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  Serial Numbers
Posted by: AtomicSlaughter - 03-11-2023, 11:40 PM - Forum: Utilities - Replies (1)

Well hello again, I'm here with another bit of code, I was pondering the idea of a way to add serial codes and code checks to my programs, and this is what i came up with to generate a serial number>

Code: (Select All)
Function genCode$
    Dim As Single one, two, three: one = 8: two = 7: three = 4
    Dim code As String
    '1
    Do
        For i = 1 To 5
            x$ = x$ + _Trim$(Str$(Int(Rnd * 10)))
        Next
        If Val(x$) Mod one = 0 Then
            Exit Do
        Else
            x$ = ""
        End If
    Loop
    code = x$
    x$ = ""
    '2
    Do
        For i = 1 To 7
            x$ = x$ + _Trim$(Str$(Int(Rnd * 10)))
        Next
        If Val(x$) Mod two = 0 Then
            Exit Do
        Else
            x$ = ""
        End If
    Loop
    code = code + "-" + x$
    x$ = ""
    '3
    Do
        For i = 1 To 5
            x$ = x$ + _Trim$(Str$(Int(Rnd * 10)))
        Next
        If Val(x$) Mod three = 0 Then
            Exit Do
        Else
            x$ = ""
        End If
    Loop

and this is what checks to see if the code is valid, and then returns a 1 for valid and a 0 for invalid>
Code: (Select All)
Function checkcode (d As String)
    Dim As Single one, two, three: one = 8: two = 7: three = 4
    Dim As String a, b, c

    If InStr(d, "-") = 0 Then
        a = Mid$(d, 1, 5)
        b = Mid$(d, 6, 7)
        c = Mid$(d, 13, 5)
        Print a, b, c
    End If

    a = Left$(d, InStr(d, "-") - 1)
    b = Mid$(d, InStr(d, "-") + 1, 7)
    c = Right$(d, 5)

    If Val(a) Mod one = 0 And Val(b) Mod two = 0 And Val(c) Mod three = 0 Then
        If d = "" Then checkcode = 0: Exit Function
        checkcode = 1
    Else
        checkcode = 0
    End If
End Function



Attached Files
.bm   serial.bm (Size: 1.46 KB / Downloads: 21)
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  BAM: [new] _MAPSET and _MAPGET
Posted by: CharlieJV - 03-11-2023, 06:46 PM - Forum: QBJS, BAM, and Other BASICs - Replies (8)

https://basicanywheremachine-news.blogsp...apget.html

Print this item

  Seven Bubble sort for you: which do you choose?
Posted by: TempodiBasic - 03-11-2023, 02:22 AM - Forum: Programs - Replies (32)

Hi QB64 Community

I have heard in the air a spealing that said "Bubble sort!"
It let me remember a old fashioned book of programming in Pascal. An just then this the "bubble gum".
So while I go to Psychoanalyst to set up better my mind here a Demonstration of different ways to build up a Bubble Sort routine...
in sum their are seven different routines... the first is the classical version, then it follows the last_index decreasing, the last_index swaped, the split & compact with different dimensions for splitting and one of the two index optimized manners...
run and choose you preferred BUBBLE SORT algorithm...
here I show the result got running the following code


[Image: image.png]

and here the code:

Code: (Select All)
Const max = 32767
Randomize Timer

Type DATATYPE
    a As Integer
    b As Integer
    c As Integer
End Type

ReDim SortedList(1 To max) As DATATYPE, t(1 To max) As DATATYPE

'The sort will only be done on the value of 'a' (SortedList().a) and the values can range from 1 to 32767.
init SortedList() ' this is the original array created at random
initT SortedList(), t() ' this copies the first array into the second array

Print "output the first and the last 2 items ";
Print t(1).a; " "; t(max - 1).a; " "; t(max).a
t# = Timer(.001)
Print "ordering...";
bubble t()
Print t(1).a, t(max - 1).a, t(max).a
Color 1
Print " Bubble 1 order"
Print (Timer(.001) - t#)
Color 7

initT SortedList(), t() ' so we use the identical array to be ordered
Print "output the first and the last 2 items ";
Print t(1).a; " "; t(max - 1).a; " "; t(max).a
t# = Timer(.001)
Print "ordering...";
bubble2 t()
Print t(1).a, t(max - 1).a, t(max).a
Color 2
Print " Bubble 2 order"
Print (Timer(.001) - t#)
Color 7

initT SortedList(), t()
Print "output the first and the last 2 items ";
Print t(1).a; " "; t(max - 1).a; " "; t(max).a
t# = Timer(.001)
Print "ordering...";
bubble3 t()
Print t(1).a, t(max - 1).a, t(max).a
Color 3
Print " Bubble 3 order"
Print (Timer(.001) - t#)
Color 7

initT SortedList(), t()
Print "output the first and the last 2 items ";
Print t(1).a; " "; t(max - 1).a; " "; t(max).a
t# = Timer(.001)
Print "ordering...";
bubble4 t()
Print t(1).a, t(max - 1).a, t(max).a
Color 4
Print " Bubble 4 order"
Print (Timer(.001) - t#)
Color 7

initT SortedList(), t()
Print "output the first and the last 2 items ";
Print t(1).a; " "; t(max - 1).a; " "; t(max).a
t# = Timer(.001)
Print "ordering...";
bubble5 t()
Print t(1).a, t(max - 1).a, t(max).a
Color 5
Print " Bubble 5 order"
Print (Timer(.001) - t#)
Color 7

initT SortedList(), t()
Print "output the first and the last 2 items ";
Print t(1).a; " "; t(max - 1).a; " "; t(max).a
t# = Timer(.001)
Print "ordering...";
bubble6 t()
Print t(1).a, t(max - 1).a, t(max).a
Color 6
Print " Bubble 6 order"
Print (Timer(.001) - t#)
Color 7


End

Sub bubble (a() As DATATYPE)
    ' bubblesort
    ' we compare 2 sequential elements of a set of elements until no swap has been performed
    ' while the first element is higher/lower (increasing/decreasing order) than the second element we swap the 2 elements
    NoSwap = 0
    While NoSwap = 0
        NoSwap = -1
        For count = 1 To max - 1
            If a(count).a > a(count + 1).a Then Swap a(count), a(count + 1): NoSwap = 0
        Next count
    Wend
End Sub

Sub bubble2 (a() As DATATYPE)
    ' bubblesort
    ' we compare 2 sequential elements of a set of elements until no swap has been performed
    ' but we ignore the last elements because they has been already ordered
    ' while the first element is higher/lower (increasing/decreasing order) than the second element we swap the 2 elements
    NoSwap = 0
    Fmax = max
    While NoSwap = 0
        NoSwap = -1
        Fmax = Fmax - 1
        For count = 1 To Fmax
            If a(count).a > a(count + 1).a Then Swap a(count), a(count + 1): NoSwap = 0
        Next count
    Wend
End Sub

Sub bubble3 (a() As DATATYPE)
    ' bubblesort
    ' we compare 2 sequential elements of a set of elements until no swap has been performed
    ' but we ignore the last elements because they has been already ordered by swap
    ' while the first element is higher/lower (increasing/decreasing order) than the second element we swap the 2 elements
    NoSwap = 0
    Last = max - 1
    While NoSwap = 0
        NoSwap = -1
        For count = 1 To Last
            If a(count).a > a(count + 1).a Then Swap a(count), a(count + 1): NoSwap = 0: Last = count
        Next count
    Wend
End Sub

Sub bubble4 (a() As DATATYPE)
    ' this is multibubble
    ' we split the array if too big into many subarray ordered by bubble sort
    ' using as max bubble dimension to order 3200 item for array
    stepB = UBound(a) / 3200
    For index = 1 To (UBound(a) - stepB) Step stepB

        ' bubble2 type
        NoSwap = 0
        First = index
        Last = index + stepB - 1
        While NoSwap = 0
            NoSwap = -1
            Last = Last - 1
            For count = First To Last
                If a(count).a > a(count + 1).a Then Swap a(count), a(count + 1): NoSwap = 0
            Next count
        Wend

    Next
    bubble2 a() ' the last ordering operation
End Sub



Sub bubble5 (a() As DATATYPE)
    ' this is multibubble
    ' we split the array if too big into many subarray ordered by bubble sort
    ' using as max bubble dimension to order 100 item for array
    stepB = UBound(a) / 100
    For index = 1 To (UBound(a) - stepB) Step stepB

        ' bubble3 type
        NoSwap = 0
        First = index
        Last = index + stepB - 1
        While NoSwap = 0
            NoSwap = -1
            For count = First To Last
                If a(count).a > a(count + 1).a Then Swap a(count), a(count + 1): NoSwap = 0: Last = count
            Next count
        Wend

    Next
    bubble3 a() ' the last ordering operation
End Sub





Sub bubble6 (a() As DATATYPE)
    ' this is multibubble
    ' we split the array if too big into many subarray ordered by bubble sort
    ' using as max bubble dimension to order 1000 item for array
    stepB = UBound(a) / 1000
    For index = 1 To (UBound(a) - stepB) Step stepB

        ' bubble3 type
        NoSwap = 0
        First = index
        Last = index + stepB - 1
        While NoSwap = 0
            NoSwap = -1
            For count = First To Last
                If a(count).a > a(count + 1).a Then Swap a(count), a(count + 1): NoSwap = 0: Last = count
            Next count
        Wend

    Next
    bubble3 a() ' the last ordering operation
End Sub

Sub initT (b() As DATATYPE, a() As DATATYPE)
    For count = 1 To max
        a(count).a = b(count).a
    Next count
End Sub

Sub init (a() As DATATYPE)
    For count = 1 To max
        a(count).a = (Rnd * max - 1) + 1
    Next count
End Sub

Sub ShowArray (A() As DATATYPE)
    For count = 1 To max
        Print A(count).a
    Next count
End Sub

Thanks to make your choice!

Print this item

  linebricks or brickfill
Posted by: James D Jarvis - 03-10-2023, 04:24 PM - Forum: Utilities - Replies (6)

Here's a couple routines to create randomly varying brickfill patterns. There are briefer and mathematically slicker ways to do simple brick patterns but if you want to add a little variation in color and style the code can get a little longer. If you can make use of it feel free.

Code: (Select All)
'linebricks
'playing with brick patterns drawn with the line command
'fills whole screen and 2 other area with a colored brick pattern that can randomly vary from brick to brick
'press any key for brickish wonder    or esc to quit
Screen _NewImage(800, 500, 32)
_Title "Linebricks a brickfill demo"
Randomize Timer
Do
    'this randomly sey bw (brick width) bh (brick height) and mw (mortar width) for the purposes of demonstration
    bw = 4 + 4 * Int(Rnd * 8)
    bh = (bw * 3) / 5
    mw = bh / (4 + Rnd * 8)
    If mw < .5 Then mw = .5
    brickfill 0, 0, _Width, _Height, bw, bh, mw, _RGB32(240, 40, 40), _RGB32(100, 100, 100), 49, 12
    brickfill 0, 0, 200, 150, bw, bh, mw, _RGB32(40, 40, 40), _RGB32(100, 100, 100), 50, 6
    brickfill 200, 160, 400, 350, bw * 2, bh * 2, mw, _RGB32(40, 240, 40), _RGB32(100, 100, 100), 20, 10
Loop Until waitanykey$ = Chr$(27)
Function waitanykey$
    _KeyClear
    Do
        _Limit 60
        kk$ = InKey$
    Loop Until kk$ <> ""
    waitanykey$ = kk$
End Function
Sub brick (x, y, w, h, mwid, brickcolor As _Unsigned Long, mortarcolor As _Unsigned Long, cv)
    'draw a brick
    'each brick has color variation randomly picked in side the raneg defiend by cv
    'each brick may be randonly standard, have a lightened highlight  or a deep shadow and a higlight
    Dim tcolor As _Unsigned Long
    tred = _Red32(brickcolor) + Int(Rnd * cv) - Int(Rnd * cv)
    tgreen = _Green32(brickcolor) + Int(Rnd * cv) - Int(Rnd * cv)
    tblue = _Blue32(brickcolor) + Int(Rnd * cv) - Int(Rnd * cv)
    If tred < 0 Then tred = 0
    If tgreen < 0 Then tgreen = 0
    If tblue < 0 Then tblue = 0
    If tred > 255 Then tred = 255
    If tgreen > 255 Then tgreen = 255
    If tblue > 255 Then tblue = 255
    tcolor = _RGB32(tred, tgreen, tblue)
    Line (x, y)-(x - 1 + w, y - 1 + h), mortarcolor, BF
    Select Case Int(1 + Rnd * 14)
        Case 1, 2, 3, 4, 5, 6 'plain brick
            Line (x + mwid, y + mwid)-(x - 1 + w - mwid, y - 1 + h - mwid), tcolor, BF
        Case 7, 8 'sahdow and highlight brick
            tred = tred - Int(cv / 2 + Rnd * cv)
            tgreen = tgreen - Int(cv / 2 + Rnd * cv)
            tblue = tblue - Int(cv / 2 + Rnd * cv)
            If tred < 0 Then tred = 0
            If tgreen < 0 Then tgreen = 0
            If tblue < 255 Then tblue = 0
            tcolor = _RGB32(tred, tgreen, tblue)
            Line (x + mwid, y + mwid)-(x - 1 + w - mwid, y - 1 + h - mwid), tcolor, BF
            tred = tred + Int(2 + Rnd * cv)
            tgreen = tgreen + Int(2 + Rnd * cv)
            tblue = tblue + Int(2 + Rnd * cv)
            If tred > 255 Then tred = 255
            If tgreen > 255 Then tgreen = 255
            If tblue > 255 Then tblue = 255
            tcolor = _RGB32(tred, tgreen, tblue)
            sv = (10 + Rnd * 20) / 10
            Line (x + (mwid * sv), y + mwid)-(x - 1 + w - mwid, y - 1 + h - (mwid * sv)), tcolor, BF

        Case Else 'highlight brick
            Line (x + mwid, y + mwid)-(x - 1 + w - mwid, y - 1 + h - mwid), tcolor, BF
            tred = tred + Int(Rnd * (cv * .65))
            tgreen = tgreen + Int(Rnd * (cv * .65))
            tblue = tblue + Int(Rnd * (cv * .65))
            If tred > 255 Then tred = 255
            If tgreen > 255 Then tgreen = 255
            If tblue > 255 Then tblue = 255
            tcolor = _RGB32(tred, tgreen, tblue)
            sv = (10 + Rnd * 20) / 10
            Line (x + (mwid * sv), y + mwid)-(x - 1 + w - mwid, y - 1 + h - (mwid * sv)), tcolor, BF
    End Select
End Sub

Sub brickfill (sx, sy, ex, ey, bw, bh, mwid, brickcolor As _Unsigned Long, mortarcolor As _Unsigned Long, cv, crackrange)
    'crackrange is the raw maximum rnd range used to add cracks to the wall
    Dim zag(1 To 10, 1 To 2)
    b = 0
    For y = sy To ey Step bh
        b = b + 1
        For x = sx To ex Step bw
            If b Then
                brick x - (bw \ 2), y, bw, bh, mwid, brickcolor, mortarcolor, cv
            Else
                brick x, y, bw, bh, mwid, brickcolor, mortarcolor, cv
            End If
        Next x
        If b = 1 Then b = -1
    Next y
    cracks = Int(Rnd * crackrange)
    For c = 1 To cracks
        cx = Int(sx + Rnd * (ex - sx)): cy = Int(sy + Rnd * (ey - sy))
        zag(1, 1) = cx: zag(1, 2) = cy
        xshift = Int(-3 + Rnd * 6)
        yshift = Int(-3 + Rnd * 6)
        If xshift = 0 Then xshift = -1
        If yshift = 0 Then yshift = -1
        For z = 2 To 10
            zag(z, 1) = zag(z - 1, 1) + xshift * Int(Rnd * ((ex - sx) / 20))
            zag(z, 2) = zag(z - 1, 2) + yshift * Int(Rnd * ((ey - sy) / 20))
        Next z
        For z = 1 To 9
            If zag(z, 1) > 0 And zag(z, 2) > 0 Then
                If zag(z + 1, 1) <= ex And zag(z + 1, 2) <= ey Then Line (zag(z, 1), zag(z, 2))-(zag(z + 1, 1), zag(z + 1, 2)), _RGB32(90, 90, 90)
            End If
        Next z
    Next c
End Sub

Print this item

  where my square pixels at?
Posted by: James D Jarvis - 03-09-2023, 04:53 PM - Forum: Help Me! - Replies (5)

So is it me, my screen, an optical resolution, or how _putimage works that leads to me not actually getting square pixels with this little bit of code?   The red dots created at 15,15 and 16,16 in the sample image just aren't the same size when I run this code:

Code: (Select All)
Screen _NewImage(200, 200, 32)
_FullScreen _SquarePixels
rawtile& = _NewImage(32, 32, 32)
_Dest rawtile&

Line (0, 14)-(31, 17), _RGB32(100, 100, 100), BF
Line (14, 0)-(17, 31), _RGB32(100, 100, 100), BF
Line (0, 15)-(31, 16), _RGB32(255, 255, 255), BF
Line (15, 0)-(16, 31), _RGB32(255, 255, 255), BF
PSet (15, 15), _RGB32(250, 0, 0)
PSet (16, 16), _RGB32(250, 0, 0)
_Dest 0

_PutImage (51, 51), rawtile&
_PutImage (51, 100), rawtile&
_PutImage (101, 100), rawtile&
_PutImage (100, 51), rawtile&

Print this item

  So frustrating!
Posted by: PhilOfPerth - 03-09-2023, 07:30 AM - Forum: Help Me! - Replies (12)

Ok, so this is probably quite simple, but it's frustrating the heck out of me!  Huh
[Image: A.jpg] This is A.jpg

(Please try to keep response simple).

Code: (Select All)
Screen _NewImage(1000, 800, 256)
Print "Why is line 8 returning Illegal function call?"
Sleep 2
h = 200: v = 200 '                                            horiz and vert position for pic
ReDim pic(4) As Long
im(1) = _LoadImage("RecPics/" + Chr$(65) + ".jpg")
Print: Print "im(1) is"; im(1); "                                  (if less than -1, this handle should be ok)"
_PutImage (h, v), im(1)
Sleep
_FreeImage (im(1))

Print this item

  Primes and patterns into 19-digit integers
Posted by: mnrvovrfc - 03-07-2023, 04:58 PM - Forum: Programs - Replies (5)

This is a program I created when very bored to take a list of 19-digit integers from a text file and figure out if they're prime or not. I was trying to get a palindrome out of one of them but failed so far LOL.

The program is listed below but is worthless without the data files which are part of the attachment.

Code: (Select All)
'by mnrvovrfc, first revision Dec-2020
$CHECKING:OFF
_DEFINE A-Z AS LONG
DIM PRIMEBIT(1 TO 4999995) AS _BIT
DIM PVAL(1 TO 1000) AS _UNSIGNED _INTEGER64
DIM X AS _UNSIGNED _INTEGER64, PLIMIT AS _UNSIGNED LONG, Y AS _UNSIGNED LONG, Z AS _UNSIGNED LONG
DIM fl AS _BIT, ofl AS _BIT, q AS _BYTE

dataf$ = makeuserprof$("%DOCU%/prime19dig-pref.txt")
ifile$ = makeuserprof$("%DOCU%/prime19dig.txt")
outf$ = makeuserprof$("%DOCU%/prime19dig-out.txt")

IF NOT _FILEEXISTS(ifile$) THEN
    PRINT "Cannot run without this file: prime20dig.txt"
    END
END IF

IF _FILEEXISTS(dataf$) THEN
    fi = FREEFILE
    OPEN dataf$ FOR INPUT AS fi
    LINE INPUT #fi, a$
    CLOSE fi
    sop = VAL(LTRIM$(a$))
    IF sop < 1 THEN sop = 1
ELSE
    sop = 1
END IF

PRINT "Please wait, loading ..."
READ Y
READ Y
DO WHILE Y
    Y = (Y - 1) \ 2
    PRIMEBIT(Y) = -1
    READ Y
LOOP
PRINT "Checking input file..."
GOSUB setmytitle
fl = -1
l = 1
u = 1
v = UBOUND(PVAL)
fi = FREEFILE
OPEN ifile$ FOR INPUT AS fi
SEEK #fi, sop
DO UNTIL EOF(fi)
    LINE INPUT #fi, a$
    IF a$ <> "" THEN
        PVAL(u) = VAL(a$)
        u = u + 1
        IF fl THEN fl = 0
        IF u > v THEN sop = SEEK(fi): EXIT DO
    END IF
    l = l + 1
LOOP
IF EOF(fi) THEN sop = 1
CLOSE fi
IF fl THEN
    PRINT "Nothing to do!"
    END
END IF

COLOR 15, 5: CLS
GOSUB setmytitle
_DISPLAY
ofl = 0
FOR u = 1 TO v
    X = PVAL(u)
    IF X = 0 THEN EXIT FOR
    IF u MOD 10 = 0 THEN q = _EXIT
    IF q THEN EXIT FOR
    omb = _MOUSEINPUT
    IF omb THEN
        IF _MOUSEBUTTON(1) THEN ofl = -1
        IF _MOUSEBUTTON(2) THEN ofl = -1
    END IF
    IF ofl THEN
        ofl = 0
        _DISPLAY
    END IF
    fl = -1
    Z = 1
    FOR Y = 1 TO 4999995
        Z = Z + 2
        IF PRIMEBIT(Y) THEN
            IF X MOD Z = 0 THEN fl = 0: EXIT FOR
        END IF
    NEXT
    IF fl THEN
        PLIMIT = FIX(SQR(X * 1.0#))
        FOR Y = 9999993 TO PLIMIT STEP 2
            IF X MOD Y = 0 THEN fl = 0: EXIT FOR
        NEXT
    END IF
    IF fl THEN
        PRINT X
        GOSUB setmytitle
        _DISPLAY
    ELSE
        PVAL(u) = 0
    END IF
NEXT

IF q = 0 THEN
    fo = FREEFILE
    IF _FILEEXISTS(outf$) THEN
        OPEN outf$ FOR APPEND AS fo
    ELSE
        OPEN outf$ FOR OUTPUT AS fo
    END IF
    FOR u = 1 TO v
        IF PVAL(u) > 0 THEN
            PRINT #fo, STR$(PVAL(u))
        END IF
    NEXT
    CLOSE fo
    fo = FREEFILE
    OPEN dataf$ FOR OUTPUT AS fo
    PRINT #fo, sop
    CLOSE fo
    COLOR 14
    PRINT "Completed!"
    _DISPLAY
    _DELAY 3
END IF
SYSTEM

setmytitle:
_TITLE "Prime 20 Digits"
RETURN


FUNCTION makeuserprof$ (s$)
    IF s$ = "" THEN
        makeuserprof$ = ""
        EXIT FUNCTION
    END IF
    mypath$ = s$

    ''added NA27
    IF LEFT$(mypath$, 2) = ".\" OR LEFT$(mypath$, 2) = "./" THEN
        afile$ = "qb64curdir.txt"
        b$ = "%USERPROFILE%"
        IF _FILEEXISTS(afile$) THEN
            c$ = ""
            fi = FREEFILE
            OPEN afile$ FOR INPUT AS fi
            IF NOT EOF(fi) THEN
                LINE INPUT #fi, c$
                c$ = RTRIM$(LTRIM$(c$))
            END IF
            CLOSE fi
            IF c$ <> "" THEN
                IF RIGHT$(c$, 1) = "\" OR RIGHT$(c$, 1) = "/" THEN
                    b$ = LEFT$(c$, LEN(c$) - 1)
                ELSE
                    b$ = c$
                END IF
                mypath$ = b$ + MID$(mypath$, 2)
            END IF
        END IF
    END IF

    u = INSTR(mypath$, "/")
    v = INSTR(mypath$, "\")
    IF u = 0 AND v = 0 THEN
        makeuserprof$ = ""
        EXIT FUNCTION
    END IF
    IF u > 0 THEN
        ReplaceString2 mypath$, "/", "\", 0
    END IF
    u = INSTR(mypath$, "%")
    IF u > 0 THEN
        v = INSTR(u + 1, mypath$, "%\")
    ELSE
        u = 0
    END IF
    IF u = 1 AND v > u THEN
        ''continue function code
    ELSE
        makeuserprof$ = mypath$
        EXIT FUNCTION
    END IF
    a$ = UCASE$(mypath$)
    uprof$ = ENVIRON$("USERPROFILE")
    FOR i = 1 TO 6
        SELECT CASE i
            CASE 1
                b$ = "%USERPROFILE%"
                c$ = uprof$
            CASE 2
                b$ = "%USERPROF%"
                ''c$ same as case 1
            CASE 3
                b$ = "%MUSIC%"
                c$ = uprof$ + "\Music"
            CASE 4
                b$ = "%DOCS%"
                c$ = uprof$ + "\Documents"
            CASE 5
                b$ = "%DOCU%"
                c$ = uprof$ + "\Documents"
            CASE 6
                b$ = "%PIC%"
                c$ = uprof$ + "\Pictures"
        END SELECT
        IF INSTR(a$, b$) THEN
            ReplaceString2 mypath$, b$, c$, 1
            EXIT FOR
        END IF
    NEXT
    makeuserprof$ = mypath$
END FUNCTION

FUNCTION returntfn$ (femplate$)
    STATIC sernum AS LONG, sernumset AS _BIT
    sret$ = ""
    a$ = LTRIM$(RTRIM$(femplate$))
    IF a$ <> "" THEN
        u = INSTR(a$, "|")
        IF u > 0 THEN
            IF LEFT$(a$, 1) = "%" OR INSTR(a$, "/") > 0 THEN
                a$ = makeuserprof$(a$)
            END IF
            IF sernumset = 0 THEN
                sernumset = NOT sernumset
                sernum = 1
            END IF
            IF RIGHT$(a$, 1) <> "\" THEN
                DO
                    n$ = LTRIM$(STR$(sernum))
                    IF LEN(n$) < 4 THEN n$ = LEFT$("0000", 4 - LEN(n$))
                    sret$ = a$
                    ReplaceString2 sret$, "|", n$, 1
                    sernum = sernum + 1
                LOOP UNTIL NOT _FILEEXISTS(sret$)
            END IF
        END IF
    END IF
    returntfn$ = sret$
END FUNCTION

SUB ReplaceString2 (tx AS STRING, sfind AS STRING, repl AS STRING, numtimes AS _UNSIGNED LONG)
    DIM s AS STRING, t AS STRING
    DIM ls AS _UNSIGNED LONG, lx AS _UNSIGNED LONG, count AS _UNSIGNED LONG, j AS _UNSIGNED LONG
    IF (tx = "") OR (sfind = "") OR (sfind = repl) OR (LEN(sfind) > LEN(tx)) THEN EXIT SUB
    s = UCASE$(sfind): t = UCASE$(tx)
    ls = LEN(s)
    count = 0
    goahead = 1
    DO
        u = INSTR(t, s)
        IF u > 0 THEN
            tx$ = LEFT$(tx, u - 1) + repl + MID$(tx, u + ls)
            t = UCASE$(tx)
            IF numtimes > 0 THEN count = count + 1: IF count >= numtimes THEN goahead = 0
        ELSE
            goahead = 0
        END IF
    LOOP WHILE goahead
END SUB

'$INCLUDE: 'tprime.bi'

As the program is presented, it looks for a file named "prime19dig.txt" in the user's Documents directory. This file is over 80MB in size! Do not try to open it in Notepad or any other text editor that cannot handle files larger than 1MB. I created it and a few others with a Lua script, being more interested in patterns of the digits. It's because trying to go sequentially would be very slow and come up with numbers boring to look at or could peel the paint from the walls. Such as 10000000002835706257.

This program only takes numbers from a list and figures out if they're prime or not. If prime they are listed on the screen and they are also sent to an output file called "prime19dig-out.txt". The program should end in 5 to 10 minutes on a dual-core CPU laptop created within the last five years. Then the user could choose to run it again to pick up where it left off. This could be done for a while until it runs out of "candidates" and it starts from the beginning -- then you say give me another 80MB file. This information is saved in a file called "prime19dig-pref.txt", should not be tampered by anybody who hasn't read and understood the source code!

I have indeed created another version of this program that focused only on numbers higher than 18 followed by 18 zeros. But the program posted here is only one example of what could be done with 64-bit integers. Imagine when 128-bit becomes the norm later on...

Note: there was another number 10043560040404043561 that figured in one of my fantasy stories, about a rock band that created a song singing it out. It was supposed to be for LOL's. Imagine like Katy Perry or Springsteen singing, "zero zero four, zero four, zero four, zero four, three five six!" Sorry not a good judge with female solo artists after Madonna and others ruined my sense for pop-rock forever. But that integer is not prime, must add six to it. Wink

(Maybe I should use an external file-sharing service because I made one attempt to upload but it didn't display in the available list of attachments, although it reflected the large jump in size of total attachments. I will have to delete one of the two attempts later, if it could be found.)


.zip   prime19dig-by-mnrvovrfc.zip (Size: 8.64 MB / Downloads: 27)

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  Spawn of Cardioid
Posted by: CharlieJV - 03-07-2023, 02:32 AM - Forum: QBJS, BAM, and Other BASICs - Replies (3)

A for the giggles mod of @bplushttps://staging.qb64phoenix.com/showthre...2#pid14122

After you open the link below to run the program:

  • to pause the action, click and hold (or touch and hold for touch device) on the program's window
  • to have a new random colour scheme, refresh the page

Spawn of Cardioid

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  Fastest image refresh
Posted by: TerryRitchie - 03-06-2023, 11:04 PM - Forum: General Discussion - Replies (2)

When using graphics, especially in games, it's often necessary to clear an image from a surface before placing another image in its place because of alpha transparency issues. The method I usually use to do this was way to slow for the current project I'm working on. So I started playing with and timing alternative methods.

Thought I would pass this tidbit of information along.

Using a 512x736 32bit image and each method repeated 10000 times I get the following.

My usual method: 0.644 seconds

Odest = _DEST
_DEST Image
CLS
_DEST Odest


Using LINE BF method: 0.620 seconds (curious that LINE is faster than CLS)

Odest = _DEST
_DEST Image
LINE(0, 0)-(_WIDTH(Image) - 1, _HEIGHT(Image) -1), _RGB32(0, 0, 0), BF
_DEST Odest


Freeing and recreating: 0.042 to 0.061 seconds (no idea why it fluctuates so much)

Iwidth = _WIDTH(Image)
Iheight = _HEIGHT(Image)
_FREEIMAGE Image
Image = _NEWIMAGE(Iwidth, Iheight, 32)

Well, as you can see, the 3rd method is superior. I created a simple subroutine to handle this for me now:

SUB RENEW_IMAGE (Image AS LONG)

    DIM Iwidth AS INTEGER '  width of image
    DIM Iheight AS INTEGER ' height of image

    Iwidth = _WIDTH(Image) '                get width of image
    Iheight = _HEIGHT(Image) '              get height of image
    _FREEIMAGE Image '                      remove the image from RAM
    Image = _NEWIMAGE(Iwidth, Iheight, 32) ' recreate a blank surface

END SUB

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  Adding multiple files to the EXE
Posted by: Petr - 03-06-2023, 08:29 PM - Forum: Petr - No Replies

To add more files to EXE you will need the programs listed in this thread, but first also the PMF2 compressor program which is in the previous thread:  https://staging.qb64phoenix.com/showthre...5#pid14125

Be careful what you do, I always recommend COPYING the program to another folder and putting the files there. I've tried it all and it's a working procedure. The described procedure assumes that you have already created a PMF2 file that contains all the files you need to include in the EXE file.


STEP 1:

Code: (Select All)
'STEP 1: Your EXE file is named Step1 (for example, but EXE file name must be the same as second parameter for ExtractExe!)
'        Copy to this EXE ExtractEse, and all need sources for PMF2 extractor as in this example
'        DO NOT RUN IT, MAKE EXE FILE ONLY and then goto step 2 in example 2 for completing this operation.


Type Header '                        Header 1
    ID As String * 4 '               file format signature PMF2
    Files_Total As Long '            how much files container contains
End Type

Type File_List '                     Header 2
    FileNameLEN As _Unsigned _Byte 'Lenght for file name (example: Untitled.bas = file name lenght = 12)
    Compress As _Unsigned _Byte '   Compression. 0 = not used, 1 = used (_INFLATE$)
    Offset As Long '                Area in file (offset) where start this file data
    BlockSize As Long '             Byte size (how much bytes is used for this file in PMF2 container, size after compression if used)
End Type




Dim Shared PMF2H As Header
ReDim Shared PMF2FL(0) As File_List 'each added file has its own index in this field

Const Show = -1
Const Unpack_All = 0



ExtractExe "archive.pmf2", "Step1.exe" 'get PMF2 from EXE
_Delay 1 'is need!
UnPack_PMF2 "archive.pmf2", Unpack_All ' get files from PMF2

'your program is here


End


Sub ExtractExe (OutputFile As String, ThisExeFile As String)
    Dim As Long ExeSize
    TEF = FreeFile
    Open ThisExeFile For Binary As #TEF
    Get #TEF, LOF(TEF) - 3, ExeSize
    '  Print "Original EXE size: "; ExeSize
    If ExeSize < 0 Then Print "Invalid record.": End
    OutputFileBinary$ = Space$(LOF(TEF) - ExeSize - 4)
    Get #TEF, ExeSize + 1, OutputFileBinary$
    Close #TEF
    '    Print "V RAM je "; Len(OutputFileBinary$); "bytes"
    Open OutputFile For Binary As #TEF
    Put #TEF, , OutputFileBinary$
    OutputFileBinary$ = ""
    Close #TEF
End Sub

Sub UnPack_PMF2 (ArchiveName As String, METHOD As _Byte)
    'method: -1 = show files in PMF2 file
    '         0 = UnPack all files from PMF2 file
    '       > 0 = Unpack file writed in this position in PMF2 file (-1) - use record number printed in Show mode

    If _FileExists(ArchiveName) Then
        FF = FreeFile
        Open ArchiveName For Binary As FF
        Get FF, , PMF2H '                                       read head 1

        If PMF2H.ID = "PMF2" Then
            If PMF2H.Files_Total > -1 Then
                ReDim As File_List PMF2FL(PMF2H.Files_Total)
                Get FF, , PMF2FL() '                            read head 2
                ReDim As String Names(PMF2H.Files_Total)

                For ReadFileNames = 0 To PMF2H.Files_Total '    read files names in file
                    N$ = Space$(PMF2FL(ReadFileNames).FileNameLEN)
                    Get FF, , N$
                    Names(ReadFileNames) = N$
                    N$ = ""
                Next

                Select Case METHOD '                                                                                 This is information block (Show)
                    Case -1
                        Print "Pos. File name      Compressed          Size in PMF2 file [bytes]"
                        Print "-----------------------------------------------------------------"
                        For ReadContent = 0 To PMF2H.Files_Total
                            F_Name$ = Names(ReadContent)
                            If Len(F_Name$) > 15 Then F_Name$ = Mid$(F_Name$, 1, 12) + "..."
                            If PMF2FL(ReadContent).Compress Then F_Compress$ = "Yes" Else F_Compress$ = "No"
                            F_Size& = PMF2FL(ReadContent).BlockSize

                            ddd = Len(LTrim$(Str$(ReadContent)))
                            Print LTrim$(Str$(ReadContent + 1)) + "."; Spc(4 - ddd); F_Name$; Spc(18 - Len(F_Name$) + ddd); F_Compress$; Spc(12); F_Size&
                            If ReadContent Mod 18 = 0 And ReadContent > 0 Then
                                Print "Press any key for next..."
                                Sleep
                                Cls
                                Print "Pos. File name      Compressed          Size in PMF2 file [bytes]"
                                Print "-----------------------------------------------------------------"
                            End If
                        Next
                    Case 0 '                                        extract it
                        For UnPack = 0 To PMF2H.Files_Total
                            If _FileExists(Names(UnPack)) Then 'add automaticaly parentheses and number, if file exists
                                u = 0
                                Do Until _FileExists(Names(UnPack)) = 0
                                    Dot = InStr(1, Names(UnPack), ".") - 1
                                    Test$ = Mid$(Names(UnPack), 1, Dot) + "(" + _Trim$(Str$(u) + ")") + Right$(Names(UnPack), PMF2FL(UnPack).FileNameLEN - Dot)
                                    If _FileExists(Test$) = 0 Then Names(UnPack) = Test$
                                    Test$ = ""
                                    u = u + 1
                                Loop
                            End If
                            EF = FreeFile
                            Open Names(UnPack) For Binary As EF
                            N$ = Space$(PMF2FL(UnPack).BlockSize)
                            Get FF, , N$
                            If PMF2FL(UnPack).Compress Then Rec$ = _Inflate$(N$) Else Rec$ = N$
                            Put EF, , Rec$
                            N$ = ""
                            Rec$ = ""
                            Close EF
                        Next UnPack
                    Case Is > 0 '                   unpack just one concrete file
                        Fi = METHOD - 1
                        If Fi > UBound(Names) Then Print "Invalid record add as parameter for Unpack_PMF2 SUB!": Sleep 3: End
                        If _FileExists(Names(Fi)) Then 'add automaticaly parentheses and number, if file exists
                            u = 0
                            Do Until _FileExists(Names(Fi)) = 0
                                Dot = InStr(1, Names(Fi), ".") - 1
                                Test$ = Mid$(Names(Fi), 1, Dot) + "(" + _Trim$(Str$(u) + ")") + Right$(Names(Fi), PMF2FL(Fi).FileNameLEN - Dot)
                                If _FileExists(Test$) = 0 Then Names(Fi) = Test$
                                Test$ = ""
                                u = u + 1
                            Loop
                        End If

                        EF = FreeFile
                        Open Names(Fi) For Binary As EF
                        N$ = Space$(PMF2FL(Fi).BlockSize)
                        Seek FF, PMF2FL(Fi).Offset
                        Get FF, , N$
                        If PMF2FL(Fi).Compress Then Rec$ = _Inflate$(N$) Else Rec$ = N$
                        Put EF, , Rec$
                        N$ = ""
                        Rec$ = ""
                        Close EF
                End Select
            Else
                Print "Invalid record: Number of files in PMF2 file: "; PMF2H.Files_Total: Sleep 3: End
            End If
        Else
            Print "Invalid PMF2 file format. ": Sleep 3: End
        End If
    Else
        Print "PMF2 file: "; ArchiveName$; " not exists. Can not continue.": Sleep 3: End
    End If
End Sub

Place to your program PMF2 headers and source code as in this example. COMPILE IT, DO NOT RUN IT! We need EXE file named Step1.exe, this program is named as Step1.bas it is very important for correct function!

Then, when EXE file is done, we can add files to EXE - Step 2:

Code: (Select All)
'STEP 2: USE PMF2 archiver for compress more files to PMF2 and then insert it to EXE file.

AddToExe "pmf2test2023.pmf2", "step1.exe"
End

Sub AddToExe (File As String, ExeFile As String)
    Dim As Long FileSize
    If _FileExists(ExeFile) Then
        If _FileExists(File) Then
            Af = FreeFile
            Open File For Binary As #Af
            FileBin$ = Space$(LOF(Af))
            Get #Af, , FileBin$
            Close #Af
            Af = FreeFile
            Open ExeFile For Binary As #Af
            FileSize = LOF(Af)
            Seek #Af, LOF(Af) + 1
            Put #Af, , FileBin$
            Put #Af, , FileSize
            Close #Af
            FileBin$ = ""
        Else Print "Sorry, file "; File; "not exists"
        End If
    Else Print "Sorry, file "; ExeFile; "not exists."
    End If
End Sub

Program insert archive file pmf2test2023.pmf2 to file test1.exe  

If you do all correct, after running program Step1.exe all files from PMF2 are extracted to harddrive.

If there is interest, I am willing to modify the output of PMF2 so that the files are not saved to the hard disk, but to the computer's memory.

But then of course you have to have your own solution for working with these yours files.

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