I downloaded and installed version 0.8.1 from Github. I already get an error message when I want to call up a BAS file, see screenshot. I can't get any further. One error message comes after the other.
In the picture you can see how I have it installed. There are no problems with V 2.0.2 and 0.7.1.
You will be pleased to know InForm is compatible with QB64 Phoenix Edition.
Although no longer maintained by Fellippe, it is worth downloading and having a play.
Install (Instructions for Windows only):
1) Extract file v1.3.zip to any folder.
2) Copy the entire contents of this folder to your qb64 folder.
InForm is a Rapid Application Development tool for QB64. It allows you to create graphical user interfaces (GUIs) for your applications.
InForm Designer's interface consists of a toolbox with all the controls you can add to your form, a list of properties that are dynamically updated according to the currently selected control and a color mixer, which you use to send color data to the preview.
The preview is loaded side-by-side with the editor and allows you to see in real time how your form is going to look after being compiled.
The following controls are implemented:
MenuBar
ContextMenu
Button
Label
Textbox
Numeric Textbox
Checkbox
Radio button
ListBox
Dropdown list
Track bar/Slider
Progress bar
Picture box
Frame
Toggle switch
The above is provided to get new QB64 Phoenix users up and running with a GUI interface.
[ image changed, minor program improvements ] This comes from a long fascination with quaternions. I wanted to see them work.
I need to get into OpenGL/QB64. I have gone through the great tutorials of Ashish ( https://ashishkingdom.github.io/OpenGL-Tutorials/intro/ ) but he hasn't gotten to rotations. I was surprised that looking at the QB64 Wiki, that there are 7 _gl statements with "matrix" but none with "quaternion". I assume that means that OpenGL does not use quaternions?
Lord Kelvin: "Although beautiful and of ingenious origin, they have been a curse on anyone who has come into contact with them in any way."
But I had a good time.
I hope the output is somewhat obvious: there are 5 points in the figure which are rotated using the quaternion. I added the extraction of the Euler Angles at the bottom.
The program is intended to work, not to be fast. Still, I was surprised that the framerate is well above 100/sec. A credit to QB64.
Code: (Select All)
_Title "Quaternion Rotation" ' dcromley
Option _Explicit
DefSng A-Z: DefLng I-N: DefStr S
Const TRUE = -1, FALSE = 0
Dim Shared mx, my, m1Clk, m1Rpt, m1Dn, m1End, m2Clk, m2Dn ' for MouseCk
Dim Shared Img1, Img2
Img1 = _NewImage(1024, 768, 256)
Img2 = _NewImage(1024, 768, 256)
_Dest Img2: Color 0, 15: Cls
_Dest Img1: Color 0, 15: Cls
' == MAIN start ==
Type type4f ' 4 floats for quaternions, points, triangles
w As Single ' 0 for points; color for triangles
x As Single ' pt1 for triangles
y As Single ' pt2 for triangles
z As Single ' pt3 for triangles
End Type
Const x0 = 384, y0 = 384, kxy = 200, z0 = 200 ' center, scale
Dim Shared As type4f T, aPts(5), aPts0(5), aTris(4), QMain, QSlew, va, vb
Dim Shared nPts, nTris ' # of Points, Triangles
Dim As type4f Qxp, Qxm, Qyp, Qym, Qzp, Qzm ' +- 1 deg Q's
Dim i, x, y, z, s, p1, p2, p3, icolor, nloop
Dim EuAngX, EuAngY, EuAngZ, fcos, fsin ' Euler angles
Dim az(4), ndx(4), time0, iSlew, xa, ya
' -- Points - x,y,z,/ (# ends)
Data 0,1,0,/,-1,-1,-1,/,-1,-1,1,/,1,-1,1,/,1,-1,-1,#
' -- Triangles - p1,p2,p3,color,/ (# ends)
Data 1,2,3,9,/,1,3,4,10,/,1,4,5,12,/,1,5,2,14,#
Do ' -- load aPoints
nPts = nPts + 1 ' read point x,y,z
Read aPts0(nPts).x, aPts0(nPts).y, aPts0(nPts).z, s ' s is / or # to end
Loop Until s = "#"
Do ' -- load aTriangles
nTris = nTris + 1 ' read triangle p1,p2,p3,color
Read aTris(nTris).x, aTris(nTris).y, aTris(nTris).z, aTris(nTris).w, s
Loop Until s = "#"
' -- load 1 deg quaternions
fcos = Cos(1 * _Pi / 360): fsin = Sin(1 * _Pi / 360) ' half angle
Qxp.w = fcos: Qxp.x = fsin: Qxm.w = fcos: Qxm.x = -fsin
Qyp.w = fcos: Qyp.y = fsin: Qym.w = fcos: Qym.y = -fsin
Qzp.w = fcos: Qzp.z = fsin: Qzm.w = fcos: Qzm.z = -fsin
QMain.w = 1 ' start with null rotation
QSlew = QMain
time0 = Timer - 1 ' prevent div by 0
Do ' ======== MAIN LOOP ========
nloop = nloop + 1 ' nloop + 1 and print
If nloop Mod 2 = 1 Then _Dest Img1: screen img1 _
Else _Dest Img2: Screen Img2 ' swap screens
Cls ' simplicity, not performance
Line (768, 0)-(768, 752), _RGB(192, 192, 192) ' vertical
MouseCk ' get mouse data
' -- check controls
If iBox(110, 12, " Up") Then Qmult Qxm, QMain, QMain ' nudge orientation
If iBox(106, 13, "Lft") Then Qmult Qym, QMain, QMain
If iBox(114, 13, "Rht") Then Qmult Qyp, QMain, QMain
If iBox(110, 14, " Dn") Then Qmult Qxp, QMain, QMain
If iBox(106, 15, "CCW") Then Qmult Qzp, QMain, QMain
If iBox(114, 15, " CW") Then Qmult Qzm, QMain, QMain
' -- check for mouse dragging (slewing)
vb.x = mx - x0: vb.y = y0 - my: vb.z = z0 ' new mouse data
If m1Dn And isIn(mx, 0, 767) And isIn(my, 0, 767) Then ' yes
QVtoV va, vb, T ' need to smooth out the mouse data
QSlew.x = QSlew.x * .9 + T.x * .1: QSlew.y = QSlew.y * .9 + T.y * .1: QSlew.z = QSlew.z * .9 + T.z * .1
Qnorm QSlew ' this is what slews
Else
Const k = .99 ' make the slewing decay
QSlew.x = QSlew.x * k: QSlew.y = QSlew.y * k: QSlew.z = QSlew.z * k
QSlew.w = Sqr(1 - QSlew.x * QSlew.x - QSlew.y * QSlew.y - QSlew.z * QSlew.z)
End If
Qmult QSlew, QMain, QMain ' add slew to QMain
va = vb ' new becomes old mouse data
' -- quaternion to Euler
EuAngX = _Atan2(2 * QMain.x * QMain.w - 2 * QMain.y * QMain.z, 1 - 2 * QMain.x * QMain.x - 2 * QMain.z * QMain.z)
EuAngY = _Atan2(2 * QMain.y * QMain.w - 2 * QMain.x * QMain.z, 1 - 2 * QMain.y * QMain.y - 2 * QMain.z * QMain.z)
EuAngZ = _Asin(2 * QMain.x * QMain.y + 2 * QMain.z * QMain.w)
' -- rotate points
For i = 1 To nPts
aPts(i) = aPts0(i) ' reset to original
T = QMain
T.x = -T.x: T.y = -T.y: T.z = -T.z: ' << Q' >> conjugate
Qmult aPts(i), T, T ' << PQ' >>
Qmult QMain, T, aPts(i) ' << QPQ' >>
Next i
For i = 1 To 4 ' get center Z's into a(4)
T = aTris(i)
az(i) = aPts(T.x).z + aPts(T.y).z + aPts(T.z).z ' p1.z+p2.z+p3.z
Next i
zSortIndexF az(), ndx() ' getting z-order
For i = 1 To nTris ' this draws the triangles
drawTri (ndx(i)) ' in z-order
Next i
' -- print stuff
Locate 2, 101: Print Using "nloops:#,###,###,###"; nloop
Locate , 101: Print Using "fps: ####.#"; nloop / (Timer - time0)
Locate , 104: Print
Locate , 104: Print "-- To rotate --"
Locate , 104: Print "1) Click boxes"
Locate , 104: Print "2) Press boxes"
Locate , 104: Print "3) Drag mouse"
Locate , 104: Print "ESC to end"
Locate 19, 102: Print " -- Quaternion --"
Locate , 99: Print Using " ##.#####"; QMain.w
Locate , 99: Print Using " ##.#####"; QMain.x; QMain.y; QMain.z
' Locate , 99: Print Using " ##.#####"; QSlew.w
' Locate , 99: Print Using " ##.#####"; QSlew.x; QSlew.y; QSlew.z
Locate , 100: Print ""
Locate , 102: Print " -- Points --"
For i = 1 To nPts
Locate , 99: Print Using " ##.#####"; aPts(i).x; aPts(i).y; aPts(i).z
Next i
Locate , 100: Print ""
Locate , 102: Print " -- Euler Angles --"
Locate , 100: Print Using "EuAngX: ###"; (EuAngX * 180 / _Pi + 360) Mod 360
Locate , 100: Print Using "EuAngY: ###"; (EuAngY * 180 / _Pi + 360) Mod 360
Locate , 100: Print Using "EuAngZ: ###"; (EuAngZ * 180 / _Pi + 360) Mod 360
_Display
Loop Until InKey$ = Chr$(27)
System
' == ROUTINES start ==
Function iBox (iCol, iRow, s3) ' simple control
Dim ix, iy
Locate iRow, iCol: Color 0, 14: Print s3;: Color 0, 15
ix = iCol * 8 - 11
iy = iRow * 16 - 1
Line (ix, iy)-(ix + 3 * 8 + 4, iy - 16), , B ' rectangle
If m1Rpt And isIn(mx, ix, ix + 28) And isIn(my, iy - 16, iy) Then iBox = TRUE
End Function
Sub Qmult (qa As type4f, qb As type4f, qab As type4f) ' Q multiplication
Dim w, x, y, z
w = qa.w * qb.w - qa.x * qb.x - qa.y * qb.y - qa.z * qb.z
x = qa.w * qb.x + qa.x * qb.w + qa.y * qb.z - qa.z * qb.y
y = qa.w * qb.y - qa.x * qb.z + qa.y * qb.w + qa.z * qb.x
z = qa.w * qb.z + qa.x * qb.y - qa.y * qb.x + qa.z * qb.w
qab.w = w: qab.x = x: qab.y = y: qab.z = z
End Sub
Sub QVtoV (v1 As type4f, v2 As type4f, Q As type4f) ' get Q from v1 to v2
Dim v1dv2, v1xv2 As type4f ' dot, cross
v1dv2 = VdotV(v1, v2) ' dot
VcrossV v1, v2, Q ' cross
Q.w = v1dv2 + Sqr(v1dv2 * v1dv2 + VdotV(Q, Q)) ' from the book
Qnorm Q
End Sub
Function VdotV (v1 As type4f, v2 As type4f) ' dot product
VdotV = v1.x * v2.x + v1.y * v2.y + v1.z * v2.z
End Function
Sub VcrossV (v1 As type4f, v2 As type4f, v As type4f) ' cross product
v.x = v1.y * v2.z - v1.z * v2.y
v.y = v1.z * v2.x - v1.x * v2.z
v.z = v1.x * v2.y - v1.y * v2.x
End Sub
Sub Qnorm (q As type4f) ' normalize
Dim d
d = Sqr(q.w * q.w + q.x * q.x + q.y * q.y + q.z * q.z)
q.w = q.w / d: q.x = q.x / d: q.y = q.y / d: q.z = q.z / d
End Sub
Sub drawTri (iTri) ' draw Triangle
Dim ip1, ip2, ip3, icolor
Dim ixc, iyc, x1, y1, x2, y2, x3, y3
T = aTris(iTri) ' the triangle
ip1 = T.x: ip2 = T.y: ip3 = T.z: icolor = T.w ' the points, color
x1 = 386 + kxy * aPts(ip1).x: y1 = 386 - kxy * aPts(ip1).y
x2 = 386 + kxy * aPts(ip2).x: y2 = 386 - kxy * aPts(ip2).y
x3 = 386 + kxy * aPts(ip3).x: y3 = 386 - kxy * aPts(ip3).y
Line (x1, y1)-(x2, y2), icolor
Line (x2, y2)-(x3, y3), icolor
Line (x3, y3)-(x1, y1), icolor
' don't paint if points are colinear
If Abs(x1 * (y2 - y3) + x2 * (y3 - y1) + x3 * (y1 - y2)) < 1000 Then Exit Sub
ixc = (x1 + x2 + x3) / 3: iyc = (y1 + y2 + y3) / 3 ' center
Paint (ixc, iyc), icolor ' paint
End Sub
' -- LIBRARY ROUTINES --
' -- need Dim Shared mx,my,m1Clk,m1Rpt,m1Dn,m1End,m2Clk,m2Dn
Sub MouseCk () ' get mouse info
Static m1Prev, m2Prev, m1Time ' for getting edges (Clk,End) and Repeating
m1Clk = 0: m1Rpt = 0: m1End = 0: m2Clk = 0
While _MouseInput: Wend ' bplus
mx = _MouseX: my = _MouseY: m1Dn = _MouseButton(1): m2Dn = _MouseButton(2)
If m1Dn Then ' Btn 1 down
If Not m1Prev Then ' got a Clk (& Rpt), now look for repeats
m1Clk = TRUE: m1Rpt = TRUE: m1Time = iMsecs + 250 ' delay 1/4 sec for repeats
Else ' has been down, ck for repeat
If iMsecs > m1Time Then m1Rpt = TRUE: m1Time = iMsecs + 50 ' repeat 20/sec
End If
m1Prev = TRUE
Else ' Btn 1 up
If m1Prev Then m1End = TRUE ' end of downtime (upedge)
m1Prev = FALSE ' for next time
End If
If m2Dn Then ' Btn 2 down
If Not m2Prev Then m2Clk = TRUE ' click (downedge)
m2Prev = TRUE
Else
m2Prev = FALSE
End If
End Sub
Function isIn (x, a, b) ' ck between
If x >= a And x <= b Then isIn = TRUE
End Function
Sub zSortIndexF (a(), ndx()) ' make index to a()
Dim i, j, t
For i = 1 To UBound(a) ' add one at a time
t = a(i) ' to be added
For j = i To 2 Step -1 ' merge in
If a(ndx(j - 1)) <= t Then Exit For
ndx(j) = ndx(j - 1)
Next j
ndx(j) = i
Next i
End Sub
Function iMsecs () ' milliseconds since midnight UTC
iMsecs = Int(Timer(.001) * 1000 + .5)
End Function
___________________________________________________
"I don't understand all I know about quaternions."
I just had QB64 phoenix 0.8 throw an alert about an internal IDE error and windows threw up a Trojan alert at the same time. I was creating a simple screen mode 0 program at the time. I was using the 0.8 build that came with the download.
Bug fixes
- Source files with $ in the name or path will now compile correctly.
- The 'C++ Compiler Settings...' menu entry now uses the 'm' shortcut key rather than 'o'
- Programs that use joystick input ('_DEVICES', 'Stick', etc...) will now compile correctly.
Known issues
- There is an issue with the 'C++ Compiler Settings.' menu. It is recommended to use v0.8.2 which has a fix for this issue.
Posted by: Jack - 06-10-2022, 04:03 AM - Forum: Programs
- No Replies
here's small demo on how you can use libpari http://pari.math.u-bordeaux.fr/
this demo show but a tiny bit of what you can do with the lib
note, some functions will only work on a real console window hence my use of $Console:Only and _Dest _Console
attached below is the libpari dll if you don't want to install Pari/gp
Declare Dynamic Library "libpari"
Sub pari_init (ByVal parisize~&&, Byval maxprime~&&)
Sub pari_close()
Sub pari_print_version ()
Function setdefault~&& (s As String, v As String, Byval flag&&)
Function strtoGENstr~&& (s As String)
Function setrealprecision&& (ByVal n&&, prec&&)
Function GENtostr$ (ByVal x~&&)
Function geval~&& (ByVal x~&&)
Sub outmat (ByVal x~&&)
Function gp_input~&& ()
Function stoi~&& (ByVal x&&)
Function abscmpiu& (ByVal x~&&, Byval y As _Unsigned _Integer64)
Function abscmpui& (ByVal x As _Unsigned _Integer64, Byval y~&&)
Function absequaliu& (ByVal x~&&, Byval y As _Unsigned _Integer64)
Function gequal& (ByVal x~&&, Byval y~&&)
Function gcmp& (ByVal x~&&, Byval y~&&)
End Declare
Dim As _Unsigned _Integer64 a, b, c, d, e, f
Dim As String s1, s2, s3
Dim As _Integer64 flag, prec
pari_init 80000000, 500000
pari_print_version
Print
prec = setrealprecision(50, prec)
s1 = "seriesprecision" + Chr$(0): s2 = "12" + Chr$(0)
f = setdefault(s1, s2, flag)
s1 = "fibonacci(300)" + Chr$(0)
a = strtoGENstr(s1) 'convert to GEN string
b = geval(a) 'eval the string in a
'outmat b
s3 = GENtostr(b) 'convert GEN to string
Print "fibonacci(300) = "; s3
s1 = "50!" + Chr$(0)
a = strtoGENstr(s1) 'convert to GEN string
b = geval(a) 'eval the string in a
'outmat b
s3 = GENtostr(b) 'convert GEN to string
Print "50! = "; s3
s1 = "sin(x)" + Chr$(0)
a = strtoGENstr(s1) 'convert to GEN string
b = geval(a) 'eval the string in a
'outmat b
s3 = GENtostr(b)
Print "sin(x) = "; s3
Print "evaluate a tiny program: for(i=2, 10, print(sqrt(i)))"
s1 = "for(i=2, 10, print(sqrt(i)))" + Chr$(0)
a = strtoGENstr(s1)
c = geval(a)
Print
Print "enter an expression or simply press return to exit the loop"
s1 = " "
While s1 <> ""
Input "enter an expression ", s1
s2 = s1 + Chr$(0)
c = strtoGENstr(s2)
a = geval(c)
outmat a
Wend
'Print "enter an A ";: a = gp_input
'Print "enter an B ";: b = gp_input
'Print gequal(a, b)
'Print gcmp(a, b)
'Print abscmpiu(a, 0)
'Print abscmpui(0, a)
'Print absequaliu(a, 0)
s1 = "plot(x=-Pi,Pi,sin(x))" + Chr$(0)
a = strtoGENstr(s1) 'convert to GEN string
Print "sin(x) = ";
b = geval(a) 'eval the string in a
pari_close
output
Code: (Select All)
GP/PARI CALCULATOR Version 2.13.4 (released)
amd64 running mingw (x86-64/GMP-6.1.2 kernel) 64-bit version
compiled: Mar 25 2022, gcc version 8.3-posix 20190406 (GCC)
threading engine: single
(readline v8.0 disabled, extended help enabled)
I expanded a bit on one of Dav's old programs, that used Shift + A to restore an automatically minimized window.
This demo uses the F3 key. It has (3) effects. The usual min and restore effect, which shows a shadow effect as the window changes to minimized and restored, a method that eliminates that effect, and one that merely hides the window and restores it. Use TAB to select which effect to use.
Obviously, this works on Windows platforms, only....
Code: (Select All)
REM Based on the "Cheapo Windows Hotkey" program coded by Dav.
DECLARE DYNAMIC LIBRARY "user32"
REM FUNCTION FindWindowA%& (BYVAL ClassName AS _OFFSET, WindowName$) 'find process handle by title
FUNCTION GetKeyState% (BYVAL nVirtKey AS LONG) 'Windows virtual key presses
FUNCTION ShowWindow& (BYVAL hwnd AS _OFFSET, BYVAL nCmdShow AS LONG) 'maximize process
FUNCTION GetForegroundWindow%& 'find currently focused process handle
FUNCTION SetForegroundWindow& (BYVAL hwnd AS _OFFSET) 'set foreground window process(focus)
END DECLARE
title$ = "Minimize-Restore Windows Demo" 'title of program window
_TITLE title$
DO
i = i + 1
_LIMIT 10
REM hwnd%& = FindWindowA(0, title$ + CHR$(0)) 'find this program's process handle
hwnd%& = _WINDOWHANDLE
IF i > 100000 THEN PRINT "Cannot obtain window handle.": END
LOOP UNTIL hwnd%&
keyact = 114
status = 0 ' Regular window.
DO
_LIMIT 30
SELECT CASE status
CASE 0
IF msg = 0 THEN
CLS
PRINT "Press F3 to toggle minimize / restore window.": PRINT
msg = 1
y% = CSRLIN
GOSUB menu
END IF
IF GetKeyState(9) < 0 THEN
LOCATE y%, 1: PRINT SPACE$(_WIDTH);: LOCATE y%, 1
demo = demo + 1: IF demo > 2 THEN demo = 0
GOSUB menu
DO: _LIMIT 30: LOOP UNTIL GetKeyState(9) >= 0
END IF
IF GetKeyState(keyact) < 0 THEN '<==== F3
SELECT CASE demo
CASE 0 ' Minimize with effect.
x& = ShowWindow&(hwnd%&, 2)
CASE 1 ' Minimize without effect.
x& = ShowWindow&(hwnd%&, 0)
_DELAY .33
x& = ShowWindow&(hwnd%&, 2)
x& = ShowWindow&(hwnd%&, 5)
CASE 2 ' Hide window only.
y& = ShowWindow&(hwnd%&, 0)
END SELECT
DO: _LIMIT 30: LOOP UNTIL GetKeyState(keyact) >= 0
status = 1
END IF
CASE 1
IF GetKeyState(keyact) < 0 THEN '<==== F3
FGwin%& = GetForegroundWindow%& 'get current process in focus
SELECT CASE demo
CASE 0 ' Restore with effect.
y& = ShowWindow&(hwnd%&, 9) ' Restore to original state.
CASE 1 ' Restore without effect.
y& = ShowWindow&(hwnd%&, 0)
_DELAY .3
y& = ShowWindow&(hwnd%&, 9)
y& = ShowWindow&(hwnd%&, 5)
CASE 2 ' Show window only.
DO
y& = ShowWindow&(hwnd%&, 5)
LOOP UNTIL y&
END SELECT
IF FGwin%& <> hwnd%& THEN z& = SetForegroundWindow&(hwnd%&) 'set focus when necessary
DO: _LIMIT 30: LOOP UNTIL GetKeyState(keyact) >= 0
status = 0
END IF
END SELECT
LOOP UNTIL INKEY$ = CHR$(27) AND status = 0
SYSTEM
menu:
SELECT CASE demo
CASE 0
PRINT "Tab Menu: Show screen on transition and minimize.": PRINT
CASE 1
PRINT "Tab Menu: Hide screen on transition and minimize.": PRINT
CASE 2
PRINT "Tab Menu: Hide window on transition.": PRINT
END SELECT
RETURN
REM ============================== VALUES ===================================
$IF THEN
SW_HIDE
0 Hides the window and activates another window.
---------------------------------------------------------------------------------------------
SW_SHOWNORMAL
SW_NORMAL
1 Activates and displays a window. If the window is minimized or maximized, the system restores it to its original size and position. An application should specify this flag when displaying the window for the first time.
---------------------------------------------------------------------------------------------
SW_SHOWMINIMIZED
2 Activates the window and displays it as a minimized window.
---------------------------------------------------------------------------------------------
SW_SHOWMAXIMIZED
SW_MAXIMIZE
3 Activates the window and displays it as a maximized window.
---------------------------------------------------------------------------------------------
SW_SHOWNOACTIVATE
4 Displays a window in its most recent size and position. This value is similar to SW_SHOWNORMAL, except that the window is not activated.
---------------------------------------------------------------------------------------------
SW_SHOW
5 Activates the window and displays it in its current size and position.
---------------------------------------------------------------------------------------------
SW_MINIMIZE
6 Minimizes the specified window and activates the next top-level window in the Z order.
---------------------------------------------------------------------------------------------
SW_SHOWMINNOACTIVE
7 Displays the window as a minimized window. This value is similar to SW_SHOWMINIMIZED, except the window is not activated.
---------------------------------------------------------------------------------------------
SW_SHOWNA
8 Displays the window in its current size and position. This value is similar to SW_SHOW, except that the window is not activated.
---------------------------------------------------------------------------------------------
SW_RESTORE
9 Activates and displays the window. If the window is minimized or maximized, the system restores it to its original size and position. An application should specify this flag when restoring a minimized window.
---------------------------------------------------------------------------------------------
SW_SHOWDEFAULT
10 Sets the show state based on the SW_ value specified in the STARTUPINFO structure passed to the CreateProcess function by the program that started the application.
---------------------------------------------------------------------------------------------
SW_FORCEMINIMIZE
11 Minimizes a window, even if the thread that owns the window is not responding. This flag should only be used when minimizing windows from a different thread.
---------------------------------------------------------------------------------------------
$END IF