHaveFocus = True

    __UI_NewID = __UI_NewControl(__UI_Type_Button, "FIREBT", 190, 49, 605, 392, 0)
    __UI_RegisterResult = 0
    SetCaption __UI_NewID, "FIRE !"
    Control(__UI_NewID).Font = SetFont("segoeui.ttf", 18)
    Control(__UI_NewID).HasBorder = False
    Control(__UI_NewID).CanHaveFocus = True

    __UI_NewID = __UI_NewControl(__UI_Type_TextBox, "MessageBoxTB", 520, 85, 31, 374, 0)
    __UI_RegisterResult = 0
    SetCaption __UI_NewID, "Message Box"
    Control(__UI_NewID).HasBorder = True
    Control(__UI_NewID).CanHaveFocus = True
    Control(__UI_NewID).BorderSize = 1

    __UI_NewID = __UI_NewControl(__UI_Type_Label, "SCORELB", 150, 29, 592, 15, 0)
    __UI_RegisterResult = 0
    SetCaption __UI_NewID, "SCORE"
    Control(__UI_NewID).Font = SetFont("segoeui.ttf", 18)
    Control(__UI_NewID).HasBorder = False
    Control(__UI_NewID).VAlign = __UI_Middle

    __UI_NewID = __UI_NewControl(__UI_Type_Label, "ScoreT", 237, 37, 592, 49, 0)
    __UI_RegisterResult = 0
    SetCaption __UI_NewID, "0"
    Control(__UI_NewID).Font = SetFont("segoeui.ttf", 18)
    Control(__UI_NewID).HasBorder = False
    Control(__UI_NewID).Align = __UI_Right
    Control(__UI_NewID).VAlign = __UI_Middle

    __UI_NewID = __UI_NewControl(__UI_Type_Label, "POWERLB", 150, 29, 592, 91, 0)
    __UI_RegisterResult = 0
    SetCaption __UI_NewID, "POWER"
    Control(__UI_NewID).Font = SetFont("segoeui.ttf", 18)
    Control(__UI_NewID).HasBorder = False
    Control(__UI_NewID).VAlign = __UI_Middle

    __UI_NewID = __UI_NewControl(__UI_Type_Label, "ScoreT2", 227, 37, 605, 125, 0)
    __UI_RegisterResult = 0
    SetCaption __UI_NewID, "0"
    Control(__UI_NewID).Font = SetFont("segoeui.ttf", 18)
    Control(__UI_NewID).HasBorder = False
    Control(__UI_NewID).Align = __UI_Right
    Control(__UI_NewID).VAlign = __UI_Middle

    __UI_NewID = __UI_NewControl(__UI_Type_Label, "HULLLB", 150, 29, 592, 179, 0)
    __UI_RegisterResult = 0
    SetCaption __UI_NewID, "HULL"
    Control(__UI_NewID).Font = SetFont("segoeui.ttf", 18)
    Control(__UI_NewID).HasBorder = False
    Control(__UI_NewID).VAlign = __UI_Middle

    __UI_NewID = __UI_NewControl(__UI_Type_Label, "ScoreT3", 224, 37, 605, 223, 0)
    __UI_RegisterResult = 0
    SetCaption __UI_NewID, "0"
    Control(__UI_NewID).Font = SetFont("segoeui.ttf", 18)
    Control(__UI_NewID).HasBorder = False
    Control(__UI_NewID).Align = __UI_Right
    Control(__UI_NewID).VAlign = __UI_Middle

END SUB

SUB __UI_AssignIDs
    DEMOZAPPER = __UI_GetID("DEMOZAPPER")
    DEMOZAPPERPX = __UI_GetID("DEMOZAPPERPX")
    BT2 = __UI_GetID("BT2")
    BT = __UI_GetID("BT")
    FIREBT = __UI_GetID("FIREBT")
    MessageBoxTB = __UI_GetID("MessageBoxTB")
    SCORELB = __UI_GetID("SCORELB")
    ScoreT = __UI_GetID("ScoreT")
    POWERLB = __UI_GetID("POWERLB")
    ScoreT2 = __UI_GetID("ScoreT2")
    HULLLB = __UI_GetID("HULLLB")
    ScoreT3 = __UI_GetID("ScoreT3")
END SUB
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