(11-29-2022, 02:36 AM)james2464 Wrote: For those not familiar, it's an old arcade game from 1981. The idea is to fill in 75% of the screen to complete a level. (So far no scores yet, and unlimited lives)Duh I know what this is, not like that other "Qix" which wasn't what I expected. I had this on Nintendo Game Boy.
Very good job, but oh noes you offed me saying sound effects sucked... OK some of them, but my favorite was the "spring" hitting the player's line...
The colors are very welcome, instead of Game Boy LCD screen which was lame to look at and had to hunch over often for an hour or longer. If I'm going to get neck and back problems out of it at least make it like CGA or do that TV raster trick with two colors.
Please no more full-screen without a way to exit the program quickly! This peaks off some users who might be playing such a game at work and then the boss suddenly drops by... Erm, maybe not but it's polite to program [ESC] to leave the program.
At the first level the "spring" moves too darned quickly. Reserve this for "intermediate" player or higher level from "beginning" stage.
Maybe talk to Terry about the "flood fill", he seems to know a lot about programming old video games, demonstrated it with Pac-Man and Berzerk. :tu:
@bplus the first level of the Game Boy game was hard too, to get at least 2/3 of the screen space. At least for me.